diff --git a/zone/AA.cpp b/zone/AA.cpp index d8d54e6b2..06e7636e6 100644 --- a/zone/AA.cpp +++ b/zone/AA.cpp @@ -838,50 +838,50 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration) break; case PALADIN: //SPECATK_TRIPLE - make_npc->special_abilities = std::to_string((long)SPECATK_TRIPLE) + std::string(",1"); + make_npc->special_abilities = "6,1"; make_npc->cur_hp = make_npc->cur_hp * 150 / 100; make_npc->max_hp = make_npc->max_hp * 150 / 100; make_npc->npc_spells_id = 8; break; case SHADOWKNIGHT: - make_npc->special_abilities = std::to_string((long)SPECATK_TRIPLE) + std::string(",1"); + make_npc->special_abilities = "6,1"; make_npc->cur_hp = make_npc->cur_hp * 150 / 100; make_npc->max_hp = make_npc->max_hp * 150 / 100; make_npc->npc_spells_id = 9; break; case RANGER: - make_npc->special_abilities = std::to_string((long)SPECATK_QUAD) + std::string(",1"); + make_npc->special_abilities = "7,1"; make_npc->cur_hp = make_npc->cur_hp * 135 / 100; make_npc->max_hp = make_npc->max_hp * 135 / 100; make_npc->npc_spells_id = 10; break; case BARD: - make_npc->special_abilities = std::to_string((long)SPECATK_TRIPLE) + std::string(",1"); + make_npc->special_abilities = "6,1"; make_npc->cur_hp = make_npc->cur_hp * 110 / 100; make_npc->max_hp = make_npc->max_hp * 110 / 100; make_npc->npc_spells_id = 11; break; case BEASTLORD: - make_npc->special_abilities = std::to_string((long)SPECATK_QUAD) + std::string(",1"); + make_npc->special_abilities = "7,1"; make_npc->cur_hp = make_npc->cur_hp * 110 / 100; make_npc->max_hp = make_npc->max_hp * 110 / 100; make_npc->npc_spells_id = 12; break; case ROGUE: - make_npc->special_abilities = std::to_string((long)SPECATK_QUAD) + std::string(",1"); + make_npc->special_abilities = "7,1"; make_npc->max_dmg = make_npc->max_dmg * 150 /100; make_npc->cur_hp = make_npc->cur_hp * 110 / 100; make_npc->max_hp = make_npc->max_hp * 110 / 100; break; case MONK: - make_npc->special_abilities = std::to_string((long)SPECATK_QUAD) + std::string(",1"); + make_npc->special_abilities = "7,1"; make_npc->max_dmg = make_npc->max_dmg * 150 /100; make_npc->cur_hp = make_npc->cur_hp * 135 / 100; make_npc->max_hp = make_npc->max_hp * 135 / 100; break; case WARRIOR: case BERSERKER: - make_npc->special_abilities = std::to_string((long)SPECATK_QUAD) + std::string(",1"); + make_npc->special_abilities = "7,1"; make_npc->max_dmg = make_npc->max_dmg * 150 /100; make_npc->cur_hp = make_npc->cur_hp * 175 / 100; make_npc->max_hp = make_npc->max_hp * 175 / 100;