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https://github.com/EQEmu/Server.git
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parent
669b068978
commit
dcb127f4b6
@ -103,12 +103,6 @@ public:
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BotTradeClientNoDropNoTrade
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BotTradeClientNoDropNoTrade
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};
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};
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enum BotRoleType {
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BotRoleMainAssist,
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BotRoleGroupHealer,
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BotRoleRaidHealer
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};
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enum SpellTypeIndex : uint32 {
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enum SpellTypeIndex : uint32 {
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spellTypeIndexNuke,
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spellTypeIndexNuke,
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spellTypeIndexHeal,
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spellTypeIndexHeal,
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@ -488,7 +482,6 @@ public:
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bool IsOfClientBotMerc() const override { return true; }
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bool IsOfClientBotMerc() const override { return true; }
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bool GetRangerAutoWeaponSelect() { return _rangerAutoWeaponSelect; }
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bool GetRangerAutoWeaponSelect() { return _rangerAutoWeaponSelect; }
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BotRoleType GetBotRole() { return _botRole; }
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EQ::constants::StanceType GetBotStance() { return _botStance; }
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EQ::constants::StanceType GetBotStance() { return _botStance; }
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uint8 GetChanceToCastBySpellType(uint32 spellType);
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uint8 GetChanceToCastBySpellType(uint32 spellType);
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bool GetBotEnforceSpellSetting() { return m_enforce_spell_settings; }
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bool GetBotEnforceSpellSetting() { return m_enforce_spell_settings; }
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@ -618,7 +611,6 @@ public:
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void SetBotOwner(Mob* botOwner) { this->_botOwner = botOwner; }
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void SetBotOwner(Mob* botOwner) { this->_botOwner = botOwner; }
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// void SetBotOwnerCharacterID(uint32 botOwnerCharacterID) { _botOwnerCharacterID = botOwnerCharacterID; }
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// void SetBotOwnerCharacterID(uint32 botOwnerCharacterID) { _botOwnerCharacterID = botOwnerCharacterID; }
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void SetRangerAutoWeaponSelect(bool enable) { GetClass() == RANGER ? _rangerAutoWeaponSelect = enable : _rangerAutoWeaponSelect = false; }
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void SetRangerAutoWeaponSelect(bool enable) { GetClass() == RANGER ? _rangerAutoWeaponSelect = enable : _rangerAutoWeaponSelect = false; }
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void SetBotRole(BotRoleType botRole) { _botRole = botRole; }
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void SetBotStance(EQ::constants::StanceType botStance) {
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void SetBotStance(EQ::constants::StanceType botStance) {
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if (botStance >= EQ::constants::stancePassive && botStance <= EQ::constants::stanceBurnAE)
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if (botStance >= EQ::constants::stancePassive && botStance <= EQ::constants::stanceBurnAE)
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_botStance = botStance;
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_botStance = botStance;
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@ -794,7 +786,6 @@ private:
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std::string _suffix;
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std::string _suffix;
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uint32 _lastZoneId;
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uint32 _lastZoneId;
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bool _rangerAutoWeaponSelect;
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bool _rangerAutoWeaponSelect;
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BotRoleType _botRole;
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EQ::constants::StanceType _botStance;
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EQ::constants::StanceType _botStance;
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EQ::constants::StanceType _baseBotStance;
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EQ::constants::StanceType _baseBotStance;
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unsigned int RestRegenHP;
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unsigned int RestRegenHP;
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