diff --git a/common/ruletypes.h b/common/ruletypes.h index 31fb54fce..3ed1791e1 100644 --- a/common/ruletypes.h +++ b/common/ruletypes.h @@ -322,7 +322,6 @@ RULE_INT(Spells, BaseCritRatio, 100, "Base percentage bonus to damage on a succe RULE_INT(Spells, WizCritLevel, 12, "Level wizards first get spell crits") RULE_INT(Spells, WizCritChance, 7, "Wizards crit chance, on top of BaseCritChance") RULE_INT(Spells, WizCritRatio, 0, "Wizards crit bonus, on top of BaseCritRatio (should be 0 for Live-like)") -RULE_INT(Spells, ResistPerLevelDiff, 85, "Resist per level difference. 85=8.5") RULE_INT(Spells, TranslocateTimeLimit, 0, "If not zero, time in seconds to accept a Translocate") RULE_INT(Spells, SacrificeMinLevel, 46, "First level the spell Sacrifice will work on") RULE_INT(Spells, SacrificeMaxLevel, 69, "Last level the spell Sacrifice will work on") @@ -487,11 +486,11 @@ RULE_INT(Combat, ArcheryBonusChance, 50, "Chance for 50+ archery bonus damage if RULE_INT(Combat, BerserkerFrenzyStart, 35, "Percentage Health Points below which Warrior and Berserker start frenzy") RULE_INT(Combat, BerserkerFrenzyEnd, 45, "Percentage Health Points above which Warrior and Berserker end frenzy") RULE_BOOL(Combat, OneProcPerWeapon, true, "If enabled, One proc per weapon per round") -RULE_BOOL(Combat, ProjectileDmgOnImpact, true, "If enabled, projectiles (ie arrows) will hit on impact, instead of instantly") -RULE_BOOL(Combat, MeleePush, true, "Eenable melee push") +RULE_BOOL(Combat, ProjectileDmgOnImpact, true, "If enabled, projectiles (i.e. arrows) will hit on impact, instead of instantly") +RULE_BOOL(Combat, MeleePush, true, "Enable melee push") RULE_INT(Combat, MeleePushChance, 50, "NPC chance the target will be pushed. Made up, 100 actually isn't that bad") RULE_BOOL(Combat, UseLiveCombatRounds, true, "Turn this false if you don't want to worry about fixing up combat rounds for NPCs") -RULE_INT(Combat, NPCAssistCap, 5, "Maxiumium number of NPC that will assist another NPC at once") +RULE_INT(Combat, NPCAssistCap, 5, "Maximum number of NPC that will assist another NPC at once") RULE_INT(Combat, NPCAssistCapTimer, 6000, "Time a NPC will take to clear assist aggro cap space (milliseconds)") RULE_BOOL(Combat, UseRevampHandToHand, false, "Use h2h revamped dmg/delays I believe this was implemented during SoF") RULE_BOOL(Combat, ClassicMasterWu, false, "Classic Master Wu uses a random special, modern doesn't") @@ -522,7 +521,7 @@ RULE_BOOL(NPC, SmartLastFightingDelayMoving, true, "When true, mobs that started RULE_BOOL(NPC, ReturnNonQuestNoDropItems, false, "Returns NO DROP items on NPC that don't have an EVENT_TRADE sub in their script") RULE_INT(NPC, StartEnrageValue, 9, " Percentage HP that an NPC will begin to enrage") RULE_BOOL(NPC, LiveLikeEnrage, false, "If set to true then only player controlled pets will enrage") -RULE_BOOL(NPC, EnableMeritBasedFaction, false, "If set to true, faction will given in the same way as experience (solo/group/raid)") +RULE_BOOL(NPC, EnableMeritBasedFaction, false, "If set to true, faction will be given in the same way as experience (solo/group/raid)") RULE_INT(NPC, NPCToNPCAggroTimerMin, 500, "Minimum time span after which one NPC aggro another NPC (milliseconds)") RULE_INT(NPC, NPCToNPCAggroTimerMax, 6000, "Maximum time span after which one NPC aggro another NPC (milliseconds)") RULE_BOOL(NPC, UseClassAsLastName, true, "Uses class archetype as LastName for NPC with none") @@ -714,7 +713,7 @@ RULE_CATEGORY(QueryServ) RULE_BOOL(QueryServ, PlayerLogChat, false, "Log player chat") RULE_BOOL(QueryServ, PlayerLogTrades, false, "Log player trades") RULE_BOOL(QueryServ, PlayerDropItems, false, "Log player dropping items") -RULE_BOOL(QueryServ, PlayerLogHandins, false, "Log player handins") +RULE_BOOL(QueryServ, PlayerLogHandins, false, "Log player hand ins") RULE_BOOL(QueryServ, PlayerLogNPCKills, false, "Log player NPC kills") RULE_BOOL(QueryServ, PlayerLogDeletes, false, "Log player deletes") RULE_BOOL(QueryServ, PlayerLogMoves, false, "Log player moves") @@ -792,15 +791,15 @@ RULE_CATEGORY(Expedition) RULE_INT(Expedition, MinStatusToBypassPlayerCountRequirements, 80, "Minimum GM status to bypass minimum player requirements for Expedition creation") RULE_BOOL(Expedition, EmptyDzShutdownEnabled, true, "Enable early instance shutdown after last member of expedition removed") RULE_INT(Expedition, EmptyDzShutdownDelaySeconds, 1500, "Seconds to set dynamic zone instance expiration if early shutdown enabled") -RULE_INT(Expedition, WorldExpeditionProcessRateMS, 6000, "Timer interval (ms) that world checks expedition states") +RULE_INT(Expedition, WorldExpeditionProcessRateMS, 6000, "Timer interval (milliseconds) that world checks expedition states") RULE_BOOL(Expedition, AlwaysNotifyNewLeaderOnChange, false, "Always notify clients when made expedition leader. If false (live-like) new leaders are only notified when made leader via /dzmakeleader") RULE_REAL(Expedition, LockoutDurationMultiplier, 1.0, "Multiplies lockout duration by this value when new lockouts are added") -RULE_BOOL(Expedition, EnableInDynamicZoneStatus, false, "Enables the 'In Dynamic Zone' member status in expedition window. If false (live-like) players inside the dz will show as 'Online'") -RULE_INT(Expedition, ChooseLeaderCooldownTime, 2000, "Cooldown time (ms) between choosing a new leader for automatic leader changes") +RULE_BOOL(Expedition, EnableInDynamicZoneStatus, false, "Enables the 'In Dynamic Zone' member status in expedition window. If false (live-like) players inside the dynamic zone will show as 'Online'") +RULE_INT(Expedition, ChooseLeaderCooldownTime, 2000, "Cooldown time (milliseconds) between choosing a new leader for automatic leader changes") RULE_CATEGORY_END() RULE_CATEGORY(DynamicZone) -RULE_INT(DynamicZone, ClientRemovalDelayMS, 60000, "Delay (ms) until a client is teleported out of dynamic zone after being removed as member") +RULE_INT(DynamicZone, ClientRemovalDelayMS, 60000, "Delay (milliseconds) until a client is teleported out of dynamic zone after being removed as member") RULE_CATEGORY_END() #undef RULE_CATEGORY