Removed a usage of Mob::DistNoRoot and used ComparativeDistance instead

This commit is contained in:
Arthur Ice 2015-01-17 23:08:48 -08:00
parent a9c5f80968
commit dc2534e38c

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@ -1253,7 +1253,7 @@ void Group::BalanceHP(int32 penalty, float range, Mob* caster, int32 limit)
for(gi = 0; gi < MAX_GROUP_MEMBERS; gi++)
{
if(members[gi]){
distance = caster->DistNoRoot(*members[gi]);
distance = ComparativeDistance(caster->GetPosition(), members[gi]->GetPosition());
if(distance <= range2){
if((members[gi]->GetMaxHP() - dmgtaken) < 1){ //this way the ability will never kill someone
members[gi]->SetHP(1); //but it will come darn close