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[World] Check if port in use to avoid double booting mistakes (#4740)
* Stuff * Potentially fix aura crash * Reload crash fix * Revert "Reload crash fix" This reverts commit 96e1e76306059fc2a624e0152eca4beaee49a0f8. * Fix * Update entity.cpp * Update dbcore.cpp * [World] Check if port in use to avoid double booting mistakes * Revert "Stuff" This reverts commit 2162c00eddfd13c7ff9fbe53cada1ea36373880c. * Revert "Potentially fix aura crash" This reverts commit 7c242723f40a0d013371c36e205a9917849ee862. * Revert "Fix" This reverts commit 8419e284d48bac823c861c480719eb3d3b8290a9. * Revert "Update entity.cpp" This reverts commit 8a1f4545a4e1c96a848866fb5b6185c66db09097. * Revert "Update dbcore.cpp" This reverts commit f0278d95910ccf9e1667eb0e1a0f2608aa7b6058.
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@ -259,3 +259,76 @@ bool IpUtil::IsIPAddress(const std::string &ip_address)
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}
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#include <iostream>
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#ifdef _WIN32
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#include <winsock2.h>
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#pragma comment(lib, "ws2_32.lib") // Link against Winsock library
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#else
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <unistd.h>
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#endif
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#include <iostream>
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#include <string>
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#ifdef _WIN32
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#include <winsock2.h>
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#include <ws2tcpip.h> // For inet_pton
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#pragma comment(lib, "ws2_32.lib") // Link against Winsock library
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#else
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h> // For inet_pton
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#include <unistd.h>
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#endif
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bool IpUtil::IsPortInUse(const std::string& ip, int port) {
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bool in_use = false;
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#ifdef _WIN32
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WSADATA wsaData;
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if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
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std::cerr << "WSAStartup failed\n";
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return true; // Assume in use on failure
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}
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#endif
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int sock = socket(AF_INET, SOCK_STREAM, 0);
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if (sock < 0) {
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#ifdef _WIN32
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WSACleanup();
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#endif
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return true; // Assume in use on failure
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}
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sockaddr_in addr{};
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addr.sin_family = AF_INET;
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addr.sin_port = htons(port);
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// Convert IP address from string to binary format
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if (inet_pton(AF_INET, ip.c_str(), &addr.sin_addr) <= 0) {
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std::cerr << "Invalid IP address format: " << ip << std::endl;
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#ifdef _WIN32
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closesocket(sock);
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WSACleanup();
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#else
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close(sock);
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#endif
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return true; // Assume in use on failure
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}
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if (bind(sock, (struct sockaddr*)&addr, sizeof(addr)) < 0) {
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in_use = true; // Bind failed, port is in use
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}
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#ifdef _WIN32
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closesocket(sock);
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WSACleanup();
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#else
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close(sock);
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#endif
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return in_use;
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}
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@ -37,6 +37,7 @@ public:
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int port
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);
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static bool IsIPAddress(const std::string &ip_address);
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static bool IsPortInUse(const std::string& ip, int port);
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};
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@ -89,6 +89,7 @@
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#include "../common/events/player_event_logs.h"
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#include "../common/skill_caps.h"
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#include "../common/repositories/character_parcels_repository.h"
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#include "../common/ip_util.h"
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SkillCaps skill_caps;
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ZoneStore zone_store;
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@ -188,6 +189,16 @@ int main(int argc, char **argv)
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launcher_list.LoadList();
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zoneserver_list.Init();
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if (IpUtil::IsPortInUse(Config->WorldIP, Config->WorldTCPPort)) {
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LogError("World port [{}] already in use", Config->WorldTCPPort);
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return 1;
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}
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if (IpUtil::IsPortInUse(Config->TelnetIP, Config->TelnetTCPPort)) {
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LogError("Telnet port [{}] already in use", Config->TelnetTCPPort);
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return 1;
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}
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std::unique_ptr<EQ::Net::ConsoleServer> console;
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if (Config->TelnetEnabled) {
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LogInfo("Console (TCP) listener started on [{}:{}]", Config->TelnetIP, Config->TelnetTCPPort);
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