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Removed a usage of Mob::DistNoRoot and used ComparativeDistance instead
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@ -1253,7 +1253,7 @@ void Group::BalanceHP(int32 penalty, float range, Mob* caster, int32 limit)
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for(gi = 0; gi < MAX_GROUP_MEMBERS; gi++)
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{
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if(members[gi]){
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distance = caster->DistNoRoot(*members[gi]);
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distance = ComparativeDistance(caster->GetPosition(), members[gi]->GetPosition());
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if(distance <= range2){
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if((members[gi]->GetMaxHP() - dmgtaken) < 1){ //this way the ability will never kill someone
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members[gi]->SetHP(1); //but it will come darn close
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