[Logging] Implement Player Event Logging system (#2833)

* Plumbing

* Batch processing in world

* Cleanup

* Cleanup

* Update player_event_logs.cpp

* Add player zoning event

* Use generics

* Comments

* Add events

* Add more events

* AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE

* FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY

* Add charges to ITEM_DESTROY

* WENT_ONLINE, WENT_OFFLINE

* LEVEL_GAIN, LEVEL_LOSS

* LOOT_ITEM

* MERCHANT_PURCHASE

* MERCHANT_SELL

* SKILL_UP

* Add events

* Add more events

* TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE

* GROUNDSPAWN_PICKUP

* SAY

* REZ_ACCEPTED

* COMBINE_FAILURE and COMBINE_SUCCESS

* DROPPED_ITEM

* DEATH

* SPLIT_MONEY

* TRADER_PURCHASE and TRADER_SELL

* DISCOVER_ITEM

* Convert GM_COMMAND to use new macro

* Convert ZONING event to use macro

* Revert some code changes

* Revert "Revert some code changes"

This reverts commit d53682f997e89a053a660761085913245db91e9d.

* Add cereal generation support to repositories

* TRADE

* Formatting

* Cleanup

* Relocate discord_manager to discord folder

* Discord sending plumbing

* Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage

* More discord sending plumbing

* More discord message formatting work

* More discord formatting work

* Discord formatting of events

* Format WENT_ONLINE, WENT_OFFLINE

* Add merchant purchase event

* Handle Discord MERCHANT_SELL formatter

* Update player_event_discord_formatter.cpp

* Tweaks

* Implement retention truncation

* Put mutex locking on batch queue, put processor on its own thread

* Process on initial bootup

* Implement optional QS processing, implement keepalive from world to QS

* Reload player event settings when logs are reloaded in game

* Set settings defaults

* Update player_event_logs.cpp

* Update player_event_logs.cpp

* Set retention days on boot

* Update player_event_logs.cpp

* Player Handin Event Testing.

Testing player handin stuff.

* Cleanup.

* Finish NPC Handin.

* set a reference to the client inside of the trade object as well for plugins to process

* Fix for windows _inline

* Bump to cpp20 default, ignore excessive warnings on windows

* Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join

* Windows compile fixes

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Create 2022_12_19_player_events_tables.sql

* [Formatters] Work on Discord Formatters

* Handin money.

* Format header

* [Formatters] Work on Discord Formatters

* Format

* Format

* [Formatters] More Formatter work, need to test further.

* [Formatters] More Work on Formatters.

* Add missing #endif

* [Formatters] Work on Formatters, fix Bot formatting in ^create help

* NPC Handin Discord Formatter

* Update player_event_logs.cpp

* Discover Item Discord Formatter

* Dropped Item Discord Formatter

* Split Money Discord Formatter

* Trader Discord Formatters

* Cleanup.

* Trade Event Discord Formatter Groundwork

* SAY don't record GM commands

* GM_Command don't record #help

* Update player_event_logs.cpp

* Fill in more event data

* Post rebase fixes

* Post rebase fix

* Discord formatting adjustments

* Add event deprecation or unimplemented tag support

* Trade events

* Add return money and sanity checks.

* Update schema

* Update ucs.cpp

* Update client.cpp

* Update 2022_12_19_player_events_tables.sql

* Implement archive single line

* Replace hackers table and functions with PossibleHack player event

* Replace very old eventlog table since the same events are covered by player event logs

* Update bot_command.cpp

* Record NPC kill events ALL / Named / Raid

* Add BatchEventProcessIntervalSeconds rule

* Naming

* Update CMakeLists.txt

* Update database_schema.h

* Remove logging function and methods

* DB version

* Cleanup SendPlayerHandinEvent

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
This commit is contained in:
Chris Miles
2023-02-12 21:31:01 -06:00
committed by GitHub
parent 1cc32d92cf
commit d9f545a5ec
92 changed files with 6480 additions and 1391 deletions
+6 -6
View File
@@ -28,9 +28,9 @@ void DynamicZoneManager::PurgeExpiredDynamicZones()
LogDynamicZones("Purging [{}] dynamic zone(s)", dz_ids.size());
DynamicZoneMembersRepository::DeleteWhere(database,
fmt::format("dynamic_zone_id IN ({})", fmt::join(dz_ids, ",")));
fmt::format("dynamic_zone_id IN ({})", Strings::Join(dz_ids, ",")));
DynamicZonesRepository::DeleteWhere(database,
fmt::format("id IN ({})", fmt::join(dz_ids, ",")));
fmt::format("id IN ({})", Strings::Join(dz_ids, ",")));
}
}
@@ -145,7 +145,7 @@ void DynamicZoneManager::Process()
// need to look up expedition ids until lockouts are moved to dynamic zones
std::vector<uint32_t> expedition_ids;
auto expeditions = ExpeditionsRepository::GetWhere(database,
fmt::format("dynamic_zone_id IN ({})", fmt::join(dynamic_zone_ids, ",")));
fmt::format("dynamic_zone_id IN ({})", Strings::Join(dynamic_zone_ids, ",")));
if (!expeditions.empty())
{
@@ -154,14 +154,14 @@ void DynamicZoneManager::Process()
expedition_ids.emplace_back(expedition.id);
}
ExpeditionLockoutsRepository::DeleteWhere(database,
fmt::format("expedition_id IN ({})", fmt::join(expedition_ids, ",")));
fmt::format("expedition_id IN ({})", Strings::Join(expedition_ids, ",")));
}
ExpeditionsRepository::DeleteWhere(database,
fmt::format("dynamic_zone_id IN ({})", fmt::join(dynamic_zone_ids, ",")));
fmt::format("dynamic_zone_id IN ({})", Strings::Join(dynamic_zone_ids, ",")));
DynamicZoneMembersRepository::RemoveAllMembers(database, dynamic_zone_ids);
DynamicZonesRepository::DeleteWhere(database,
fmt::format("id IN ({})", fmt::join(dynamic_zone_ids, ",")));
fmt::format("id IN ({})", Strings::Join(dynamic_zone_ids, ",")));
}
}