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Fix out of bounds in Mob::ResourceTap
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@ -6568,33 +6568,32 @@ bool Mob::TrySpellProjectile(Mob* spell_target, uint16 spell_id, float speed){
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DoAnim(anim, 0, true, IsClient() ? FilterPCSpells : FilterNPCSpells); //Override the default projectile animation.
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return true;
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}
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}
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void Mob::ResourceTap(int32 damage, uint16 spellid){
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void Mob::ResourceTap(int32 damage, uint16 spellid)
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{
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//'this' = caster
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if (!IsValidSpell(spellid))
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return;
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for (int i = 0; i <= EFFECT_COUNT; i++)
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{
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if (spells[spellid].effectid[i] == SE_ResourceTap){
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damage += (damage * spells[spellid].base[i])/100;
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for (int i = 0; i < EFFECT_COUNT; i++) {
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if (spells[spellid].effectid[i] == SE_ResourceTap) {
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damage += (damage * spells[spellid].base[i]) / 100;
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if (spells[spellid].max[i] && (damage > spells[spellid].max[i]))
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damage = spells[spellid].max[i];
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if (spells[spellid].base2[i] == 0){ //HP Tap
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if (spells[spellid].base2[i] == 0) { // HP Tap
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if (damage > 0)
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HealDamage(damage);
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else
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Damage(this, -damage,0, SkillEvocation,false);
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Damage(this, -damage, 0, SkillEvocation, false);
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}
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if (spells[spellid].base2[i] == 1) //Mana Tap
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if (spells[spellid].base2[i] == 1) // Mana Tap
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SetMana(GetMana() + damage);
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if (spells[spellid].base2[i] == 2 && IsClient()) //Endurance Tap
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if (spells[spellid].base2[i] == 2 && IsClient()) // Endurance Tap
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CastToClient()->SetEndurance(CastToClient()->GetEndurance() + damage);
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}
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}
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