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[Logging] Implement Player Event Logging system (#2833)
* Plumbing * Batch processing in world * Cleanup * Cleanup * Update player_event_logs.cpp * Add player zoning event * Use generics * Comments * Add events * Add more events * AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE * FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY * Add charges to ITEM_DESTROY * WENT_ONLINE, WENT_OFFLINE * LEVEL_GAIN, LEVEL_LOSS * LOOT_ITEM * MERCHANT_PURCHASE * MERCHANT_SELL * SKILL_UP * Add events * Add more events * TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE * GROUNDSPAWN_PICKUP * SAY * REZ_ACCEPTED * COMBINE_FAILURE and COMBINE_SUCCESS * DROPPED_ITEM * DEATH * SPLIT_MONEY * TRADER_PURCHASE and TRADER_SELL * DISCOVER_ITEM * Convert GM_COMMAND to use new macro * Convert ZONING event to use macro * Revert some code changes * Revert "Revert some code changes" This reverts commit d53682f997e89a053a660761085913245db91e9d. * Add cereal generation support to repositories * TRADE * Formatting * Cleanup * Relocate discord_manager to discord folder * Discord sending plumbing * Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage * More discord sending plumbing * More discord message formatting work * More discord formatting work * Discord formatting of events * Format WENT_ONLINE, WENT_OFFLINE * Add merchant purchase event * Handle Discord MERCHANT_SELL formatter * Update player_event_discord_formatter.cpp * Tweaks * Implement retention truncation * Put mutex locking on batch queue, put processor on its own thread * Process on initial bootup * Implement optional QS processing, implement keepalive from world to QS * Reload player event settings when logs are reloaded in game * Set settings defaults * Update player_event_logs.cpp * Update player_event_logs.cpp * Set retention days on boot * Update player_event_logs.cpp * Player Handin Event Testing. Testing player handin stuff. * Cleanup. * Finish NPC Handin. * set a reference to the client inside of the trade object as well for plugins to process * Fix for windows _inline * Bump to cpp20 default, ignore excessive warnings on windows * Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join * Windows compile fixes * Update CMakeLists.txt * Update CMakeLists.txt * Update CMakeLists.txt * Create 2022_12_19_player_events_tables.sql * [Formatters] Work on Discord Formatters * Handin money. * Format header * [Formatters] Work on Discord Formatters * Format * Format * [Formatters] More Formatter work, need to test further. * [Formatters] More Work on Formatters. * Add missing #endif * [Formatters] Work on Formatters, fix Bot formatting in ^create help * NPC Handin Discord Formatter * Update player_event_logs.cpp * Discover Item Discord Formatter * Dropped Item Discord Formatter * Split Money Discord Formatter * Trader Discord Formatters * Cleanup. * Trade Event Discord Formatter Groundwork * SAY don't record GM commands * GM_Command don't record #help * Update player_event_logs.cpp * Fill in more event data * Post rebase fixes * Post rebase fix * Discord formatting adjustments * Add event deprecation or unimplemented tag support * Trade events * Add return money and sanity checks. * Update schema * Update ucs.cpp * Update client.cpp * Update 2022_12_19_player_events_tables.sql * Implement archive single line * Replace hackers table and functions with PossibleHack player event * Replace very old eventlog table since the same events are covered by player event logs * Update bot_command.cpp * Record NPC kill events ALL / Named / Raid * Add BatchEventProcessIntervalSeconds rule * Naming * Update CMakeLists.txt * Update database_schema.h * Remove logging function and methods * DB version * Cleanup SendPlayerHandinEvent --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
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-2
@@ -67,6 +67,7 @@ namespace EQ
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#include "task_manager.h"
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#include "task_client_state.h"
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#include "cheat_manager.h"
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#include "../common/events/player_events.h"
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#ifdef _WINDOWS
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// since windows defines these within windef.h (which windows.h include)
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@@ -329,7 +330,6 @@ public:
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bool ShouldISpawnFor(Client *c) { return !GMHideMe(c) && !IsHoveringForRespawn(); }
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virtual bool Process();
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void ProcessPackets();
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void LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32 price, const EQ::ItemData* item, bool buying);
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void QueuePacket(const EQApplicationPacket* app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL, eqFilterType filter=FilterNone);
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void FastQueuePacket(EQApplicationPacket** app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL);
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void ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_skill, const char* orig_message, const char* targetname = nullptr, bool is_silent = false);
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@@ -1487,7 +1487,7 @@ public:
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void ConsentCorpses(std::string consent_name, bool deny = false);
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void SendAltCurrencies();
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void SetAlternateCurrencyValue(uint32 currency_id, uint32 new_amount);
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void AddAlternateCurrencyValue(uint32 currency_id, int32 amount, int8 method = 0);
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int AddAlternateCurrencyValue(uint32 currency_id, int32 amount, int8 method = 0);
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void SendAlternateCurrencyValues();
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void SendAlternateCurrencyValue(uint32 currency_id, bool send_if_null = true);
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uint32 GetAlternateCurrencyValue(uint32 currency_id) const;
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@@ -1679,6 +1679,8 @@ public:
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std::string GetGuildPublicNote();
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PlayerEvent::PlayerEvent GetPlayerEvent();
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void RecordKilledNPCEvent(NPC *n);
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protected:
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friend class Mob;
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void CalcItemBonuses(StatBonuses* newbon);
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@@ -2086,6 +2088,7 @@ private:
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bool CanTradeFVNoDropItem();
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void SendMobPositions();
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void PlayerTradeEventLog(Trade *t, Trade *t2);
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};
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#endif
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