mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
Implemented higher bandolier and potion belt counts
This commit is contained in:
@@ -919,66 +919,3 @@ bool EQLimits::CoinHasWeight(ClientVersion clientVersion)
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint32 EQLimits::BandoliersCount(ClientVersion clientVersion)
|
||||
{
|
||||
static const uint32 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ NOT_USED,
|
||||
/*Titanium*/ EmuConstants::BANDOLIERS_SIZE,
|
||||
/*SoF*/ EmuConstants::BANDOLIERS_SIZE,
|
||||
/*SoD*/ EmuConstants::BANDOLIERS_SIZE,
|
||||
/*Underfoot*/ EmuConstants::BANDOLIERS_SIZE,
|
||||
/*RoF*/ EmuConstants::BANDOLIERS_SIZE,
|
||||
/*RoF2*/ EmuConstants::BANDOLIERS_SIZE,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint32 EQLimits::BandolierSize(ClientVersion clientVersion)
|
||||
{
|
||||
static const uint32 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ NOT_USED,
|
||||
/*Titanium*/ EmuConstants::BANDOLIER_ITEM_COUNT,
|
||||
/*SoF*/ EmuConstants::BANDOLIER_ITEM_COUNT,
|
||||
/*SoD*/ EmuConstants::BANDOLIER_ITEM_COUNT,
|
||||
/*Underfoot*/ EmuConstants::BANDOLIER_ITEM_COUNT,
|
||||
/*RoF*/ EmuConstants::BANDOLIER_ITEM_COUNT,
|
||||
/*RoF2*/ EmuConstants::BANDOLIER_ITEM_COUNT,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint32 EQLimits::PotionBeltSize(ClientVersion clientVersion)
|
||||
{
|
||||
static const uint32 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ NOT_USED,
|
||||
/*Titanium*/ EmuConstants::POTION_BELT_ITEM_COUNT,
|
||||
/*SoF*/ EmuConstants::POTION_BELT_ITEM_COUNT,
|
||||
/*SoD*/ EmuConstants::POTION_BELT_ITEM_COUNT,
|
||||
/*Underfoot*/ EmuConstants::POTION_BELT_ITEM_COUNT,
|
||||
/*RoF*/ EmuConstants::POTION_BELT_ITEM_COUNT,
|
||||
/*RoF2*/ EmuConstants::POTION_BELT_ITEM_COUNT,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
@@ -142,11 +142,11 @@ public:
|
||||
static const uint16 ITEM_CONTAINER_SIZE = Titanium::consts::ITEM_CONTAINER_SIZE;
|
||||
|
||||
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
|
||||
static const size_t BANDOLIERS_SIZE = Titanium::consts::BANDOLIERS_SIZE; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = Titanium::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
|
||||
static const size_t BANDOLIERS_SIZE = RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
|
||||
|
||||
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
|
||||
static const size_t POTION_BELT_ITEM_COUNT = Titanium::consts::POTION_BELT_ITEM_COUNT;
|
||||
static const size_t POTION_BELT_ITEM_COUNT = RoF2::consts::POTION_BELT_ITEM_COUNT;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = RoF2::consts::TEXT_LINK_BODY_LENGTH;
|
||||
};
|
||||
@@ -186,11 +186,6 @@ public:
|
||||
|
||||
// player profile
|
||||
static bool CoinHasWeight(ClientVersion clientVersion);
|
||||
|
||||
static uint32 BandoliersCount(ClientVersion clientVersion);
|
||||
static uint32 BandolierSize(ClientVersion clientVersion);
|
||||
|
||||
static uint32 PotionBeltSize(ClientVersion clientVersion);
|
||||
};
|
||||
|
||||
#endif /* EQ_DICTIONARY_H */
|
||||
|
||||
+15
-24
@@ -2288,32 +2288,25 @@ namespace RoF
|
||||
|
||||
outapp->WriteUInt32(consts::BANDOLIERS_SIZE);
|
||||
|
||||
for (uint32 r = 0; r < EmuConstants::BANDOLIERS_SIZE; r++)
|
||||
{
|
||||
// Copy bandoliers where server and client indexes converge
|
||||
for (uint32 r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
outapp->WriteString(emu->bandoliers[r].Name);
|
||||
|
||||
for (uint32 j = 0; j < EmuConstants::BANDOLIER_ITEM_COUNT; ++j)
|
||||
{
|
||||
for (uint32 j = 0; j < consts::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
|
||||
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
|
||||
outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID);
|
||||
if (emu->bandoliers[r].Items[j].Icon)
|
||||
{
|
||||
if (emu->bandoliers[r].Items[j].Icon) {
|
||||
outapp->WriteSInt32(emu->bandoliers[r].Items[j].Icon);
|
||||
}
|
||||
else
|
||||
{
|
||||
else {
|
||||
// If no icon, it must send -1 or Treasure Chest Icon (836) is displayed
|
||||
outapp->WriteSInt32(-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (uint32 r = 0; r < consts::BANDOLIERS_SIZE - EmuConstants::BANDOLIERS_SIZE; r++)
|
||||
{
|
||||
// Nullify bandoliers where server and client indexes diverge, with a client bias
|
||||
for (uint32 r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
outapp->WriteString("");
|
||||
|
||||
for (uint32 j = 0; j < EmuConstants::BANDOLIER_ITEM_COUNT; ++j)
|
||||
{
|
||||
for (uint32 j = 0; j < consts::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
|
||||
outapp->WriteString("");
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteSInt32(-1);
|
||||
@@ -2322,22 +2315,20 @@ namespace RoF
|
||||
|
||||
outapp->WriteUInt32(consts::POTION_BELT_ITEM_COUNT);
|
||||
|
||||
for (uint32 r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT; r++)
|
||||
{
|
||||
// Copy potion belt where server and client indexes converge
|
||||
for (uint32 r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
outapp->WriteString(emu->potionbelt.Items[r].Name);
|
||||
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
|
||||
if (emu->potionbelt.Items[r].Icon)
|
||||
{
|
||||
if (emu->potionbelt.Items[r].Icon) {
|
||||
outapp->WriteSInt32(emu->potionbelt.Items[r].Icon);
|
||||
}
|
||||
else
|
||||
{
|
||||
else {
|
||||
// If no icon, it must send -1 or Treasure Chest Icon (836) is displayed
|
||||
outapp->WriteSInt32(-1);
|
||||
}
|
||||
}
|
||||
|
||||
for (uint32 r = 0; r < consts::POTION_BELT_ITEM_COUNT - EmuConstants::POTION_BELT_ITEM_COUNT; r++)
|
||||
{
|
||||
// Nullify potion belt where server and client indexes diverge, with a client bias
|
||||
for (uint32 r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
outapp->WriteString("");
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteSInt32(-1);
|
||||
|
||||
+33
-42
@@ -2362,56 +2362,47 @@ namespace RoF2
|
||||
|
||||
outapp->WriteUInt32(consts::BANDOLIERS_SIZE);
|
||||
|
||||
for (uint32 r = 0; r < EmuConstants::BANDOLIERS_SIZE; r++)
|
||||
{
|
||||
// Copy bandoliers where server and client indexes converge
|
||||
for (uint32 r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
outapp->WriteString(emu->bandoliers[r].Name);
|
||||
|
||||
for (uint32 j = 0; j < EmuConstants::BANDOLIER_ITEM_COUNT; ++j)
|
||||
{
|
||||
for (uint32 j = 0; j < consts::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
|
||||
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
|
||||
outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID);
|
||||
if (emu->bandoliers[r].Items[j].Icon)
|
||||
{
|
||||
if (emu->bandoliers[r].Items[j].Icon) {
|
||||
outapp->WriteSInt32(emu->bandoliers[r].Items[j].Icon);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If no icon, it must send -1 or Treasure Chest Icon (836) is displayed
|
||||
outapp->WriteSInt32(-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (uint32 r = 0; r < consts::BANDOLIERS_SIZE - EmuConstants::BANDOLIERS_SIZE; r++)
|
||||
{
|
||||
outapp->WriteString("");
|
||||
|
||||
for (uint32 j = 0; j < consts::BANDOLIER_ITEM_COUNT; ++j)
|
||||
{
|
||||
outapp->WriteString("");
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteSInt32(-1);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else {
|
||||
// If no icon, it must send -1 or Treasure Chest Icon (836) is displayed
|
||||
outapp->WriteSInt32(-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Nullify bandoliers where server and client indexes diverge, with a client bias
|
||||
for (uint32 r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
outapp->WriteString("");
|
||||
for (uint32 j = 0; j < consts::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
|
||||
outapp->WriteString("");
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteSInt32(-1);
|
||||
}
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(consts::POTION_BELT_ITEM_COUNT);
|
||||
|
||||
for (uint32 r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT; r++)
|
||||
{
|
||||
|
||||
// Copy potion belt where server and client indexes converge
|
||||
for (uint32 r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
outapp->WriteString(emu->potionbelt.Items[r].Name);
|
||||
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
|
||||
if (emu->potionbelt.Items[r].Icon)
|
||||
{
|
||||
if (emu->potionbelt.Items[r].Icon) {
|
||||
outapp->WriteSInt32(emu->potionbelt.Items[r].Icon);
|
||||
}
|
||||
else
|
||||
{
|
||||
outapp->WriteSInt32(-1);
|
||||
}
|
||||
}
|
||||
|
||||
for (uint32 r = 0; r < consts::POTION_BELT_ITEM_COUNT - EmuConstants::POTION_BELT_ITEM_COUNT; r++)
|
||||
{
|
||||
}
|
||||
else {
|
||||
// If no icon, it must send -1 or Treasure Chest Icon (836) is displayed
|
||||
outapp->WriteSInt32(-1);
|
||||
}
|
||||
}
|
||||
// Nullify potion belt where server and client indexes diverge, with a client bias
|
||||
for (uint32 r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
outapp->WriteString("");
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteSInt32(-1);
|
||||
|
||||
+26
-6
@@ -1606,26 +1606,46 @@ namespace SoD
|
||||
OUT(endurance);
|
||||
OUT(aapoints_spent);
|
||||
OUT(aapoints);
|
||||
|
||||
// OUT(unknown06160[4]);
|
||||
//NOTE: new client supports 20 bandoliers, our internal rep
|
||||
//only supports 4..
|
||||
for (r = 0; r < 4; r++) {
|
||||
|
||||
// Copy bandoliers where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
uint32 k;
|
||||
for (k = 0; k < consts::BANDOLIER_ITEM_COUNT; k++) {
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
OUT(bandoliers[r].Items[k].Icon);
|
||||
OUT_str(bandoliers[r].Items[k].Name);
|
||||
}
|
||||
}
|
||||
// Nullify bandoliers where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
eq->bandoliers[r].Name[0] = '\0';
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
eq->bandoliers[r].Items[k].ID = 0;
|
||||
eq->bandoliers[r].Items[k].Icon = 0;
|
||||
eq->bandoliers[r].Items[k].Name[0] = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
// OUT(unknown07444[5120]);
|
||||
for (r = 0; r < consts::POTION_BELT_ITEM_COUNT; r++) {
|
||||
|
||||
// Copy potion belt where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
}
|
||||
// Nullify potion belt where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
eq->potionbelt.Items[r].ID = 0;
|
||||
eq->potionbelt.Items[r].Icon = 0;
|
||||
eq->potionbelt.Items[r].Name[0] = '\0';
|
||||
}
|
||||
|
||||
// OUT(unknown12852[8]);
|
||||
// OUT(unknown12864[76]);
|
||||
|
||||
OUT_str(name);
|
||||
OUT_str(last_name);
|
||||
OUT(guild_id);
|
||||
|
||||
+26
-6
@@ -1264,26 +1264,46 @@ namespace SoF
|
||||
OUT(endurance);
|
||||
OUT(aapoints_spent);
|
||||
OUT(aapoints);
|
||||
|
||||
// OUT(unknown06160[4]);
|
||||
//NOTE: new client supports 20 bandoliers, our internal rep
|
||||
//only supports 4..
|
||||
for (r = 0; r < 4; r++) {
|
||||
|
||||
// Copy bandoliers where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
uint32 k;
|
||||
for (k = 0; k < consts::BANDOLIER_ITEM_COUNT; k++) {
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
OUT(bandoliers[r].Items[k].Icon);
|
||||
OUT_str(bandoliers[r].Items[k].Name);
|
||||
}
|
||||
}
|
||||
// Nullify bandoliers where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
eq->bandoliers[r].Name[0] = '\0';
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
eq->bandoliers[r].Items[k].ID = 0;
|
||||
eq->bandoliers[r].Items[k].Icon = 0;
|
||||
eq->bandoliers[r].Items[k].Name[0] = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
// OUT(unknown07444[5120]);
|
||||
for (r = 0; r < consts::POTION_BELT_ITEM_COUNT; r++) {
|
||||
|
||||
// Copy potion belt where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
}
|
||||
// Nullify potion belt where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
eq->potionbelt.Items[r].ID = 0;
|
||||
eq->potionbelt.Items[r].Icon = 0;
|
||||
eq->potionbelt.Items[r].Name[0] = '\0';
|
||||
}
|
||||
|
||||
// OUT(unknown12852[8]);
|
||||
// OUT(unknown12864[76]);
|
||||
|
||||
OUT_str(name);
|
||||
OUT_str(last_name);
|
||||
OUT(guild_id);
|
||||
|
||||
@@ -922,24 +922,46 @@ namespace Titanium
|
||||
OUT(endurance);
|
||||
OUT(aapoints_spent);
|
||||
OUT(aapoints);
|
||||
|
||||
// OUT(unknown06160[4]);
|
||||
for (r = 0; r < consts::BANDOLIERS_SIZE; r++) {
|
||||
|
||||
// Copy bandoliers where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
uint32 k;
|
||||
for (k = 0; k < consts::BANDOLIER_ITEM_COUNT; k++) {
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
OUT(bandoliers[r].Items[k].Icon);
|
||||
OUT_str(bandoliers[r].Items[k].Name);
|
||||
}
|
||||
}
|
||||
// Nullify bandoliers where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
eq->bandoliers[r].Name[0] = '\0';
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
eq->bandoliers[r].Items[k].ID = 0;
|
||||
eq->bandoliers[r].Items[k].Icon = 0;
|
||||
eq->bandoliers[r].Items[k].Name[0] = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
// OUT(unknown07444[5120]);
|
||||
for (r = 0; r < consts::POTION_BELT_ITEM_COUNT; r++) {
|
||||
|
||||
// Copy potion belt where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
}
|
||||
// Nullify potion belt where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
eq->potionbelt.Items[r].ID = 0;
|
||||
eq->potionbelt.Items[r].Icon = 0;
|
||||
eq->potionbelt.Items[r].Name[0] = '\0';
|
||||
}
|
||||
|
||||
// OUT(unknown12852[8]);
|
||||
// OUT(unknown12864[76]);
|
||||
|
||||
OUT_str(name);
|
||||
OUT_str(last_name);
|
||||
OUT(guild_id);
|
||||
|
||||
+26
-6
@@ -1868,26 +1868,46 @@ namespace UF
|
||||
OUT(endurance);
|
||||
OUT(aapoints_spent);
|
||||
OUT(aapoints);
|
||||
|
||||
// OUT(unknown06160[4]);
|
||||
//NOTE: new client supports 20 bandoliers, our internal rep
|
||||
//only supports 4..
|
||||
for (r = 0; r < 4; r++) {
|
||||
|
||||
// Copy bandoliers where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
uint32 k;
|
||||
for (k = 0; k < consts::BANDOLIER_ITEM_COUNT; k++) {
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
OUT(bandoliers[r].Items[k].Icon);
|
||||
OUT_str(bandoliers[r].Items[k].Name);
|
||||
}
|
||||
}
|
||||
// Nullify bandoliers where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
eq->bandoliers[r].Name[0] = '\0';
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
eq->bandoliers[r].Items[k].ID = 0;
|
||||
eq->bandoliers[r].Items[k].Icon = 0;
|
||||
eq->bandoliers[r].Items[k].Name[0] = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
// OUT(unknown07444[5120]);
|
||||
for (r = 0; r < consts::POTION_BELT_ITEM_COUNT; r++) {
|
||||
|
||||
// Copy potion belt where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
}
|
||||
// Nullify potion belt where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
eq->potionbelt.Items[r].ID = 0;
|
||||
eq->potionbelt.Items[r].Icon = 0;
|
||||
eq->potionbelt.Items[r].Name[0] = '\0';
|
||||
}
|
||||
|
||||
// OUT(unknown12852[8]);
|
||||
// OUT(unknown12864[76]);
|
||||
|
||||
OUT_str(name);
|
||||
OUT_str(last_name);
|
||||
OUT(guild_id);
|
||||
|
||||
Reference in New Issue
Block a user