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Fix out of bounds in Mob::ResourceTap
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@ -6570,15 +6570,14 @@ bool Mob::TrySpellProjectile(Mob* spell_target, uint16 spell_id, float speed){
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return true;
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return true;
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}
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}
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void Mob::ResourceTap(int32 damage, uint16 spellid){
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void Mob::ResourceTap(int32 damage, uint16 spellid)
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{
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//'this' = caster
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//'this' = caster
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if (!IsValidSpell(spellid))
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if (!IsValidSpell(spellid))
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return;
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return;
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for (int i = 0; i <= EFFECT_COUNT; i++)
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for (int i = 0; i < EFFECT_COUNT; i++) {
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{
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if (spells[spellid].effectid[i] == SE_ResourceTap) {
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if (spells[spellid].effectid[i] == SE_ResourceTap) {
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damage += (damage * spells[spellid].base[i]) / 100;
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damage += (damage * spells[spellid].base[i]) / 100;
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if (spells[spellid].max[i] && (damage > spells[spellid].max[i]))
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if (spells[spellid].max[i] && (damage > spells[spellid].max[i]))
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