diff --git a/zone/zonedb.cpp b/zone/zonedb.cpp index 4878b6644..15d2a3f4d 100644 --- a/zone/zonedb.cpp +++ b/zone/zonedb.cpp @@ -1245,7 +1245,7 @@ bool ZoneDatabase::SaveCharacterTribute(uint32 character_id, PlayerProfile_Struc std::string query = StringFormat("DELETE FROM `character_tribute` WHERE `id` = %u", character_id); QueryDatabase(query); /* Save Tributes only if we have values... */ for (int i = 0; i < EmuConstants::TRIBUTE_SIZE; i++){ - if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != UINT32_MAX){ + if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != 0xffffffffui32){ std::string query = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute); QueryDatabase(query); LogFile->write(EQEMuLog::Status, "ZoneDatabase::SaveCharacterTribute for character ID: %i, tier:%u tribute:%u done", character_id, pp->tributes[i].tier, pp->tributes[i].tribute); } diff --git a/zone/zonedb.h b/zone/zonedb.h index 08f442897..647e9bfbd 100644 --- a/zone/zonedb.h +++ b/zone/zonedb.h @@ -6,7 +6,8 @@ #include "../common/loottable.h" #include "zonedump.h" #include "../common/faction.h" -#include +#include + //#include "doors.h" struct wplist {