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https://github.com/EQEmu/Server.git
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[Logging] Implement Player Event Logging system (#2833)
* Plumbing * Batch processing in world * Cleanup * Cleanup * Update player_event_logs.cpp * Add player zoning event * Use generics * Comments * Add events * Add more events * AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE * FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY * Add charges to ITEM_DESTROY * WENT_ONLINE, WENT_OFFLINE * LEVEL_GAIN, LEVEL_LOSS * LOOT_ITEM * MERCHANT_PURCHASE * MERCHANT_SELL * SKILL_UP * Add events * Add more events * TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE * GROUNDSPAWN_PICKUP * SAY * REZ_ACCEPTED * COMBINE_FAILURE and COMBINE_SUCCESS * DROPPED_ITEM * DEATH * SPLIT_MONEY * TRADER_PURCHASE and TRADER_SELL * DISCOVER_ITEM * Convert GM_COMMAND to use new macro * Convert ZONING event to use macro * Revert some code changes * Revert "Revert some code changes" This reverts commit d53682f997e89a053a660761085913245db91e9d. * Add cereal generation support to repositories * TRADE * Formatting * Cleanup * Relocate discord_manager to discord folder * Discord sending plumbing * Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage * More discord sending plumbing * More discord message formatting work * More discord formatting work * Discord formatting of events * Format WENT_ONLINE, WENT_OFFLINE * Add merchant purchase event * Handle Discord MERCHANT_SELL formatter * Update player_event_discord_formatter.cpp * Tweaks * Implement retention truncation * Put mutex locking on batch queue, put processor on its own thread * Process on initial bootup * Implement optional QS processing, implement keepalive from world to QS * Reload player event settings when logs are reloaded in game * Set settings defaults * Update player_event_logs.cpp * Update player_event_logs.cpp * Set retention days on boot * Update player_event_logs.cpp * Player Handin Event Testing. Testing player handin stuff. * Cleanup. * Finish NPC Handin. * set a reference to the client inside of the trade object as well for plugins to process * Fix for windows _inline * Bump to cpp20 default, ignore excessive warnings on windows * Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join * Windows compile fixes * Update CMakeLists.txt * Update CMakeLists.txt * Update CMakeLists.txt * Create 2022_12_19_player_events_tables.sql * [Formatters] Work on Discord Formatters * Handin money. * Format header * [Formatters] Work on Discord Formatters * Format * Format * [Formatters] More Formatter work, need to test further. * [Formatters] More Work on Formatters. * Add missing #endif * [Formatters] Work on Formatters, fix Bot formatting in ^create help * NPC Handin Discord Formatter * Update player_event_logs.cpp * Discover Item Discord Formatter * Dropped Item Discord Formatter * Split Money Discord Formatter * Trader Discord Formatters * Cleanup. * Trade Event Discord Formatter Groundwork * SAY don't record GM commands * GM_Command don't record #help * Update player_event_logs.cpp * Fill in more event data * Post rebase fixes * Post rebase fix * Discord formatting adjustments * Add event deprecation or unimplemented tag support * Trade events * Add return money and sanity checks. * Update schema * Update ucs.cpp * Update client.cpp * Update 2022_12_19_player_events_tables.sql * Implement archive single line * Replace hackers table and functions with PossibleHack player event * Replace very old eventlog table since the same events are covered by player event logs * Update bot_command.cpp * Record NPC kill events ALL / Named / Raid * Add BatchEventProcessIntervalSeconds rule * Naming * Update CMakeLists.txt * Update database_schema.h * Remove logging function and methods * DB version * Cleanup SendPlayerHandinEvent --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
This commit is contained in:
+254
-58
@@ -66,6 +66,9 @@ extern volatile bool RunLoops;
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#include "../common/repositories/character_spells_repository.h"
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#include "../common/repositories/character_disciplines_repository.h"
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#include "../common/repositories/character_data_repository.h"
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#include "../common/repositories/discovered_items_repository.h"
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#include "../common/events/player_events.h"
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#include "../common/events/player_event_logs.h"
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extern QueryServ* QServ;
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@@ -1122,6 +1125,17 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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break;
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}
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case ChatChannel_Say: { /* Say */
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if (player_event_logs.IsEventEnabled(PlayerEvent::SAY)) {
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std::string msg = message;
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if (!msg.empty() && msg.at(0) != '#' && msg.at(0) != '^') {
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auto e = PlayerEvent::SayEvent{
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.message = message,
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.target = GetTarget() ? GetTarget()->GetCleanName() : ""
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};
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RecordPlayerEventLog(PlayerEvent::SAY, e);
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}
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}
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if (message[0] == COMMAND_CHAR) {
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if (command_dispatch(this, message, false) == -2) {
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if (parse->PlayerHasQuestSub(EVENT_COMMAND)) {
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@@ -2542,6 +2556,17 @@ bool Client::CheckIncreaseSkill(EQ::skills::SkillType skillid, Mob *against_who,
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0
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);
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parse->EventPlayer(EVENT_SKILL_UP, this, export_string, 0);
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if (player_event_logs.IsEventEnabled(PlayerEvent::SKILL_UP)) {
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auto e = PlayerEvent::SkillUpEvent{
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.skill_id = static_cast<uint32>(skillid),
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.value = (skillval + 1),
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.max_skill = static_cast<int16>(maxskill),
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.against_who = (against_who) ? against_who->GetCleanName() : GetCleanName(),
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};
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RecordPlayerEventLog(PlayerEvent::SKILL_UP, e);
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}
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LogSkills("Skill [{}] at value [{}] successfully gain with [{}] chance (mod [{}])", skillid, skillval, Chance, chancemodi);
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return true;
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} else {
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@@ -2764,35 +2789,6 @@ void Client::MemorizeSpell(uint32 slot,uint32 spellid,uint32 scribing, uint32 re
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safe_delete(outapp);
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}
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void Client::LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32 price, const EQ::ItemData* item, bool buying)
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{
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if(!player || !merchant || !item)
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return;
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std::string LogText = "Qty: ";
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char Buffer[255];
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memset(Buffer, 0, sizeof(Buffer));
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snprintf(Buffer, sizeof(Buffer)-1, "%3i", quantity);
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LogText += Buffer;
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snprintf(Buffer, sizeof(Buffer)-1, "%10i", price);
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LogText += " TotalValue: ";
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LogText += Buffer;
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snprintf(Buffer, sizeof(Buffer)-1, " ItemID: %7i", item->ID);
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LogText += Buffer;
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LogText += " ";
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snprintf(Buffer, sizeof(Buffer)-1, " %s", item->Name);
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LogText += Buffer;
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if (buying==true) {
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database.logevents(player->AccountName(),player->AccountID(),player->admin,player->GetName(),merchant->GetName(),"Buying from Merchant",LogText.c_str(),2);
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}
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else {
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database.logevents(player->AccountName(),player->AccountID(),player->admin,player->GetName(),merchant->GetName(),"Selling to Merchant",LogText.c_str(),3);
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}
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}
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void Client::Disarm(Client* disarmer, int chance) {
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int16 slot = EQ::invslot::SLOT_INVALID;
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const EQ::ItemInstance *inst = GetInv().GetItem(EQ::invslot::slotPrimary);
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@@ -4044,36 +4040,42 @@ void Client::KeyRingList()
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}
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}
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bool Client::IsDiscovered(uint32 itemid) {
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std::string query = StringFormat("SELECT count(*) FROM discovered_items WHERE item_id = '%lu'", itemid);
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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bool Client::IsDiscovered(uint32 item_id) {
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const auto& l = DiscoveredItemsRepository::GetWhere(
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database,
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fmt::format(
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"item_id = {}",
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item_id
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)
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);
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if (l.empty()) {
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return false;
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}
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auto row = results.begin();
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if (!atoi(row[0]))
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return false;
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return true;
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}
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void Client::DiscoverItem(uint32 itemid) {
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void Client::DiscoverItem(uint32 item_id) {
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auto e = DiscoveredItemsRepository::NewEntity();
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std::string query = StringFormat("INSERT INTO discovered_items "
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"SET item_id = %lu, char_name = '%s', "
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"discovered_date = UNIX_TIMESTAMP(), account_status = %i",
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itemid, GetName(), Admin());
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auto results = database.QueryDatabase(query);
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e.account_status = Admin();
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e.char_name = GetCleanName();
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e.discovered_date = std::time(nullptr);
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e.item_id = item_id;
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auto* inst = database.CreateItem(itemid);
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auto d = DiscoveredItemsRepository::InsertOne(database, e);
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std::vector<std::any> args;
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parse->EventPlayer(EVENT_DISCOVER_ITEM, this, "", item_id);
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args.emplace_back(inst);
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if (player_event_logs.IsEventEnabled(PlayerEvent::DISCOVER_ITEM)) {
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const auto* item = database.GetItem(item_id);
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parse->EventPlayer(EVENT_DISCOVER_ITEM, this, "", itemid, &args);
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auto e = PlayerEvent::DiscoverItemEvent{
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.item_id = item_id,
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.item_name = item->Name,
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};
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RecordPlayerEventLog(PlayerEvent::DISCOVER_ITEM, e);
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}
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}
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void Client::UpdateLFP() {
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@@ -6870,7 +6872,7 @@ void Client::SetAlternateCurrencyValue(uint32 currency_id, uint32 new_amount)
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SendAlternateCurrencyValue(currency_id);
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}
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void Client::AddAlternateCurrencyValue(uint32 currency_id, int32 amount, int8 method)
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int Client::AddAlternateCurrencyValue(uint32 currency_id, int32 amount, int8 method)
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{
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/* Added via Quest, rest of the logging methods may be done inline due to information available in that area of the code */
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@@ -6883,12 +6885,12 @@ void Client::AddAlternateCurrencyValue(uint32 currency_id, int32 amount, int8 me
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}
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if(amount == 0) {
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return;
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return 0;
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}
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if(!alternate_currency_loaded) {
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alternate_currency_queued_operations.push(std::make_pair(currency_id, amount));
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return;
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return 0;
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}
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int new_value = 0;
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@@ -6907,6 +6909,8 @@ void Client::AddAlternateCurrencyValue(uint32 currency_id, int32 amount, int8 me
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database.UpdateAltCurrencyValue(CharacterID(), currency_id, new_value);
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}
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SendAlternateCurrencyValue(currency_id);
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return new_value;
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}
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void Client::SendAlternateCurrencyValues()
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@@ -11859,7 +11863,7 @@ void Client::SendPath(Mob* target)
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target->CastToClient()->Trader ||
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target->CastToClient()->Buyer
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)
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) {
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) {
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Message(
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Chat::Yellow,
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fmt::format(
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@@ -11894,7 +11898,8 @@ void Client::SendPath(Mob* target)
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points.push_back(a);
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points.push_back(b);
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} else {
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}
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else {
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glm::vec3 path_start(
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GetX(),
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GetY(),
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@@ -11907,8 +11912,8 @@ void Client::SendPath(Mob* target)
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target->GetZ() + (target->GetSize() < 6.0 ? 6 : target->GetSize()) * HEAD_POSITION
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);
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bool partial = false;
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bool stuck = false;
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bool partial = false;
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bool stuck = false;
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auto path_list = zone->pathing->FindRoute(path_start, path_end, partial, stuck);
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if (path_list.empty() || partial) {
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@@ -11939,7 +11944,7 @@ void Client::SendPath(Mob* target)
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p.z = GetZ();
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points.push_back(p);
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for (const auto& n : path_list) {
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for (const auto &n: path_list) {
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if (n.teleport) {
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leads_to_teleporter = true;
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break;
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@@ -11967,10 +11972,201 @@ void Client::SendPath(Mob* target)
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SendPathPacket(points);
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}
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void Client::UseAugmentContainer(int container_slot) {
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void Client::UseAugmentContainer(int container_slot)
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{
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auto in_augment = new AugmentItem_Struct[sizeof(AugmentItem_Struct)];
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in_augment->container_slot = container_slot;
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in_augment->augment_slot = -1;
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in_augment->augment_slot = -1;
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Object::HandleAugmentation(this, in_augment, nullptr);
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safe_delete_array(in_augment);
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}
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PlayerEvent::PlayerEvent Client::GetPlayerEvent()
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{
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auto e = PlayerEvent::PlayerEvent{};
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e.account_id = AccountID();
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e.character_id = CharacterID();
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e.character_name = GetCleanName();
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e.x = GetX();
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e.y = GetY();
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e.z = GetZ();
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e.heading = GetHeading();
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e.zone_id = GetZoneID();
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e.zone_short_name = zone ? zone->GetShortName() : "";
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e.zone_long_name = zone ? zone->GetLongName() : "";
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e.instance_id = GetInstanceID();
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e.guild_id = GuildID();
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e.guild_name = guild_mgr.GetGuildName(GuildID());
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e.account_name = AccountName();
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return e;
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}
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void Client::PlayerTradeEventLog(Trade *t, Trade *t2)
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{
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Client *trader = t->GetOwner()->CastToClient();
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Client *trader2 = t2->GetOwner()->CastToClient();
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uint8 t_item_count = 0;
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uint8 t2_item_count = 0;
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auto money_t = PlayerEvent::Money{
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.platinum = t->pp,
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.gold = t->gp,
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.silver = t->sp,
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.copper = t->cp,
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};
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auto money_t2 = PlayerEvent::Money{
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.platinum = t2->pp,
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.gold = t2->gp,
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.silver = t2->sp,
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.copper = t2->cp,
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};
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// trader 1 item count
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for (uint16 i = EQ::invslot::TRADE_BEGIN; i <= EQ::invslot::TRADE_END; i++) {
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if (trader->GetInv().GetItem(i)) {
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t_item_count++;
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}
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}
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// trader 2 item count
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for (uint16 i = EQ::invslot::TRADE_BEGIN; i <= EQ::invslot::TRADE_END; i++) {
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if (trader2->GetInv().GetItem(i)) {
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t2_item_count++;
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}
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}
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std::vector<PlayerEvent::TradeItemEntry> t_entries = {};
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t_entries.reserve(t_item_count);
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if (t_item_count > 0) {
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for (uint16 i = EQ::invslot::TRADE_BEGIN; i <= EQ::invslot::TRADE_END; i++) {
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const EQ::ItemInstance *inst = trader->GetInv().GetItem(i);
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if (inst) {
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t_entries.emplace_back(
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PlayerEvent::TradeItemEntry{
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.slot = i,
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.item_id = inst->GetItem()->ID,
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.item_name = inst->GetItem()->Name,
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.charges = static_cast<uint16>(inst->GetCharges()),
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.aug_1_item_id = inst->GetAugmentItemID(0),
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.aug_1_item_name = inst->GetAugment(0) ? inst->GetAugment(0)->GetItem()->Name : "",
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.aug_2_item_id = inst->GetAugmentItemID(1),
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.aug_2_item_name = inst->GetAugment(1) ? inst->GetAugment(1)->GetItem()->Name : "",
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.aug_3_item_id = inst->GetAugmentItemID(2),
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.aug_3_item_name = inst->GetAugment(2) ? inst->GetAugment(2)->GetItem()->Name : "",
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.aug_4_item_id = inst->GetAugmentItemID(3),
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.aug_4_item_name = inst->GetAugment(3) ? inst->GetAugment(3)->GetItem()->Name : "",
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.aug_5_item_id = inst->GetAugmentItemID(4),
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.aug_5_item_name = inst->GetAugment(4) ? inst->GetAugment(4)->GetItem()->Name : "",
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.aug_6_item_id = inst->GetAugmentItemID(5),
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.aug_6_item_name = inst->GetAugment(5) ? inst->GetAugment(5)->GetItem()->Name : "",
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.in_bag = false,
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}
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);
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if (inst->IsClassBag()) {
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for (uint8 j = EQ::invbag::SLOT_BEGIN; j <= EQ::invbag::SLOT_END; j++) {
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inst = trader->GetInv().GetItem(i, j);
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if (inst) {
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t_entries.emplace_back(
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PlayerEvent::TradeItemEntry{
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.slot = j,
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.item_id = inst->GetItem()->ID,
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.item_name = inst->GetItem()->Name,
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.charges = static_cast<uint16>(inst->GetCharges()),
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.aug_1_item_id = inst->GetAugmentItemID(0),
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.aug_1_item_name = inst->GetAugment(0) ? inst->GetAugment(0)->GetItem()->Name : "",
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.aug_2_item_id = inst->GetAugmentItemID(1),
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.aug_2_item_name = inst->GetAugment(1) ? inst->GetAugment(1)->GetItem()->Name : "",
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.aug_3_item_id = inst->GetAugmentItemID(2),
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.aug_3_item_name = inst->GetAugment(2) ? inst->GetAugment(2)->GetItem()->Name : "",
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.aug_4_item_id = inst->GetAugmentItemID(3),
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.aug_4_item_name = inst->GetAugment(3) ? inst->GetAugment(3)->GetItem()->Name : "",
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.aug_5_item_id = inst->GetAugmentItemID(4),
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.aug_5_item_name = inst->GetAugment(4) ? inst->GetAugment(4)->GetItem()->Name : "",
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.aug_6_item_id = inst->GetAugmentItemID(5),
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.aug_6_item_name = inst->GetAugment(5) ? inst->GetAugment(5)->GetItem()->Name : "",
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.in_bag = true,
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}
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);
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}
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}
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}
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}
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}
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}
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std::vector<PlayerEvent::TradeItemEntry> t2_entries = {};
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t_entries.reserve(t2_item_count);
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if (t2_item_count > 0) {
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for (uint16 i = EQ::invslot::TRADE_BEGIN; i <= EQ::invslot::TRADE_END; i++) {
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const EQ::ItemInstance *inst = trader2->GetInv().GetItem(i);
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if (inst) {
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t2_entries.emplace_back(
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PlayerEvent::TradeItemEntry{
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.slot = i,
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.item_id = inst->GetItem()->ID,
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.item_name = inst->GetItem()->Name,
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.charges = static_cast<uint16>(inst->GetCharges()),
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.aug_1_item_id = inst->GetAugmentItemID(0),
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.aug_1_item_name = inst->GetAugment(0) ? inst->GetAugment(0)->GetItem()->Name : "",
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.aug_2_item_id = inst->GetAugmentItemID(1),
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.aug_2_item_name = inst->GetAugment(1) ? inst->GetAugment(1)->GetItem()->Name : "",
|
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.aug_3_item_id = inst->GetAugmentItemID(2),
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.aug_3_item_name = inst->GetAugment(2) ? inst->GetAugment(2)->GetItem()->Name : "",
|
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.aug_4_item_id = inst->GetAugmentItemID(3),
|
||||
.aug_4_item_name = inst->GetAugment(3) ? inst->GetAugment(3)->GetItem()->Name : "",
|
||||
.aug_5_item_id = inst->GetAugmentItemID(4),
|
||||
.aug_5_item_name = inst->GetAugment(4) ? inst->GetAugment(4)->GetItem()->Name : "",
|
||||
.aug_6_item_id = inst->GetAugmentItemID(5),
|
||||
.aug_6_item_name = inst->GetAugment(5) ? inst->GetAugment(5)->GetItem()->Name : "",
|
||||
.in_bag = false,
|
||||
}
|
||||
);
|
||||
|
||||
if (inst->IsClassBag()) {
|
||||
for (uint8 j = EQ::invbag::SLOT_BEGIN; j <= EQ::invbag::SLOT_END; j++) {
|
||||
inst = trader2->GetInv().GetItem(i, j);
|
||||
if (inst) {
|
||||
t2_entries.emplace_back(
|
||||
PlayerEvent::TradeItemEntry{
|
||||
.slot = j,
|
||||
.item_id = inst->GetItem()->ID,
|
||||
.item_name = inst->GetItem()->Name,
|
||||
.charges = static_cast<uint16>(inst->GetCharges()),
|
||||
.aug_1_item_id = inst->GetAugmentItemID(0),
|
||||
.aug_1_item_name = inst->GetAugment(0) ? inst->GetAugment(0)->GetItem()->Name : "",
|
||||
.aug_2_item_id = inst->GetAugmentItemID(1),
|
||||
.aug_2_item_name = inst->GetAugment(1) ? inst->GetAugment(1)->GetItem()->Name : "",
|
||||
.aug_3_item_id = inst->GetAugmentItemID(2),
|
||||
.aug_3_item_name = inst->GetAugment(2) ? inst->GetAugment(2)->GetItem()->Name : "",
|
||||
.aug_4_item_id = inst->GetAugmentItemID(3),
|
||||
.aug_4_item_name = inst->GetAugment(3) ? inst->GetAugment(3)->GetItem()->Name : "",
|
||||
.aug_5_item_id = inst->GetAugmentItemID(4),
|
||||
.aug_5_item_name = inst->GetAugment(4) ? inst->GetAugment(4)->GetItem()->Name : "",
|
||||
.aug_6_item_id = inst->GetAugmentItemID(5),
|
||||
.aug_6_item_name = inst->GetAugment(5) ? inst->GetAugment(5)->GetItem()->Name : "",
|
||||
.in_bag = true,
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto e = PlayerEvent::TradeEvent{
|
||||
.character_1_id = trader->CharacterID(),
|
||||
.character_1_name = trader->GetCleanName(),
|
||||
.character_2_id = trader2->CharacterID(),
|
||||
.character_2_name = trader2->GetCleanName(),
|
||||
.character_1_give_money = money_t,
|
||||
.character_2_give_money = money_t2,
|
||||
.character_1_give_items = t_entries,
|
||||
.character_2_give_items = t2_entries
|
||||
};
|
||||
|
||||
RecordPlayerEventLogWithClient(trader, PlayerEvent::TRADE, e);
|
||||
RecordPlayerEventLogWithClient(trader2, PlayerEvent::TRADE, e);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user