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Compile error in AA.cpp
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parent
a1dc390f49
commit
da178c9fba
16
zone/AA.cpp
16
zone/AA.cpp
@ -838,50 +838,50 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
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break;
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break;
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case PALADIN:
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case PALADIN:
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//SPECATK_TRIPLE
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//SPECATK_TRIPLE
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make_npc->special_abilities = std::to_string((long)SPECATK_TRIPLE) + std::string(",1");
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make_npc->special_abilities = "6,1";
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make_npc->cur_hp = make_npc->cur_hp * 150 / 100;
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make_npc->cur_hp = make_npc->cur_hp * 150 / 100;
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make_npc->max_hp = make_npc->max_hp * 150 / 100;
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make_npc->max_hp = make_npc->max_hp * 150 / 100;
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make_npc->npc_spells_id = 8;
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make_npc->npc_spells_id = 8;
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break;
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break;
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case SHADOWKNIGHT:
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case SHADOWKNIGHT:
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make_npc->special_abilities = std::to_string((long)SPECATK_TRIPLE) + std::string(",1");
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make_npc->special_abilities = "6,1";
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make_npc->cur_hp = make_npc->cur_hp * 150 / 100;
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make_npc->cur_hp = make_npc->cur_hp * 150 / 100;
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make_npc->max_hp = make_npc->max_hp * 150 / 100;
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make_npc->max_hp = make_npc->max_hp * 150 / 100;
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make_npc->npc_spells_id = 9;
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make_npc->npc_spells_id = 9;
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break;
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break;
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case RANGER:
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case RANGER:
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make_npc->special_abilities = std::to_string((long)SPECATK_QUAD) + std::string(",1");
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make_npc->special_abilities = "7,1";
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make_npc->cur_hp = make_npc->cur_hp * 135 / 100;
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make_npc->cur_hp = make_npc->cur_hp * 135 / 100;
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make_npc->max_hp = make_npc->max_hp * 135 / 100;
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make_npc->max_hp = make_npc->max_hp * 135 / 100;
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make_npc->npc_spells_id = 10;
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make_npc->npc_spells_id = 10;
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break;
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break;
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case BARD:
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case BARD:
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make_npc->special_abilities = std::to_string((long)SPECATK_TRIPLE) + std::string(",1");
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make_npc->special_abilities = "6,1";
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make_npc->cur_hp = make_npc->cur_hp * 110 / 100;
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make_npc->cur_hp = make_npc->cur_hp * 110 / 100;
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make_npc->max_hp = make_npc->max_hp * 110 / 100;
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make_npc->max_hp = make_npc->max_hp * 110 / 100;
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make_npc->npc_spells_id = 11;
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make_npc->npc_spells_id = 11;
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break;
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break;
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case BEASTLORD:
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case BEASTLORD:
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make_npc->special_abilities = std::to_string((long)SPECATK_QUAD) + std::string(",1");
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make_npc->special_abilities = "7,1";
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make_npc->cur_hp = make_npc->cur_hp * 110 / 100;
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make_npc->cur_hp = make_npc->cur_hp * 110 / 100;
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make_npc->max_hp = make_npc->max_hp * 110 / 100;
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make_npc->max_hp = make_npc->max_hp * 110 / 100;
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make_npc->npc_spells_id = 12;
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make_npc->npc_spells_id = 12;
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break;
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break;
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case ROGUE:
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case ROGUE:
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make_npc->special_abilities = std::to_string((long)SPECATK_QUAD) + std::string(",1");
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make_npc->special_abilities = "7,1";
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make_npc->max_dmg = make_npc->max_dmg * 150 /100;
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make_npc->max_dmg = make_npc->max_dmg * 150 /100;
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make_npc->cur_hp = make_npc->cur_hp * 110 / 100;
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make_npc->cur_hp = make_npc->cur_hp * 110 / 100;
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make_npc->max_hp = make_npc->max_hp * 110 / 100;
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make_npc->max_hp = make_npc->max_hp * 110 / 100;
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break;
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break;
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case MONK:
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case MONK:
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make_npc->special_abilities = std::to_string((long)SPECATK_QUAD) + std::string(",1");
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make_npc->special_abilities = "7,1";
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make_npc->max_dmg = make_npc->max_dmg * 150 /100;
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make_npc->max_dmg = make_npc->max_dmg * 150 /100;
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make_npc->cur_hp = make_npc->cur_hp * 135 / 100;
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make_npc->cur_hp = make_npc->cur_hp * 135 / 100;
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make_npc->max_hp = make_npc->max_hp * 135 / 100;
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make_npc->max_hp = make_npc->max_hp * 135 / 100;
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break;
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break;
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case WARRIOR:
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case WARRIOR:
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case BERSERKER:
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case BERSERKER:
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make_npc->special_abilities = std::to_string((long)SPECATK_QUAD) + std::string(",1");
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make_npc->special_abilities = "7,1";
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make_npc->max_dmg = make_npc->max_dmg * 150 /100;
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make_npc->max_dmg = make_npc->max_dmg * 150 /100;
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make_npc->cur_hp = make_npc->cur_hp * 175 / 100;
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make_npc->cur_hp = make_npc->cur_hp * 175 / 100;
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make_npc->max_hp = make_npc->max_hp * 175 / 100;
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make_npc->max_hp = make_npc->max_hp * 175 / 100;
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