diff --git a/zone/mob_movement_manager.cpp b/zone/mob_movement_manager.cpp index f6b1b6b07..a5ee31b80 100644 --- a/zone/mob_movement_manager.cpp +++ b/zone/mob_movement_manager.cpp @@ -682,9 +682,6 @@ void MobMovementManager::UpdatePath(Mob *who, float x, float y, float z, MobMove first_node = false; } - //yet rotate to node + 1 - //auto h = CalculateHeadingAngleBetweenPositions(current_node.pos.x, current_node.pos.y, next_node.pos.x, next_node.pos.z); - //PushRotateTo(ent.second, who, h, mode); //if underwater only mob and node -> node + 1 is moving to land (terminate route, npc will go to the point where it would normally exit the water but no further) if (who->IsUnderwaterOnly()) {