diff --git a/zone/raids.cpp b/zone/raids.cpp index eabb1876d..df544520f 100644 --- a/zone/raids.cpp +++ b/zone/raids.cpp @@ -602,7 +602,7 @@ void Raid::BalanceHP(int32 penalty, uint32 gid, float range, Mob* caster, int32 if(members[gi].member){ if(members[gi].GroupNumber == gid) { - distance = caster->DistNoRoot(*members[gi].member); + distance = ComparativeDistance(caster->GetPosition(), members[gi].member->GetPosition()); if(distance <= range2){ if((members[gi].member->GetMaxHP() - dmgtaken) < 1){//this way the ability will never kill someone members[gi].member->SetHP(1); //but it will come darn close