From e085f271f5065230dc4ca52da545a1a27cf35ad3 Mon Sep 17 00:00:00 2001 From: Aeadoin <109764533+Aeadoin@users.noreply.github.com> Date: Thu, 23 Mar 2023 18:55:56 -0400 Subject: [PATCH] [Bug Fix] Fix for incorrect bindpoint x,y,z,headings (#3141) --- zone/zonedb.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/zone/zonedb.cpp b/zone/zonedb.cpp index 62e984f4d..f57c45daf 100755 --- a/zone/zonedb.cpp +++ b/zone/zonedb.cpp @@ -1017,10 +1017,10 @@ bool ZoneDatabase::LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Str pp->binds[index].zone_id = Strings::ToInt(row[1]); pp->binds[index].instance_id = Strings::ToInt(row[2]); - pp->binds[index].x = Strings::ToInt(row[3]); - pp->binds[index].y = Strings::ToInt(row[4]); - pp->binds[index].z = Strings::ToInt(row[5]); - pp->binds[index].heading = Strings::ToInt(row[6]); + pp->binds[index].x = Strings::ToFloat(row[3]); + pp->binds[index].y = Strings::ToFloat(row[4]); + pp->binds[index].z = Strings::ToFloat(row[5]); + pp->binds[index].heading = Strings::ToFloat(row[6]); } return true;