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[Logging] Implement Player Event Logging system (#2833)
* Plumbing * Batch processing in world * Cleanup * Cleanup * Update player_event_logs.cpp * Add player zoning event * Use generics * Comments * Add events * Add more events * AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE * FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY * Add charges to ITEM_DESTROY * WENT_ONLINE, WENT_OFFLINE * LEVEL_GAIN, LEVEL_LOSS * LOOT_ITEM * MERCHANT_PURCHASE * MERCHANT_SELL * SKILL_UP * Add events * Add more events * TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE * GROUNDSPAWN_PICKUP * SAY * REZ_ACCEPTED * COMBINE_FAILURE and COMBINE_SUCCESS * DROPPED_ITEM * DEATH * SPLIT_MONEY * TRADER_PURCHASE and TRADER_SELL * DISCOVER_ITEM * Convert GM_COMMAND to use new macro * Convert ZONING event to use macro * Revert some code changes * Revert "Revert some code changes" This reverts commit d53682f997e89a053a660761085913245db91e9d. * Add cereal generation support to repositories * TRADE * Formatting * Cleanup * Relocate discord_manager to discord folder * Discord sending plumbing * Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage * More discord sending plumbing * More discord message formatting work * More discord formatting work * Discord formatting of events * Format WENT_ONLINE, WENT_OFFLINE * Add merchant purchase event * Handle Discord MERCHANT_SELL formatter * Update player_event_discord_formatter.cpp * Tweaks * Implement retention truncation * Put mutex locking on batch queue, put processor on its own thread * Process on initial bootup * Implement optional QS processing, implement keepalive from world to QS * Reload player event settings when logs are reloaded in game * Set settings defaults * Update player_event_logs.cpp * Update player_event_logs.cpp * Set retention days on boot * Update player_event_logs.cpp * Player Handin Event Testing. Testing player handin stuff. * Cleanup. * Finish NPC Handin. * set a reference to the client inside of the trade object as well for plugins to process * Fix for windows _inline * Bump to cpp20 default, ignore excessive warnings on windows * Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join * Windows compile fixes * Update CMakeLists.txt * Update CMakeLists.txt * Update CMakeLists.txt * Create 2022_12_19_player_events_tables.sql * [Formatters] Work on Discord Formatters * Handin money. * Format header * [Formatters] Work on Discord Formatters * Format * Format * [Formatters] More Formatter work, need to test further. * [Formatters] More Work on Formatters. * Add missing #endif * [Formatters] Work on Formatters, fix Bot formatting in ^create help * NPC Handin Discord Formatter * Update player_event_logs.cpp * Discover Item Discord Formatter * Dropped Item Discord Formatter * Split Money Discord Formatter * Trader Discord Formatters * Cleanup. * Trade Event Discord Formatter Groundwork * SAY don't record GM commands * GM_Command don't record #help * Update player_event_logs.cpp * Fill in more event data * Post rebase fixes * Post rebase fix * Discord formatting adjustments * Add event deprecation or unimplemented tag support * Trade events * Add return money and sanity checks. * Update schema * Update ucs.cpp * Update client.cpp * Update 2022_12_19_player_events_tables.sql * Implement archive single line * Replace hackers table and functions with PossibleHack player event * Replace very old eventlog table since the same events are covered by player event logs * Update bot_command.cpp * Record NPC kill events ALL / Named / Raid * Add BatchEventProcessIntervalSeconds rule * Naming * Update CMakeLists.txt * Update database_schema.h * Remove logging function and methods * DB version * Cleanup SendPlayerHandinEvent --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
This commit is contained in:
+170
-1
@@ -23,6 +23,7 @@
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#include "../common/spdat.h"
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#include "../common/strings.h"
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#include "../common/say_link.h"
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#include "../common/events/player_event_logs.h"
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#include "entity.h"
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#include "event_codes.h"
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@@ -2431,6 +2432,7 @@ bool QuestManager::createBot(const char *name, const char *lastname, uint8 level
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);
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parse->EventPlayer(EVENT_BOT_CREATE, initiator, export_string, 0);
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return true;
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}
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}
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@@ -2940,7 +2942,6 @@ std::string QuestManager::varlink(
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return linker.GenerateLink();
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}
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std::string QuestManager::getitemname(uint32 item_id) {
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const EQ::ItemData* item_data = database.GetItem(item_id);
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if (!item_data) {
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@@ -3986,3 +3987,171 @@ int8 QuestManager::DoesAugmentFit(EQ::ItemInstance* inst, uint32 augment_id, uin
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return inst->AvailableAugmentSlot(aug_inst->AugType);
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}
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void QuestManager::SendPlayerHandinEvent() {
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QuestManagerCurrentQuestVars();
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if (!owner || !owner->IsNPC() || !initiator) {
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return;
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}
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if (
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!initiator->EntityVariableExists("HANDIN_ITEMS") &&
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!initiator->EntityVariableExists("HANDIN_MONEY") &&
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!initiator->EntityVariableExists("RETURN_ITEMS") &&
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!initiator->EntityVariableExists("RETURN_MONEY")
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) {
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return;
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}
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auto handin_items = initiator->GetEntityVariable("HANDIN_ITEMS");
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auto return_items = initiator->GetEntityVariable("RETURN_ITEMS");
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auto handin_money = initiator->GetEntityVariable("HANDIN_MONEY");
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auto return_money = initiator->GetEntityVariable("RETURN_MONEY");
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std::vector<PlayerEvent::HandinEntry> hi = {};
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std::vector<PlayerEvent::HandinEntry> ri = {};
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PlayerEvent::HandinMoney hm{};
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PlayerEvent::HandinMoney rm{};
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// Handin Items
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if (!handin_items.empty()) {
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if (Strings::Contains(handin_items, ",")) {
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const auto handin_data = Strings::Split(handin_items, ",");
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for (const auto &h: handin_data) {
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const auto item_data = Strings::Split(h, "-");
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if (
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item_data.size() == 3 &&
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Strings::IsNumber(item_data[0]) &&
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Strings::IsNumber(item_data[1]) &&
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Strings::IsNumber(item_data[2])
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) {
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const auto item_id = static_cast<uint32>(std::stoul(item_data[0]));
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if (item_id != 0) {
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const auto *item = database.GetItem(item_id);
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hi.emplace_back(
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PlayerEvent::HandinEntry{
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.item_id = item_id,
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.item_name = item->Name,
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.charges = static_cast<uint16>(std::stoul(item_data[1])),
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.attuned = std::stoi(item_data[2]) ? true : false
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}
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);
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}
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}
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}
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}
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else if (Strings::Contains(handin_items, "|")) {
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const auto item_data = Strings::Split(handin_items, "|");
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if (
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item_data.size() == 3 &&
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Strings::IsNumber(item_data[0]) &&
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Strings::IsNumber(item_data[1]) &&
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Strings::IsNumber(item_data[2])
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) {
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const auto item_id = static_cast<uint32>(std::stoul(item_data[0]));
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const auto *item = database.GetItem(item_id);
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hi.emplace_back(
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PlayerEvent::HandinEntry{
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.item_id = item_id,
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.item_name = item->Name,
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.charges = static_cast<uint16>(std::stoul(item_data[1])),
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.attuned = std::stoi(item_data[2]) ? true : false
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}
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);
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}
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}
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}
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// Handin Money
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if (!handin_money.empty()) {
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const auto hms = Strings::Split(handin_money, "|");
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hm.copper = static_cast<uint32>(std::stoul(hms[0]));
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hm.silver = static_cast<uint32>(std::stoul(hms[1]));
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hm.gold = static_cast<uint32>(std::stoul(hms[2]));
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hm.platinum = static_cast<uint32>(std::stoul(hms[3]));
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}
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// Return Items
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if (!return_items.empty()) {
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if (Strings::Contains(return_items, ",")) {
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const auto return_data = Strings::Split(return_items, ",");
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for (const auto &r: return_data) {
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const auto item_data = Strings::Split(r, "|");
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if (
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item_data.size() == 3 &&
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Strings::IsNumber(item_data[0]) &&
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Strings::IsNumber(item_data[1]) &&
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Strings::IsNumber(item_data[2])
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) {
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const auto item_id = static_cast<uint32>(std::stoul(item_data[0]));
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const auto *item = database.GetItem(item_id);
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ri.emplace_back(
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PlayerEvent::HandinEntry{
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.item_id = item_id,
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.item_name = item->Name,
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.charges = static_cast<uint16>(std::stoul(item_data[1])),
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.attuned = std::stoi(item_data[2]) ? true : false
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}
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);
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}
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}
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}
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else if (Strings::Contains(return_items, "|")) {
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const auto item_data = Strings::Split(return_items, "|");
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if (
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item_data.size() == 3 &&
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Strings::IsNumber(item_data[0]) &&
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Strings::IsNumber(item_data[1]) &&
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Strings::IsNumber(item_data[2])
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) {
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const auto item_id = static_cast<uint32>(std::stoul(item_data[0]));
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const auto *item = database.GetItem(item_id);
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ri.emplace_back(
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PlayerEvent::HandinEntry{
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.item_id = item_id,
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.item_name = item->Name,
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.charges = static_cast<uint16>(std::stoul(item_data[1])),
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.attuned = std::stoi(item_data[2]) ? true : false
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}
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);
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}
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}
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}
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// Return Money
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if (!return_money.empty()) {
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const auto rms = Strings::Split(return_money, "|");
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rm.copper = static_cast<uint32>(std::stoul(rms[0]));
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rm.silver = static_cast<uint32>(std::stoul(rms[1]));
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rm.gold = static_cast<uint32>(std::stoul(rms[2]));
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rm.platinum = static_cast<uint32>(std::stoul(rms[3]));
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}
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initiator->DeleteEntityVariable("HANDIN_ITEMS");
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initiator->DeleteEntityVariable("HANDIN_MONEY");
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initiator->DeleteEntityVariable("RETURN_ITEMS");
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initiator->DeleteEntityVariable("RETURN_MONEY");
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if (player_event_logs.IsEventEnabled(PlayerEvent::NPC_HANDIN)) {
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auto e = PlayerEvent::HandinEvent{
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.npc_id = owner->CastToNPC()->GetNPCTypeID(),
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.npc_name = owner->GetCleanName(),
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.handin_items = hi,
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.handin_money = hm,
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.return_items = ri,
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.return_money = rm
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};
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RecordPlayerEventLogWithClient(initiator, PlayerEvent::NPC_HANDIN, e);
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}
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}
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