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Fix BuffFadeBySlot: restore outer else for normal buff fade slot clearing
Co-authored-by: Valorith <76063792+Valorith@users.noreply.github.com>
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@ -4850,9 +4850,9 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses, bool suppress, uint32 su
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}
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ReapplyBuffEffects(slot, true);
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}
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} else {
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buffs[slot].spellid = SPELL_UNKNOWN;
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}
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} else {
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buffs[slot].spellid = SPELL_UNKNOWN;
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}
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if(IsPet() && GetOwner() && GetOwner()->IsClient()) {
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