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[Logging] Implement Player Event Logging system (#2833)
* Plumbing * Batch processing in world * Cleanup * Cleanup * Update player_event_logs.cpp * Add player zoning event * Use generics * Comments * Add events * Add more events * AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE * FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY * Add charges to ITEM_DESTROY * WENT_ONLINE, WENT_OFFLINE * LEVEL_GAIN, LEVEL_LOSS * LOOT_ITEM * MERCHANT_PURCHASE * MERCHANT_SELL * SKILL_UP * Add events * Add more events * TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE * GROUNDSPAWN_PICKUP * SAY * REZ_ACCEPTED * COMBINE_FAILURE and COMBINE_SUCCESS * DROPPED_ITEM * DEATH * SPLIT_MONEY * TRADER_PURCHASE and TRADER_SELL * DISCOVER_ITEM * Convert GM_COMMAND to use new macro * Convert ZONING event to use macro * Revert some code changes * Revert "Revert some code changes" This reverts commit d53682f997e89a053a660761085913245db91e9d. * Add cereal generation support to repositories * TRADE * Formatting * Cleanup * Relocate discord_manager to discord folder * Discord sending plumbing * Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage * More discord sending plumbing * More discord message formatting work * More discord formatting work * Discord formatting of events * Format WENT_ONLINE, WENT_OFFLINE * Add merchant purchase event * Handle Discord MERCHANT_SELL formatter * Update player_event_discord_formatter.cpp * Tweaks * Implement retention truncation * Put mutex locking on batch queue, put processor on its own thread * Process on initial bootup * Implement optional QS processing, implement keepalive from world to QS * Reload player event settings when logs are reloaded in game * Set settings defaults * Update player_event_logs.cpp * Update player_event_logs.cpp * Set retention days on boot * Update player_event_logs.cpp * Player Handin Event Testing. Testing player handin stuff. * Cleanup. * Finish NPC Handin. * set a reference to the client inside of the trade object as well for plugins to process * Fix for windows _inline * Bump to cpp20 default, ignore excessive warnings on windows * Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join * Windows compile fixes * Update CMakeLists.txt * Update CMakeLists.txt * Update CMakeLists.txt * Create 2022_12_19_player_events_tables.sql * [Formatters] Work on Discord Formatters * Handin money. * Format header * [Formatters] Work on Discord Formatters * Format * Format * [Formatters] More Formatter work, need to test further. * [Formatters] More Work on Formatters. * Add missing #endif * [Formatters] Work on Formatters, fix Bot formatting in ^create help * NPC Handin Discord Formatter * Update player_event_logs.cpp * Discover Item Discord Formatter * Dropped Item Discord Formatter * Split Money Discord Formatter * Trader Discord Formatters * Cleanup. * Trade Event Discord Formatter Groundwork * SAY don't record GM commands * GM_Command don't record #help * Update player_event_logs.cpp * Fill in more event data * Post rebase fixes * Post rebase fix * Discord formatting adjustments * Add event deprecation or unimplemented tag support * Trade events * Add return money and sanity checks. * Update schema * Update ucs.cpp * Update client.cpp * Update 2022_12_19_player_events_tables.sql * Implement archive single line * Replace hackers table and functions with PossibleHack player event * Replace very old eventlog table since the same events are covered by player event logs * Update bot_command.cpp * Record NPC kill events ALL / Named / Raid * Add BatchEventProcessIntervalSeconds rule * Naming * Update CMakeLists.txt * Update database_schema.h * Remove logging function and methods * DB version * Cleanup SendPlayerHandinEvent --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
This commit is contained in:
+34
-25
@@ -55,6 +55,7 @@
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#include "zone.h"
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#include "zonedb.h"
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#include "../common/zone_store.h"
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#include "../common/events/player_event_logs.h"
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extern QueryServ* QServ;
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extern Zone* zone;
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@@ -184,6 +185,7 @@ bool Client::Process() {
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SetDynamicZoneMemberStatus(DynamicZoneMemberStatus::Offline);
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parse->EventPlayer(EVENT_DISCONNECT, this, "", 0);
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RecordPlayerEventLog(PlayerEvent::WENT_OFFLINE, PlayerEvent::EmptyEvent{});
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return false; //delete client
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}
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@@ -542,7 +544,7 @@ bool Client::Process() {
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if (client_state == DISCONNECTED) {
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OnDisconnect(true);
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std::cout << "Client disconnected (cs=d): " << GetName() << std::endl;
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database.SetMQDetectionFlag(AccountName(), GetName(), "/MQInstantCamp: Possible instant camp disconnect.", zone->GetShortName());
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RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "/MQInstantCamp: Possible instant camp disconnect"});
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return false;
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}
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@@ -693,6 +695,7 @@ void Client::OnDisconnect(bool hard_disconnect) {
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MyRaid->MemberZoned(this);
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parse->EventPlayer(EVENT_DISCONNECT, this, "", 0);
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RecordPlayerEventLog(PlayerEvent::WENT_OFFLINE, PlayerEvent::EmptyEvent{});
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/* QS: PlayerLogConnectDisconnect */
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if (RuleB(QueryServ, PlayerLogConnectDisconnect)){
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@@ -1155,12 +1158,8 @@ void Client::OPMemorizeSpell(const EQApplicationPacket* app)
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if (HasSpellScribed(m->spell_id)) {
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MemSpell(m->spell_id, m->slot);
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} else {
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database.SetMQDetectionFlag(
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AccountName(),
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GetName(),
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"OP_MemorizeSpell but we don't have this spell scribed...",
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zone->GetShortName()
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);
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std::string message = fmt::format("OP_MemorizeSpell [{}] but we don't have this spell scribed", m->spell_id);
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RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = message});
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}
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break;
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}
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@@ -1299,10 +1298,13 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
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NPC *banker = entity_list.GetClosestBanker(this, distance);
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if(!banker || distance > USE_NPC_RANGE2)
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{
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auto hacked_string = fmt::format("Player tried to make use of a banker(coin move) but "
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"{} is non-existant or too far away ({} units).",
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banker ? banker->GetName() : "UNKNOWN NPC", distance);
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database.SetMQDetectionFlag(AccountName(), GetName(), hacked_string, zone->GetShortName());
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auto message = fmt::format(
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"Player tried to make use of a banker (coin move) but "
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"banker [{}] is non-existent or too far away [{}] units",
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banker ? banker->GetName() : "UNKNOWN NPC", distance
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);
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RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = message});
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return;
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}
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@@ -1330,11 +1332,13 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
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NPC *banker = entity_list.GetClosestBanker(this, distance);
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if(!banker || distance > USE_NPC_RANGE2)
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{
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auto hacked_string =
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fmt::format("Player tried to make use of a banker(shared coin move) but {} is "
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"non-existant or too far away ({} units).",
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banker ? banker->GetName() : "UNKNOWN NPC", distance);
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database.SetMQDetectionFlag(AccountName(), GetName(), hacked_string, zone->GetShortName());
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auto message = fmt::format(
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"Player tried to make use of a banker (shared coin move) but banker [{}] is "
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"non-existent or too far away [{}] units",
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banker ? banker->GetName() : "UNKNOWN NPC", distance
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);
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RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = message});
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return;
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}
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if(mc->cointype1 == COINTYPE_PP) // there's only platinum here
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@@ -1386,10 +1390,13 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
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NPC *banker = entity_list.GetClosestBanker(this, distance);
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if(!banker || distance > USE_NPC_RANGE2)
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{
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auto hacked_string = fmt::format("Player tried to make use of a banker(coin move) but "
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"{} is non-existant or too far away ({} units).",
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banker ? banker->GetName() : "UNKNOWN NPC", distance);
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database.SetMQDetectionFlag(AccountName(), GetName(), hacked_string, zone->GetShortName());
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auto message = fmt::format(
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"Player tried to make use of a banker(coin move) but "
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"banker [{}] is non-existent or too far away [{}] units",
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banker ? banker->GetName() : "UNKNOWN NPC", distance
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);
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RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = message});
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return;
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}
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switch(mc->cointype2)
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@@ -1429,11 +1436,13 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
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NPC *banker = entity_list.GetClosestBanker(this, distance);
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if(!banker || distance > USE_NPC_RANGE2)
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{
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auto hacked_string =
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fmt::format("Player tried to make use of a banker(shared coin move) but {} is "
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"non-existant or too far away ({} units).",
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banker ? banker->GetName() : "UNKNOWN NPC", distance);
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database.SetMQDetectionFlag(AccountName(), GetName(), hacked_string, zone->GetShortName());
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auto message = fmt::format(
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"Player tried to make use of a banker (shared coin move) but banker [{}] is "
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"non-existent or too far away [{}] units",
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banker ? banker->GetName() : "UNKNOWN NPC", distance
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);
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RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = message});
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return;
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}
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if(mc->cointype2 == COINTYPE_PP) // there's only platinum here
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