mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-19 13:28:25 +00:00
[Logging] Implement Player Event Logging system (#2833)
* Plumbing * Batch processing in world * Cleanup * Cleanup * Update player_event_logs.cpp * Add player zoning event * Use generics * Comments * Add events * Add more events * AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE * FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY * Add charges to ITEM_DESTROY * WENT_ONLINE, WENT_OFFLINE * LEVEL_GAIN, LEVEL_LOSS * LOOT_ITEM * MERCHANT_PURCHASE * MERCHANT_SELL * SKILL_UP * Add events * Add more events * TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE * GROUNDSPAWN_PICKUP * SAY * REZ_ACCEPTED * COMBINE_FAILURE and COMBINE_SUCCESS * DROPPED_ITEM * DEATH * SPLIT_MONEY * TRADER_PURCHASE and TRADER_SELL * DISCOVER_ITEM * Convert GM_COMMAND to use new macro * Convert ZONING event to use macro * Revert some code changes * Revert "Revert some code changes" This reverts commit d53682f997e89a053a660761085913245db91e9d. * Add cereal generation support to repositories * TRADE * Formatting * Cleanup * Relocate discord_manager to discord folder * Discord sending plumbing * Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage * More discord sending plumbing * More discord message formatting work * More discord formatting work * Discord formatting of events * Format WENT_ONLINE, WENT_OFFLINE * Add merchant purchase event * Handle Discord MERCHANT_SELL formatter * Update player_event_discord_formatter.cpp * Tweaks * Implement retention truncation * Put mutex locking on batch queue, put processor on its own thread * Process on initial bootup * Implement optional QS processing, implement keepalive from world to QS * Reload player event settings when logs are reloaded in game * Set settings defaults * Update player_event_logs.cpp * Update player_event_logs.cpp * Set retention days on boot * Update player_event_logs.cpp * Player Handin Event Testing. Testing player handin stuff. * Cleanup. * Finish NPC Handin. * set a reference to the client inside of the trade object as well for plugins to process * Fix for windows _inline * Bump to cpp20 default, ignore excessive warnings on windows * Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join * Windows compile fixes * Update CMakeLists.txt * Update CMakeLists.txt * Update CMakeLists.txt * Create 2022_12_19_player_events_tables.sql * [Formatters] Work on Discord Formatters * Handin money. * Format header * [Formatters] Work on Discord Formatters * Format * Format * [Formatters] More Formatter work, need to test further. * [Formatters] More Work on Formatters. * Add missing #endif * [Formatters] Work on Formatters, fix Bot formatting in ^create help * NPC Handin Discord Formatter * Update player_event_logs.cpp * Discover Item Discord Formatter * Dropped Item Discord Formatter * Split Money Discord Formatter * Trader Discord Formatters * Cleanup. * Trade Event Discord Formatter Groundwork * SAY don't record GM commands * GM_Command don't record #help * Update player_event_logs.cpp * Fill in more event data * Post rebase fixes * Post rebase fix * Discord formatting adjustments * Add event deprecation or unimplemented tag support * Trade events * Add return money and sanity checks. * Update schema * Update ucs.cpp * Update client.cpp * Update 2022_12_19_player_events_tables.sql * Implement archive single line * Replace hackers table and functions with PossibleHack player event * Replace very old eventlog table since the same events are covered by player event logs * Update bot_command.cpp * Record NPC kill events ALL / Named / Raid * Add BatchEventProcessIntervalSeconds rule * Naming * Update CMakeLists.txt * Update database_schema.h * Remove logging function and methods * DB version * Cleanup SendPlayerHandinEvent --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
This commit is contained in:
+31
-15
@@ -77,6 +77,7 @@ Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
||||
#include "../common/strings.h"
|
||||
#include "../common/data_verification.h"
|
||||
#include "../common/misc_functions.h"
|
||||
#include "../common/events/player_event_logs.h"
|
||||
|
||||
#include "data_bucket.h"
|
||||
#include "quest_parser_collection.h"
|
||||
@@ -6914,10 +6915,13 @@ bool Mob::CheckItemRaceClassDietyRestrictionsOnCast(uint32 inventory_slot) {
|
||||
if (itm && itm->GetItem()->Classes != 65535) {
|
||||
if ((itm->GetItem()->Click.Type == EQ::item::ItemEffectEquipClick) && !(itm->GetItem()->Classes & bitmask)) {
|
||||
if (CastToClient()->ClientVersion() < EQ::versions::ClientVersion::SoF) {
|
||||
// They are casting a spell from an item that requires equipping but shouldn't let them equip it
|
||||
LogError("HACKER: [{}] (account: [{}]) attempted to click an equip-only effect on item [{}] (id: [{}]) which they shouldn't be able to equip!",
|
||||
CastToClient()->GetCleanName(), CastToClient()->AccountName(), itm->GetItem()->Name, itm->GetItem()->ID);
|
||||
database.SetHackerFlag(CastToClient()->AccountName(), CastToClient()->GetCleanName(), "Clicking equip-only item with an invalid class");
|
||||
std::string message = fmt::format(
|
||||
"Attempted to click an equip-only effect on item_name [{}] item_id [{}] which they shouldn't be able to equip!",
|
||||
itm->GetItem()->Name,
|
||||
itm->GetItem()->ID
|
||||
);
|
||||
|
||||
RecordPlayerEventLogWithClient(CastToClient(), PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = message});
|
||||
}
|
||||
else {
|
||||
MessageString(Chat::Red, MUST_EQUIP_ITEM);
|
||||
@@ -6926,10 +6930,13 @@ bool Mob::CheckItemRaceClassDietyRestrictionsOnCast(uint32 inventory_slot) {
|
||||
}
|
||||
if ((itm->GetItem()->Click.Type == EQ::item::ItemEffectClick2) && !(itm->GetItem()->Classes & bitmask)) {
|
||||
if (CastToClient()->ClientVersion() < EQ::versions::ClientVersion::SoF) {
|
||||
// They are casting a spell from an item that they don't meet the race/class requirements to cast
|
||||
LogError("HACKER: [{}] (account: [{}]) attempted to click a race/class restricted effect on item [{}] (id: [{}]) which they shouldn't be able to click!",
|
||||
CastToClient()->GetCleanName(), CastToClient()->AccountName(), itm->GetItem()->Name, itm->GetItem()->ID);
|
||||
database.SetHackerFlag(CastToClient()->AccountName(), CastToClient()->GetCleanName(), "Clicking race/class restricted item with an invalid class");
|
||||
std::string message = fmt::format(
|
||||
"Attempted to click a race/class restricted effect on item_name [{}] item_id [{}] which they shouldn't be able to click!",
|
||||
itm->GetItem()->Name,
|
||||
itm->GetItem()->ID
|
||||
);
|
||||
|
||||
RecordPlayerEventLogWithClient(CastToClient(), PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = message});
|
||||
}
|
||||
else {
|
||||
if (CastToClient()->ClientVersion() >= EQ::versions::ClientVersion::RoF)
|
||||
@@ -6947,9 +6954,13 @@ bool Mob::CheckItemRaceClassDietyRestrictionsOnCast(uint32 inventory_slot) {
|
||||
}
|
||||
if (itm && (itm->GetItem()->Click.Type == EQ::item::ItemEffectEquipClick) && inventory_slot > EQ::invslot::EQUIPMENT_END) {
|
||||
if (CastToClient()->ClientVersion() < EQ::versions::ClientVersion::SoF) {
|
||||
// They are attempting to cast a must equip clicky without having it equipped
|
||||
LogError("HACKER: [{}] (account: [{}]) attempted to click an equip-only effect on item [{}] (id: [{}]) without equiping it!", CastToClient()->GetCleanName(), CastToClient()->AccountName(), itm->GetItem()->Name, itm->GetItem()->ID);
|
||||
database.SetHackerFlag(CastToClient()->AccountName(), CastToClient()->GetCleanName(), "Clicking equip-only item without equiping it");
|
||||
std::string message = fmt::format(
|
||||
"Attempted to click an equip-only effect on item_name [{}] item_id [{}] without equipping it!",
|
||||
itm->GetItem()->Name,
|
||||
itm->GetItem()->ID
|
||||
);
|
||||
|
||||
RecordPlayerEventLogWithClient(CastToClient(), PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = message});
|
||||
}
|
||||
else {
|
||||
MessageString(Chat::Red, MUST_EQUIP_ITEM);
|
||||
@@ -6975,8 +6986,8 @@ void Mob::SetHP(int64 hp)
|
||||
return;
|
||||
}
|
||||
|
||||
if (combat_record.InCombat()) {
|
||||
combat_record.ProcessHPEvent(hp, current_hp);
|
||||
if (m_combat_record.InCombat()) {
|
||||
m_combat_record.ProcessHPEvent(hp, current_hp);
|
||||
}
|
||||
|
||||
current_hp = hp;
|
||||
@@ -6984,8 +6995,8 @@ void Mob::SetHP(int64 hp)
|
||||
|
||||
void Mob::DrawDebugCoordinateNode(std::string node_name, const glm::vec4 vec)
|
||||
{
|
||||
NPC* node = nullptr;
|
||||
for (const auto& n : entity_list.GetNPCList()) {
|
||||
NPC *node = nullptr;
|
||||
for (const auto &n: entity_list.GetNPCList()) {
|
||||
if (n.second->GetCleanName() == node_name) {
|
||||
node = n.second;
|
||||
break;
|
||||
@@ -6995,3 +7006,8 @@ void Mob::DrawDebugCoordinateNode(std::string node_name, const glm::vec4 vec)
|
||||
node = NPC::SpawnNodeNPC(node_name, "", GetPosition());
|
||||
}
|
||||
}
|
||||
|
||||
const CombatRecord &Mob::GetCombatRecord() const
|
||||
{
|
||||
return m_combat_record;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user