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Implemented higher bandolier and potion belt counts
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+26
-6
@@ -1264,26 +1264,46 @@ namespace SoF
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OUT(endurance);
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OUT(aapoints_spent);
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OUT(aapoints);
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// OUT(unknown06160[4]);
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//NOTE: new client supports 20 bandoliers, our internal rep
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//only supports 4..
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for (r = 0; r < 4; r++) {
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// Copy bandoliers where server and client indexes converge
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for (r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
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OUT_str(bandoliers[r].Name);
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uint32 k;
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for (k = 0; k < consts::BANDOLIER_ITEM_COUNT; k++) {
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for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
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OUT(bandoliers[r].Items[k].ID);
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OUT(bandoliers[r].Items[k].Icon);
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OUT_str(bandoliers[r].Items[k].Name);
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}
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}
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// Nullify bandoliers where server and client indexes diverge, with a client bias
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for (r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
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eq->bandoliers[r].Name[0] = '\0';
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for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
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eq->bandoliers[r].Items[k].ID = 0;
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eq->bandoliers[r].Items[k].Icon = 0;
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eq->bandoliers[r].Items[k].Name[0] = '\0';
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}
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}
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// OUT(unknown07444[5120]);
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for (r = 0; r < consts::POTION_BELT_ITEM_COUNT; r++) {
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// Copy potion belt where server and client indexes converge
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for (r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
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OUT(potionbelt.Items[r].ID);
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OUT(potionbelt.Items[r].Icon);
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OUT_str(potionbelt.Items[r].Name);
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}
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// Nullify potion belt where server and client indexes diverge, with a client bias
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for (r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
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eq->potionbelt.Items[r].ID = 0;
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eq->potionbelt.Items[r].Icon = 0;
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eq->potionbelt.Items[r].Name[0] = '\0';
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}
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// OUT(unknown12852[8]);
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// OUT(unknown12864[76]);
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OUT_str(name);
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OUT_str(last_name);
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OUT(guild_id);
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