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[Logging] Implement Player Event Logging system (#2833)
* Plumbing * Batch processing in world * Cleanup * Cleanup * Update player_event_logs.cpp * Add player zoning event * Use generics * Comments * Add events * Add more events * AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE * FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY * Add charges to ITEM_DESTROY * WENT_ONLINE, WENT_OFFLINE * LEVEL_GAIN, LEVEL_LOSS * LOOT_ITEM * MERCHANT_PURCHASE * MERCHANT_SELL * SKILL_UP * Add events * Add more events * TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE * GROUNDSPAWN_PICKUP * SAY * REZ_ACCEPTED * COMBINE_FAILURE and COMBINE_SUCCESS * DROPPED_ITEM * DEATH * SPLIT_MONEY * TRADER_PURCHASE and TRADER_SELL * DISCOVER_ITEM * Convert GM_COMMAND to use new macro * Convert ZONING event to use macro * Revert some code changes * Revert "Revert some code changes" This reverts commit d53682f997e89a053a660761085913245db91e9d. * Add cereal generation support to repositories * TRADE * Formatting * Cleanup * Relocate discord_manager to discord folder * Discord sending plumbing * Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage * More discord sending plumbing * More discord message formatting work * More discord formatting work * Discord formatting of events * Format WENT_ONLINE, WENT_OFFLINE * Add merchant purchase event * Handle Discord MERCHANT_SELL formatter * Update player_event_discord_formatter.cpp * Tweaks * Implement retention truncation * Put mutex locking on batch queue, put processor on its own thread * Process on initial bootup * Implement optional QS processing, implement keepalive from world to QS * Reload player event settings when logs are reloaded in game * Set settings defaults * Update player_event_logs.cpp * Update player_event_logs.cpp * Set retention days on boot * Update player_event_logs.cpp * Player Handin Event Testing. Testing player handin stuff. * Cleanup. * Finish NPC Handin. * set a reference to the client inside of the trade object as well for plugins to process * Fix for windows _inline * Bump to cpp20 default, ignore excessive warnings on windows * Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join * Windows compile fixes * Update CMakeLists.txt * Update CMakeLists.txt * Update CMakeLists.txt * Create 2022_12_19_player_events_tables.sql * [Formatters] Work on Discord Formatters * Handin money. * Format header * [Formatters] Work on Discord Formatters * Format * Format * [Formatters] More Formatter work, need to test further. * [Formatters] More Work on Formatters. * Add missing #endif * [Formatters] Work on Formatters, fix Bot formatting in ^create help * NPC Handin Discord Formatter * Update player_event_logs.cpp * Discover Item Discord Formatter * Dropped Item Discord Formatter * Split Money Discord Formatter * Trader Discord Formatters * Cleanup. * Trade Event Discord Formatter Groundwork * SAY don't record GM commands * GM_Command don't record #help * Update player_event_logs.cpp * Fill in more event data * Post rebase fixes * Post rebase fix * Discord formatting adjustments * Add event deprecation or unimplemented tag support * Trade events * Add return money and sanity checks. * Update schema * Update ucs.cpp * Update client.cpp * Update 2022_12_19_player_events_tables.sql * Implement archive single line * Replace hackers table and functions with PossibleHack player event * Replace very old eventlog table since the same events are covered by player event logs * Update bot_command.cpp * Record NPC kill events ALL / Named / Raid * Add BatchEventProcessIntervalSeconds rule * Naming * Update CMakeLists.txt * Update database_schema.h * Remove logging function and methods * DB version * Cleanup SendPlayerHandinEvent --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
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@@ -473,6 +473,7 @@
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9217|2023_01_15_chatchannel_reserved_names.sql|SHOW TABLES LIKE 'chatchannel_reserved_names'|empty|
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9218|2023_01_24_item_recast.sql|show columns from character_item_recast like '%recast_type%'|contains|smallint
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9219|2023_01_29_merchant_status_requirements.sql|SHOW COLUMNS FROM merchantlist LIKE 'min_status'|empty|
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9220|2022_12_19_player_events_tables.sql|SHOW TABLES LIKE 'player_event_logs'|empty|
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# Upgrade conditions:
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# This won't be needed after this system is implemented, but it is used database that are not
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@@ -0,0 +1,34 @@
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CREATE TABLE `player_event_log_settings`
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(
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`id` bigint(20) NOT NULL,
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`event_name` varchar(100) DEFAULT NULL,
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`event_enabled` tinyint(1) DEFAULT NULL,
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`retention_days` int(11) DEFAULT 0,
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`discord_webhook_id` int(11) DEFAULT 0,
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
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CREATE TABLE `player_event_logs`
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(
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`id` bigint(20) NOT NULL AUTO_INCREMENT,
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`account_id` bigint(20) DEFAULT NULL,
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`character_id` bigint(20) DEFAULT NULL,
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`zone_id` int(11) DEFAULT NULL,
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`instance_id` int(11) DEFAULT NULL,
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`x` float DEFAULT NULL,
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`y` float DEFAULT NULL,
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`z` float DEFAULT NULL,
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`heading` float DEFAULT NULL,
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`event_type_id` int(11) DEFAULT NULL,
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`event_type_name` varchar(255) DEFAULT NULL,
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`event_data` longtext CHARACTER SET utf8mb4 COLLATE utf8mb4_bin DEFAULT NULL CHECK (json_valid(`event_data`)),
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`created_at` datetime DEFAULT NULL,
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PRIMARY KEY (`id`),
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KEY `event_created_at` (`event_type_id`,`created_at`),
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KEY `zone_id` (`zone_id`),
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KEY `character_id` (`character_id`,`zone_id`) USING BTREE,
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KEY `created_at` (`created_at`)
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) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=utf8mb4;
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DROP TABLE `hackers`;
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DROP TABLE `eventlog`;
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