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[Logging] Implement Player Event Logging system (#2833)
* Plumbing * Batch processing in world * Cleanup * Cleanup * Update player_event_logs.cpp * Add player zoning event * Use generics * Comments * Add events * Add more events * AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE * FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY * Add charges to ITEM_DESTROY * WENT_ONLINE, WENT_OFFLINE * LEVEL_GAIN, LEVEL_LOSS * LOOT_ITEM * MERCHANT_PURCHASE * MERCHANT_SELL * SKILL_UP * Add events * Add more events * TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE * GROUNDSPAWN_PICKUP * SAY * REZ_ACCEPTED * COMBINE_FAILURE and COMBINE_SUCCESS * DROPPED_ITEM * DEATH * SPLIT_MONEY * TRADER_PURCHASE and TRADER_SELL * DISCOVER_ITEM * Convert GM_COMMAND to use new macro * Convert ZONING event to use macro * Revert some code changes * Revert "Revert some code changes" This reverts commit d53682f997e89a053a660761085913245db91e9d. * Add cereal generation support to repositories * TRADE * Formatting * Cleanup * Relocate discord_manager to discord folder * Discord sending plumbing * Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage * More discord sending plumbing * More discord message formatting work * More discord formatting work * Discord formatting of events * Format WENT_ONLINE, WENT_OFFLINE * Add merchant purchase event * Handle Discord MERCHANT_SELL formatter * Update player_event_discord_formatter.cpp * Tweaks * Implement retention truncation * Put mutex locking on batch queue, put processor on its own thread * Process on initial bootup * Implement optional QS processing, implement keepalive from world to QS * Reload player event settings when logs are reloaded in game * Set settings defaults * Update player_event_logs.cpp * Update player_event_logs.cpp * Set retention days on boot * Update player_event_logs.cpp * Player Handin Event Testing. Testing player handin stuff. * Cleanup. * Finish NPC Handin. * set a reference to the client inside of the trade object as well for plugins to process * Fix for windows _inline * Bump to cpp20 default, ignore excessive warnings on windows * Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join * Windows compile fixes * Update CMakeLists.txt * Update CMakeLists.txt * Update CMakeLists.txt * Create 2022_12_19_player_events_tables.sql * [Formatters] Work on Discord Formatters * Handin money. * Format header * [Formatters] Work on Discord Formatters * Format * Format * [Formatters] More Formatter work, need to test further. * [Formatters] More Work on Formatters. * Add missing #endif * [Formatters] Work on Formatters, fix Bot formatting in ^create help * NPC Handin Discord Formatter * Update player_event_logs.cpp * Discover Item Discord Formatter * Dropped Item Discord Formatter * Split Money Discord Formatter * Trader Discord Formatters * Cleanup. * Trade Event Discord Formatter Groundwork * SAY don't record GM commands * GM_Command don't record #help * Update player_event_logs.cpp * Fill in more event data * Post rebase fixes * Post rebase fix * Discord formatting adjustments * Add event deprecation or unimplemented tag support * Trade events * Add return money and sanity checks. * Update schema * Update ucs.cpp * Update client.cpp * Update 2022_12_19_player_events_tables.sql * Implement archive single line * Replace hackers table and functions with PossibleHack player event * Replace very old eventlog table since the same events are covered by player event logs * Update bot_command.cpp * Record NPC kill events ALL / Named / Raid * Add BatchEventProcessIntervalSeconds rule * Naming * Update CMakeLists.txt * Update database_schema.h * Remove logging function and methods * DB version * Cleanup SendPlayerHandinEvent --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
This commit is contained in:
@@ -1624,8 +1624,6 @@ int bot_command_real_dispatch(Client *c, const char *message)
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{
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Seperator sep(message, ' ', 10, 100, true); // "three word argument" should be considered 1 arg
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bot_command_log_command(c, message);
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std::string cstr(sep.arg[0]+1);
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if(bot_command_list.count(cstr) != 1) {
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@@ -1659,77 +1657,6 @@ int bot_command_real_dispatch(Client *c, const char *message)
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}
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void bot_command_log_command(Client *c, const char *message)
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{
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int admin = c->Admin();
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bool continueevents = false;
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switch (zone->loglevelvar){ //catch failsafe
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case 9: { // log only LeadGM
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if (
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admin >= AccountStatus::GMLeadAdmin &&
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admin < AccountStatus::GMMgmt
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) {
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continueevents = true;
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}
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break;
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}
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case 8: { // log only GM
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if (
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admin >= AccountStatus::GMAdmin &&
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admin < AccountStatus::GMLeadAdmin
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) {
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continueevents = true;
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}
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break;
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}
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case 1: {
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if (admin >= AccountStatus::GMMgmt) {
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continueevents = true;
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}
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break;
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}
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case 2: {
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if (admin >= AccountStatus::GMLeadAdmin) {
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continueevents = true;
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}
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break;
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}
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case 3: {
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if (admin >= AccountStatus::GMAdmin) {
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continueevents = true;
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}
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break;
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}
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case 4: {
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if (admin >= AccountStatus::QuestTroupe) {
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continueevents = true;
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}
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break;
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}
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case 5: {
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if (admin >= AccountStatus::ApprenticeGuide) {
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continueevents = true;
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}
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break;
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}
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case 6: {
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if (admin >= AccountStatus::Steward) {
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continueevents = true;
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}
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break;
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}
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case 7: {
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continueevents = true;
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break;
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}
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}
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if (continueevents)
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database.logevents(c->AccountName(), c->AccountID(), admin,c->GetName(), c->GetTarget()?c->GetTarget()->GetName():"None", "BotCommand", message, 1);
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}
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/*
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* helper functions by use
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*/
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