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[Logging] Implement Player Event Logging system (#2833)
* Plumbing * Batch processing in world * Cleanup * Cleanup * Update player_event_logs.cpp * Add player zoning event * Use generics * Comments * Add events * Add more events * AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE * FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY * Add charges to ITEM_DESTROY * WENT_ONLINE, WENT_OFFLINE * LEVEL_GAIN, LEVEL_LOSS * LOOT_ITEM * MERCHANT_PURCHASE * MERCHANT_SELL * SKILL_UP * Add events * Add more events * TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE * GROUNDSPAWN_PICKUP * SAY * REZ_ACCEPTED * COMBINE_FAILURE and COMBINE_SUCCESS * DROPPED_ITEM * DEATH * SPLIT_MONEY * TRADER_PURCHASE and TRADER_SELL * DISCOVER_ITEM * Convert GM_COMMAND to use new macro * Convert ZONING event to use macro * Revert some code changes * Revert "Revert some code changes" This reverts commit d53682f997e89a053a660761085913245db91e9d. * Add cereal generation support to repositories * TRADE * Formatting * Cleanup * Relocate discord_manager to discord folder * Discord sending plumbing * Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage * More discord sending plumbing * More discord message formatting work * More discord formatting work * Discord formatting of events * Format WENT_ONLINE, WENT_OFFLINE * Add merchant purchase event * Handle Discord MERCHANT_SELL formatter * Update player_event_discord_formatter.cpp * Tweaks * Implement retention truncation * Put mutex locking on batch queue, put processor on its own thread * Process on initial bootup * Implement optional QS processing, implement keepalive from world to QS * Reload player event settings when logs are reloaded in game * Set settings defaults * Update player_event_logs.cpp * Update player_event_logs.cpp * Set retention days on boot * Update player_event_logs.cpp * Player Handin Event Testing. Testing player handin stuff. * Cleanup. * Finish NPC Handin. * set a reference to the client inside of the trade object as well for plugins to process * Fix for windows _inline * Bump to cpp20 default, ignore excessive warnings on windows * Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join * Windows compile fixes * Update CMakeLists.txt * Update CMakeLists.txt * Update CMakeLists.txt * Create 2022_12_19_player_events_tables.sql * [Formatters] Work on Discord Formatters * Handin money. * Format header * [Formatters] Work on Discord Formatters * Format * Format * [Formatters] More Formatter work, need to test further. * [Formatters] More Work on Formatters. * Add missing #endif * [Formatters] Work on Formatters, fix Bot formatting in ^create help * NPC Handin Discord Formatter * Update player_event_logs.cpp * Discover Item Discord Formatter * Dropped Item Discord Formatter * Split Money Discord Formatter * Trader Discord Formatters * Cleanup. * Trade Event Discord Formatter Groundwork * SAY don't record GM commands * GM_Command don't record #help * Update player_event_logs.cpp * Fill in more event data * Post rebase fixes * Post rebase fix * Discord formatting adjustments * Add event deprecation or unimplemented tag support * Trade events * Add return money and sanity checks. * Update schema * Update ucs.cpp * Update client.cpp * Update 2022_12_19_player_events_tables.sql * Implement archive single line * Replace hackers table and functions with PossibleHack player event * Replace very old eventlog table since the same events are covered by player event logs * Update bot_command.cpp * Record NPC kill events ALL / Named / Raid * Add BatchEventProcessIntervalSeconds rule * Naming * Update CMakeLists.txt * Update database_schema.h * Remove logging function and methods * DB version * Cleanup SendPlayerHandinEvent --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
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+29
-2
@@ -34,6 +34,10 @@
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#include "../common/data_verification.h"
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#include "bot.h"
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#include "../common/events/player_event_logs.h"
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#include "worldserver.h"
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extern WorldServer worldserver;
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extern QueryServ* QServ;
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@@ -728,6 +732,8 @@ void Client::SetEXP(uint64 set_exp, uint64 set_aaxp, bool isrezzexp) {
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parse->EventPlayer(EVENT_AA_GAIN, this, export_string, 0);
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RecordPlayerEventLog(PlayerEvent::AA_GAIN, PlayerEvent::AAGainedEvent{gained});
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/* QS: PlayerLogAARate */
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if (RuleB(QueryServ, PlayerLogAARate)){
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int add_points = (m_pp.aapoints - last_unspentAA);
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@@ -867,8 +873,19 @@ void Client::SetLevel(uint8 set_level, bool command)
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}
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if (set_level > m_pp.level) {
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const auto export_string = fmt::format("{}", (set_level - m_pp.level));
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int levels_gained = (set_level - m_pp.level);
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const auto export_string = fmt::format("{}", levels_gained);
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parse->EventPlayer(EVENT_LEVEL_UP, this, export_string, 0);
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if (player_event_logs.IsEventEnabled(PlayerEvent::LEVEL_GAIN)) {
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auto e = PlayerEvent::LevelGainedEvent{
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.from_level = m_pp.level,
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.to_level = set_level,
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.levels_gained = levels_gained
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};
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RecordPlayerEventLog(PlayerEvent::LEVEL_GAIN, e);
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}
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if (RuleB(QueryServ, PlayerLogLevels)) {
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const auto event_desc = fmt::format(
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@@ -881,8 +898,18 @@ void Client::SetLevel(uint8 set_level, bool command)
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QServ->PlayerLogEvent(Player_Log_Levels, CharacterID(), event_desc);
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}
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} else if (set_level < m_pp.level) {
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const auto export_string = fmt::format("{}", (m_pp.level - set_level));
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int levels_lost = (m_pp.level - set_level);
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const auto export_string = fmt::format("{}", levels_lost);
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parse->EventPlayer(EVENT_LEVEL_DOWN, this, export_string, 0);
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if (player_event_logs.IsEventEnabled(PlayerEvent::LEVEL_LOSS)) {
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auto e = PlayerEvent::LevelLostEvent{
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.from_level = m_pp.level,
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.to_level = set_level,
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.levels_lost = levels_lost
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};
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RecordPlayerEventLog(PlayerEvent::LEVEL_LOSS, e);
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}
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if (RuleB(QueryServ, PlayerLogLevels)) {
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const auto event_desc = fmt::format(
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