diff --git a/zone/spell_effects.cpp b/zone/spell_effects.cpp index 70a7d3981..1f7083118 100644 --- a/zone/spell_effects.cpp +++ b/zone/spell_effects.cpp @@ -6568,33 +6568,32 @@ bool Mob::TrySpellProjectile(Mob* spell_target, uint16 spell_id, float speed){ DoAnim(anim, 0, true, IsClient() ? FilterPCSpells : FilterNPCSpells); //Override the default projectile animation. return true; -} +} -void Mob::ResourceTap(int32 damage, uint16 spellid){ +void Mob::ResourceTap(int32 damage, uint16 spellid) +{ //'this' = caster if (!IsValidSpell(spellid)) return; - for (int i = 0; i <= EFFECT_COUNT; i++) - { - if (spells[spellid].effectid[i] == SE_ResourceTap){ - - damage += (damage * spells[spellid].base[i])/100; + for (int i = 0; i < EFFECT_COUNT; i++) { + if (spells[spellid].effectid[i] == SE_ResourceTap) { + damage += (damage * spells[spellid].base[i]) / 100; if (spells[spellid].max[i] && (damage > spells[spellid].max[i])) damage = spells[spellid].max[i]; - if (spells[spellid].base2[i] == 0){ //HP Tap + if (spells[spellid].base2[i] == 0) { // HP Tap if (damage > 0) HealDamage(damage); else - Damage(this, -damage,0, SkillEvocation,false); + Damage(this, -damage, 0, SkillEvocation, false); } - if (spells[spellid].base2[i] == 1) //Mana Tap + if (spells[spellid].base2[i] == 1) // Mana Tap SetMana(GetMana() + damage); - if (spells[spellid].base2[i] == 2 && IsClient()) //Endurance Tap + if (spells[spellid].base2[i] == 2 && IsClient()) // Endurance Tap CastToClient()->SetEndurance(CastToClient()->GetEndurance() + damage); } }