Removed a usage of Mob::DistNoRoot and used ComparativeDistance instead

This commit is contained in:
Arthur Ice 2015-01-18 01:00:00 -08:00
parent 9bd4007fd6
commit dd52259dcf

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@ -602,7 +602,7 @@ void Raid::BalanceHP(int32 penalty, uint32 gid, float range, Mob* caster, int32
if(members[gi].member){
if(members[gi].GroupNumber == gid)
{
distance = caster->DistNoRoot(*members[gi].member);
distance = ComparativeDistance(caster->GetPosition(), members[gi].member->GetPosition());
if(distance <= range2){
if((members[gi].member->GetMaxHP() - dmgtaken) < 1){//this way the ability will never kill someone
members[gi].member->SetHP(1); //but it will come darn close