Implemented higher bandolier and potion belt counts

This commit is contained in:
Uleat
2015-02-14 20:52:20 -05:00
parent 5a3b10a11c
commit dedbb3f6c8
11 changed files with 188 additions and 179 deletions
+30 -17
View File
@@ -1177,20 +1177,37 @@ bool ZoneDatabase::LoadCharacterMaterialColor(uint32 character_id, PlayerProfile
bool ZoneDatabase::LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp)
{
std::string query = StringFormat("SELECT `bandolier_id`, `bandolier_slot`, `item_id`, `icon`, `bandolier_name` FROM `character_bandolier` WHERE `id` = %u LIMIT 16", character_id);
std::string query = StringFormat("SELECT `bandolier_id`, `bandolier_slot`, `item_id`, `icon`, `bandolier_name` FROM `character_bandolier` WHERE `id` = %u LIMIT %u",
character_id, EmuConstants::BANDOLIERS_SIZE);
auto results = database.QueryDatabase(query); int i = 0; int r = 0; int si = 0;
for (i = 0; i < EmuConstants::BANDOLIERS_SIZE; i++)
for (int si = 0; si < EmuConstants::BANDOLIER_ITEM_COUNT; si++)
for (i = 0; i < EmuConstants::BANDOLIERS_SIZE; i++) {
pp->bandoliers[i].Name[0] = '\0';
for (int si = 0; si < EmuConstants::BANDOLIER_ITEM_COUNT; si++) {
pp->bandoliers[i].Items[si].ID = 0;
pp->bandoliers[i].Items[si].Icon = 0;
pp->bandoliers[i].Items[si].Name[0] = '\0';
}
}
for (auto row = results.begin(); row != results.end(); ++row) {
r = 0;
i = atoi(row[r]); /* Bandolier ID */ r++;
si = atoi(row[r]); /* Bandolier Slot */ r++;
pp->bandoliers[i].Items[si].ID = atoi(row[r]); r++;
pp->bandoliers[i].Items[si].Icon = atoi(row[r]); r++;
const Item_Struct* item_data = database.GetItem(atoi(row[r]));
if (item_data) {
pp->bandoliers[i].Items[si].ID = item_data->ID; r++;
pp->bandoliers[i].Items[si].Icon = atoi(row[r]); r++; // Must use db value in case an Ornamentation is assigned
strncpy(pp->bandoliers[i].Items[si].Name, item_data->Name, 64);
}
else {
pp->bandoliers[i].Items[si].ID = 0; r++;
pp->bandoliers[i].Items[si].Icon = 0; r++;
pp->bandoliers[i].Items[si].Name[0] = '\0';
}
strcpy(pp->bandoliers[i].Name, row[r]); r++;
si++;
si++; // What is this for!?
}
return true;
}
@@ -1216,25 +1233,21 @@ bool ZoneDatabase::LoadCharacterTribute(uint32 character_id, PlayerProfile_Struc
bool ZoneDatabase::LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp)
{
std::string query = StringFormat("SELECT `potion_id`, `item_id`, `icon` FROM `character_potionbelt` WHERE `id` = %u LIMIT 4", character_id);
std::string query = StringFormat("SELECT `potion_id`, `item_id`, `icon` FROM `character_potionbelt` WHERE `id` = %u LIMIT %u",
character_id, EmuConstants::POTION_BELT_ITEM_COUNT);
auto results = database.QueryDatabase(query); int i = 0;
for (i = 0; i < EmuConstants::POTION_BELT_ITEM_COUNT; i++){
pp->potionbelt.Items[i].Icon = 0;
pp->potionbelt.Items[i].ID = 0;
strncpy(pp->potionbelt.Items[i].Name, "\0", 1);
pp->potionbelt.Items[i].Name[0] = '\0';
}
for (auto row = results.begin(); row != results.end(); ++row) {
i = atoi(row[0]); /* Potion belt slot number */
uint32 item_id = atoi(row[1]);
const Item_Struct *item = database.GetItem(item_id);
if(!item)
continue;
pp->potionbelt.Items[i].ID = item_id;
const Item_Struct *item_data = database.GetItem(atoi(row[1]));
if (item_data == nullptr) { continue; }
pp->potionbelt.Items[i].ID = item_data->ID;
pp->potionbelt.Items[i].Icon = atoi(row[2]);
strncpy(pp->potionbelt.Items[i].Name, item->Name, 64);
strncpy(pp->potionbelt.Items[i].Name, item_data->Name, 64);
}
return true;