mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-05 03:06:38 +00:00
[Logging] Implement Player Event Logging system (#2833)
* Plumbing * Batch processing in world * Cleanup * Cleanup * Update player_event_logs.cpp * Add player zoning event * Use generics * Comments * Add events * Add more events * AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE * FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY * Add charges to ITEM_DESTROY * WENT_ONLINE, WENT_OFFLINE * LEVEL_GAIN, LEVEL_LOSS * LOOT_ITEM * MERCHANT_PURCHASE * MERCHANT_SELL * SKILL_UP * Add events * Add more events * TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE * GROUNDSPAWN_PICKUP * SAY * REZ_ACCEPTED * COMBINE_FAILURE and COMBINE_SUCCESS * DROPPED_ITEM * DEATH * SPLIT_MONEY * TRADER_PURCHASE and TRADER_SELL * DISCOVER_ITEM * Convert GM_COMMAND to use new macro * Convert ZONING event to use macro * Revert some code changes * Revert "Revert some code changes" This reverts commit d53682f997e89a053a660761085913245db91e9d. * Add cereal generation support to repositories * TRADE * Formatting * Cleanup * Relocate discord_manager to discord folder * Discord sending plumbing * Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage * More discord sending plumbing * More discord message formatting work * More discord formatting work * Discord formatting of events * Format WENT_ONLINE, WENT_OFFLINE * Add merchant purchase event * Handle Discord MERCHANT_SELL formatter * Update player_event_discord_formatter.cpp * Tweaks * Implement retention truncation * Put mutex locking on batch queue, put processor on its own thread * Process on initial bootup * Implement optional QS processing, implement keepalive from world to QS * Reload player event settings when logs are reloaded in game * Set settings defaults * Update player_event_logs.cpp * Update player_event_logs.cpp * Set retention days on boot * Update player_event_logs.cpp * Player Handin Event Testing. Testing player handin stuff. * Cleanup. * Finish NPC Handin. * set a reference to the client inside of the trade object as well for plugins to process * Fix for windows _inline * Bump to cpp20 default, ignore excessive warnings on windows * Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join * Windows compile fixes * Update CMakeLists.txt * Update CMakeLists.txt * Update CMakeLists.txt * Create 2022_12_19_player_events_tables.sql * [Formatters] Work on Discord Formatters * Handin money. * Format header * [Formatters] Work on Discord Formatters * Format * Format * [Formatters] More Formatter work, need to test further. * [Formatters] More Work on Formatters. * Add missing #endif * [Formatters] Work on Formatters, fix Bot formatting in ^create help * NPC Handin Discord Formatter * Update player_event_logs.cpp * Discover Item Discord Formatter * Dropped Item Discord Formatter * Split Money Discord Formatter * Trader Discord Formatters * Cleanup. * Trade Event Discord Formatter Groundwork * SAY don't record GM commands * GM_Command don't record #help * Update player_event_logs.cpp * Fill in more event data * Post rebase fixes * Post rebase fix * Discord formatting adjustments * Add event deprecation or unimplemented tag support * Trade events * Add return money and sanity checks. * Update schema * Update ucs.cpp * Update client.cpp * Update 2022_12_19_player_events_tables.sql * Implement archive single line * Replace hackers table and functions with PossibleHack player event * Replace very old eventlog table since the same events are covered by player event logs * Update bot_command.cpp * Record NPC kill events ALL / Named / Raid * Add BatchEventProcessIntervalSeconds rule * Naming * Update CMakeLists.txt * Update database_schema.h * Remove logging function and methods * DB version * Cleanup SendPlayerHandinEvent --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,214 @@
|
||||
#ifndef EQEMU_PLAYER_EVENT_DISCORD_FORMATTER_H
|
||||
#define EQEMU_PLAYER_EVENT_DISCORD_FORMATTER_H
|
||||
|
||||
#include <string>
|
||||
#include "player_events.h"
|
||||
#include "../repositories/base/base_player_event_logs_repository.h"
|
||||
#include <cereal/archives/json.hpp>
|
||||
#include <cereal/types/vector.hpp>
|
||||
|
||||
struct DiscordField {
|
||||
std::string name;
|
||||
std::string value;
|
||||
bool is_inline;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(name),
|
||||
CEREAL_NVP(value),
|
||||
cereal::make_nvp("inline", is_inline)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct DiscordAuthor {
|
||||
std::string name;
|
||||
std::string icon_url;
|
||||
std::string url;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(name),
|
||||
CEREAL_NVP(icon_url),
|
||||
CEREAL_NVP(url)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct DiscordEmbed {
|
||||
std::vector<DiscordField> fields;
|
||||
std::string title;
|
||||
std::string description;
|
||||
std::string timestamp;
|
||||
DiscordAuthor author;
|
||||
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(fields),
|
||||
CEREAL_NVP(title),
|
||||
CEREAL_NVP(description),
|
||||
CEREAL_NVP(timestamp),
|
||||
CEREAL_NVP(author)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct DiscordWebhook {
|
||||
std::vector<DiscordEmbed> embeds;
|
||||
std::string content;
|
||||
std::string avatar_url;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(embeds),
|
||||
CEREAL_NVP(avatar_url),
|
||||
CEREAL_NVP(content)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class PlayerEventDiscordFormatter {
|
||||
public:
|
||||
static std::string GetCurrentTimestamp();
|
||||
static std::string FormatEventSay(const PlayerEvent::PlayerEventContainer &c, const PlayerEvent::SayEvent &e);
|
||||
static std::string
|
||||
FormatGMCommand(const PlayerEvent::PlayerEventContainer &c, const PlayerEvent::GMCommandEvent &e);
|
||||
static void BuildDiscordField(
|
||||
std::vector<DiscordField> *f,
|
||||
const std::string &name,
|
||||
const std::string &value,
|
||||
bool is_inline = true
|
||||
);
|
||||
static void BuildBaseEmbed(
|
||||
std::vector<DiscordEmbed> *e,
|
||||
const std::vector<DiscordField> &f,
|
||||
PlayerEvent::PlayerEventContainer c
|
||||
);
|
||||
static std::string FormatWithNodata(const PlayerEvent::PlayerEventContainer &c);
|
||||
|
||||
static std::string FormatAAGainedEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::AAGainedEvent &e
|
||||
);
|
||||
static std::string FormatAAPurchasedEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::AAPurchasedEvent &e
|
||||
);
|
||||
static std::string FormatDeathEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::DeathEvent &e
|
||||
);
|
||||
static std::string FormatFishSuccessEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::FishSuccessEvent &e
|
||||
);
|
||||
static std::string FormatForageSuccessEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::ForageSuccessEvent &e
|
||||
);
|
||||
static std::string FormatDestroyItemEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::DestroyItemEvent &e
|
||||
);
|
||||
static std::string FormatDiscoverItemEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::DiscoverItemEvent &e
|
||||
);
|
||||
static std::string FormatDroppedItemEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::DroppedItemEvent &e
|
||||
);
|
||||
static std::string FormatLevelGainedEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::LevelGainedEvent &e
|
||||
);
|
||||
static std::string FormatLevelLostEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::LevelLostEvent &e
|
||||
);
|
||||
static std::string FormatLootItemEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::LootItemEvent &e
|
||||
);
|
||||
static std::string FormatGroundSpawnPickupEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::GroundSpawnPickupEvent &e
|
||||
);
|
||||
static std::string FormatMerchantPurchaseEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::MerchantPurchaseEvent &e
|
||||
);
|
||||
static std::string FormatMerchantSellEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::MerchantSellEvent &e
|
||||
);
|
||||
static std::string FormatNPCHandinEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::HandinEvent &e
|
||||
);
|
||||
static std::string FormatSkillUpEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::SkillUpEvent &e
|
||||
);
|
||||
static std::string FormatTaskAcceptEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::TaskAcceptEvent &e
|
||||
);
|
||||
static std::string FormatTaskCompleteEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::TaskCompleteEvent &e
|
||||
);
|
||||
static std::string FormatTaskUpdateEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::TaskUpdateEvent &e
|
||||
);
|
||||
static std::string FormatTradeEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::TradeEvent &e
|
||||
);
|
||||
static std::string FormatTraderPurchaseEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::TraderPurchaseEvent &e
|
||||
);
|
||||
static std::string FormatTraderSellEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::TraderSellEvent &e
|
||||
);
|
||||
static std::string FormatResurrectAcceptEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::ResurrectAcceptEvent &e
|
||||
);
|
||||
static std::string FormatSplitMoneyEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::SplitMoneyEvent &e
|
||||
);
|
||||
static std::string FormatCombineEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::CombineEvent &e
|
||||
);
|
||||
static std::string FormatZoningEvent(
|
||||
const PlayerEvent::PlayerEventContainer &c,
|
||||
const PlayerEvent::ZoningEvent &e
|
||||
);
|
||||
static DiscordWebhook BuildDiscordWebhook(
|
||||
const PlayerEvent::PlayerEventContainer &p,
|
||||
std::vector<DiscordEmbed> &embeds
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
#endif //EQEMU_PLAYER_EVENT_DISCORD_FORMATTER_H
|
||||
@@ -0,0 +1,703 @@
|
||||
#include <cereal/archives/json.hpp>
|
||||
#include "player_event_logs.h"
|
||||
#include "player_event_discord_formatter.h"
|
||||
#include "../platform.h"
|
||||
#include "../rulesys.h"
|
||||
|
||||
const uint32 PROCESS_RETENTION_TRUNCATION_TIMER_INTERVAL = 60 * 60 * 1000; // 1 hour
|
||||
|
||||
// general initialization routine
|
||||
void PlayerEventLogs::Init()
|
||||
{
|
||||
m_process_batch_events_timer.SetTimer(RuleI(Logging, BatchPlayerEventProcessIntervalSeconds) * 1000);
|
||||
m_process_retention_truncation_timer.SetTimer(PROCESS_RETENTION_TRUNCATION_TIMER_INTERVAL);
|
||||
|
||||
ValidateDatabaseConnection();
|
||||
|
||||
// initialize settings array
|
||||
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
|
||||
m_settings[i].id = i;
|
||||
m_settings[i].event_name = PlayerEvent::EventName[i];
|
||||
m_settings[i].event_enabled = 1;
|
||||
m_settings[i].retention_days = 0;
|
||||
m_settings[i].discord_webhook_id = 0;
|
||||
}
|
||||
|
||||
SetSettingsDefaults();
|
||||
|
||||
// initialize settings from database
|
||||
auto s = PlayerEventLogSettingsRepository::All(*m_database);
|
||||
std::vector<int> db{};
|
||||
db.reserve(s.size());
|
||||
for (auto &e: s) {
|
||||
m_settings[e.id] = e;
|
||||
db.emplace_back(e.id);
|
||||
}
|
||||
|
||||
// insert entries that don't exist in database
|
||||
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
|
||||
bool is_in_database = std::find(db.begin(), db.end(), i) != db.end();
|
||||
bool is_deprecated = Strings::Contains(PlayerEvent::EventName[i], "Deprecated");
|
||||
bool is_implemented = !Strings::Contains(PlayerEvent::EventName[i], "Unimplemented");
|
||||
|
||||
// remove when deprecated
|
||||
if (is_deprecated && is_in_database) {
|
||||
LogInfo("[Deprecated] Removing PlayerEvent [{}] ({})", PlayerEvent::EventName[i], i);
|
||||
PlayerEventLogSettingsRepository::DeleteWhere(*m_database, fmt::format("id = {}", i));
|
||||
}
|
||||
// remove when unimplemented if present
|
||||
if (!is_implemented && is_in_database) {
|
||||
LogInfo("[Unimplemented] Removing PlayerEvent [{}] ({})", PlayerEvent::EventName[i], i);
|
||||
PlayerEventLogSettingsRepository::DeleteWhere(*m_database, fmt::format("id = {}", i));
|
||||
}
|
||||
|
||||
bool is_missing_in_database = std::find(db.begin(), db.end(), i) == db.end();
|
||||
if (is_missing_in_database && is_implemented && !is_deprecated) {
|
||||
LogInfo(
|
||||
"[New] PlayerEvent [{}] ({})",
|
||||
PlayerEvent::EventName[i],
|
||||
i
|
||||
);
|
||||
|
||||
auto c = PlayerEventLogSettingsRepository::NewEntity();
|
||||
c.id = i;
|
||||
c.event_name = PlayerEvent::EventName[i];
|
||||
c.event_enabled = m_settings[i].event_enabled;
|
||||
c.retention_days = m_settings[i].retention_days;
|
||||
PlayerEventLogSettingsRepository::InsertOne(*m_database, c);
|
||||
}
|
||||
}
|
||||
|
||||
bool processing_in_world = !RuleB(Logging, PlayerEventsQSProcess) && IsWorld();
|
||||
bool processing_in_qs = RuleB(Logging, PlayerEventsQSProcess) && IsQueryServ();
|
||||
|
||||
// on initial boot process truncation
|
||||
if (processing_in_world || processing_in_qs) {
|
||||
ProcessRetentionTruncation();
|
||||
}
|
||||
}
|
||||
|
||||
// set the database object, during initialization
|
||||
PlayerEventLogs *PlayerEventLogs::SetDatabase(Database *db)
|
||||
{
|
||||
m_database = db;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
// validates whether the connection is valid or not, used in initialization
|
||||
bool PlayerEventLogs::ValidateDatabaseConnection()
|
||||
{
|
||||
if (!m_database) {
|
||||
LogError("No database connection");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// determines if the passed in event is enabled or not
|
||||
// this is used to gate logic or events from firing off
|
||||
// this is used prior to building the events, we don't want to
|
||||
// build the events, send them through the stack in a function call
|
||||
// only to discard them immediately afterwards, very wasteful on resources
|
||||
// the quest api currently does this
|
||||
bool PlayerEventLogs::IsEventEnabled(PlayerEvent::EventType event)
|
||||
{
|
||||
return m_settings[event].event_enabled ? m_settings[event].event_enabled : false;
|
||||
}
|
||||
|
||||
// this processes any current player events on the queue
|
||||
void PlayerEventLogs::ProcessBatchQueue()
|
||||
{
|
||||
if (m_record_batch_queue.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
BenchTimer benchmark;
|
||||
|
||||
// flush many
|
||||
PlayerEventLogsRepository::InsertMany(*m_database, m_record_batch_queue);
|
||||
LogInfo(
|
||||
"Processing batch player event log queue of [{}] took [{}]",
|
||||
m_record_batch_queue.size(),
|
||||
benchmark.elapsed()
|
||||
);
|
||||
|
||||
// empty
|
||||
m_batch_queue_lock.lock();
|
||||
m_record_batch_queue = {};
|
||||
m_batch_queue_lock.unlock();
|
||||
}
|
||||
|
||||
// adds a player event to the queue
|
||||
void PlayerEventLogs::AddToQueue(const PlayerEventLogsRepository::PlayerEventLogs &log)
|
||||
{
|
||||
m_batch_queue_lock.lock();
|
||||
m_record_batch_queue.emplace_back(log);
|
||||
m_batch_queue_lock.unlock();
|
||||
}
|
||||
|
||||
// fills common event data in the SendEvent function
|
||||
void PlayerEventLogs::FillPlayerEvent(
|
||||
const PlayerEvent::PlayerEvent &p,
|
||||
PlayerEventLogsRepository::PlayerEventLogs &n
|
||||
)
|
||||
{
|
||||
n.account_id = p.account_id;
|
||||
n.character_id = p.character_id;
|
||||
n.zone_id = p.zone_id;
|
||||
n.instance_id = p.instance_id;
|
||||
n.x = p.x;
|
||||
n.y = p.y;
|
||||
n.z = p.z;
|
||||
n.heading = p.heading;
|
||||
}
|
||||
|
||||
// builds the dynamic packet used to ship the player event over the wire
|
||||
// supports serializing the struct so it can be rebuilt on the other end
|
||||
std::unique_ptr<ServerPacket>
|
||||
PlayerEventLogs::BuildPlayerEventPacket(const PlayerEvent::PlayerEventContainer &e)
|
||||
{
|
||||
EQ::Net::DynamicPacket dyn_pack;
|
||||
dyn_pack.PutSerialize(0, e);
|
||||
auto pack_size = sizeof(ServerSendPlayerEvent_Struct) + dyn_pack.Length();
|
||||
auto pack = std::make_unique<ServerPacket>(ServerOP_PlayerEvent, static_cast<uint32_t>(pack_size));
|
||||
auto buf = reinterpret_cast<ServerSendPlayerEvent_Struct *>(pack->pBuffer);
|
||||
buf->cereal_size = static_cast<uint32_t>(dyn_pack.Length());
|
||||
memcpy(buf->cereal_data, dyn_pack.Data(), dyn_pack.Length());
|
||||
|
||||
return pack;
|
||||
}
|
||||
|
||||
const PlayerEventLogSettingsRepository::PlayerEventLogSettings *PlayerEventLogs::GetSettings() const
|
||||
{
|
||||
return m_settings;
|
||||
}
|
||||
|
||||
bool PlayerEventLogs::IsEventDiscordEnabled(int32_t event_type_id)
|
||||
{
|
||||
// out of bounds check
|
||||
if (event_type_id >= PlayerEvent::EventType::MAX) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// make sure webhook id is set
|
||||
if (m_settings[event_type_id].discord_webhook_id == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// ensure there is a matching webhook to begin with
|
||||
if (!LogSys.GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url.empty()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string PlayerEventLogs::GetDiscordWebhookUrlFromEventType(int32_t event_type_id)
|
||||
{
|
||||
// out of bounds check
|
||||
if (event_type_id >= PlayerEvent::EventType::MAX) {
|
||||
return "";
|
||||
}
|
||||
|
||||
// make sure webhook id is set
|
||||
if (m_settings[event_type_id].discord_webhook_id == 0) {
|
||||
return "";
|
||||
}
|
||||
|
||||
// ensure there is a matching webhook to begin with
|
||||
if (!LogSys.GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url.empty()) {
|
||||
return LogSys.GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url;
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
// GM_COMMAND | [x] Implemented Formatter
|
||||
// ZONING | [x] Implemented Formatter
|
||||
// AA_GAIN | [x] Implemented Formatter
|
||||
// AA_PURCHASE | [x] Implemented Formatter
|
||||
// FORAGE_SUCCESS | [x] Implemented Formatter
|
||||
// FORAGE_FAILURE | [x] Implemented Formatter
|
||||
// FISH_SUCCESS | [x] Implemented Formatter
|
||||
// FISH_FAILURE | [x] Implemented Formatter
|
||||
// ITEM_DESTROY | [x] Implemented Formatter
|
||||
// WENT_ONLINE | [x] Implemented Formatter
|
||||
// WENT_OFFLINE | [x] Implemented Formatter
|
||||
// LEVEL_GAIN | [x] Implemented Formatter
|
||||
// LEVEL_LOSS | [x] Implemented Formatter
|
||||
// LOOT_ITEM | [x] Implemented Formatter
|
||||
// MERCHANT_PURCHASE | [x] Implemented Formatter
|
||||
// MERCHANT_SELL | [x] Implemented Formatter
|
||||
// GROUP_JOIN | [] Implemented Formatter
|
||||
// GROUP_LEAVE | [] Implemented Formatter
|
||||
// RAID_JOIN | [] Implemented Formatter
|
||||
// RAID_LEAVE | [] Implemented Formatter
|
||||
// GROUNDSPAWN_PICKUP | [x] Implemented Formatter
|
||||
// NPC_HANDIN | [x] Implemented Formatter
|
||||
// SKILL_UP | [x] Implemented Formatter
|
||||
// TASK_ACCEPT | [x] Implemented Formatter
|
||||
// TASK_UPDATE | [x] Implemented Formatter
|
||||
// TASK_COMPLETE | [x] Implemented Formatter
|
||||
// TRADE | [] Implemented Formatter
|
||||
// GIVE_ITEM | [] Implemented Formatter
|
||||
// SAY | [x] Implemented Formatter
|
||||
// REZ_ACCEPTED | [x] Implemented Formatter
|
||||
// DEATH | [x] Implemented Formatter
|
||||
// COMBINE_FAILURE | [x] Implemented Formatter
|
||||
// COMBINE_SUCCESS | [x] Implemented Formatter
|
||||
// DROPPED_ITEM | [x] Implemented Formatter
|
||||
// SPLIT_MONEY | [x] Implemented Formatter
|
||||
// DZ_JOIN | [] Implemented Formatter
|
||||
// DZ_LEAVE | [] Implemented Formatter
|
||||
// TRADER_PURCHASE | [x] Implemented Formatter
|
||||
// TRADER_SELL | [x] Implemented Formatter
|
||||
// BANDOLIER_CREATE | [] Implemented Formatter
|
||||
// BANDOLIER_SWAP | [] Implemented Formatter
|
||||
// DISCOVER_ITEM | [X] Implemented Formatter
|
||||
|
||||
std::string PlayerEventLogs::GetDiscordPayloadFromEvent(const PlayerEvent::PlayerEventContainer &e)
|
||||
{
|
||||
std::string payload;
|
||||
switch (e.player_event_log.event_type_id) {
|
||||
case PlayerEvent::AA_GAIN: {
|
||||
PlayerEvent::AAGainedEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatAAGainedEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::AA_PURCHASE: {
|
||||
PlayerEvent::AAPurchasedEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatAAPurchasedEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::COMBINE_FAILURE:
|
||||
case PlayerEvent::COMBINE_SUCCESS: {
|
||||
PlayerEvent::CombineEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatCombineEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::DEATH: {
|
||||
PlayerEvent::DeathEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatDeathEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::DISCOVER_ITEM: {
|
||||
PlayerEvent::DiscoverItemEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatDiscoverItemEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::DROPPED_ITEM: {
|
||||
PlayerEvent::DroppedItemEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatDroppedItemEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::FISH_FAILURE: {
|
||||
payload = PlayerEventDiscordFormatter::FormatWithNodata(e);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::FISH_SUCCESS: {
|
||||
PlayerEvent::FishSuccessEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatFishSuccessEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::FORAGE_FAILURE: {
|
||||
payload = PlayerEventDiscordFormatter::FormatWithNodata(e);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::FORAGE_SUCCESS: {
|
||||
PlayerEvent::ForageSuccessEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatForageSuccessEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::ITEM_DESTROY: {
|
||||
PlayerEvent::DestroyItemEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatDestroyItemEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::LEVEL_GAIN: {
|
||||
PlayerEvent::LevelGainedEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatLevelGainedEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::LEVEL_LOSS: {
|
||||
PlayerEvent::LevelLostEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatLevelLostEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::LOOT_ITEM: {
|
||||
PlayerEvent::LootItemEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatLootItemEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::GROUNDSPAWN_PICKUP: {
|
||||
PlayerEvent::GroundSpawnPickupEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatGroundSpawnPickupEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::NPC_HANDIN: {
|
||||
PlayerEvent::HandinEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatNPCHandinEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::SAY: {
|
||||
PlayerEvent::SayEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatEventSay(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::GM_COMMAND: {
|
||||
PlayerEvent::GMCommandEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatGMCommand(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::SKILL_UP: {
|
||||
PlayerEvent::SkillUpEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatSkillUpEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::SPLIT_MONEY: {
|
||||
PlayerEvent::SplitMoneyEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatSplitMoneyEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::TASK_ACCEPT: {
|
||||
PlayerEvent::TaskAcceptEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatTaskAcceptEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::TASK_COMPLETE: {
|
||||
PlayerEvent::TaskCompleteEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatTaskCompleteEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::TASK_UPDATE: {
|
||||
PlayerEvent::TaskUpdateEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatTaskUpdateEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::TRADE: {
|
||||
PlayerEvent::TradeEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatTradeEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::TRADER_PURCHASE: {
|
||||
PlayerEvent::TraderPurchaseEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatTraderPurchaseEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::TRADER_SELL: {
|
||||
PlayerEvent::TraderSellEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatTraderSellEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::REZ_ACCEPTED: {
|
||||
PlayerEvent::ResurrectAcceptEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
payload = PlayerEventDiscordFormatter::FormatResurrectAcceptEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::WENT_ONLINE:
|
||||
case PlayerEvent::WENT_OFFLINE: {
|
||||
payload = PlayerEventDiscordFormatter::FormatWithNodata(e);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::MERCHANT_PURCHASE: {
|
||||
PlayerEvent::MerchantPurchaseEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
|
||||
payload = PlayerEventDiscordFormatter::FormatMerchantPurchaseEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::MERCHANT_SELL: {
|
||||
PlayerEvent::MerchantSellEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
|
||||
payload = PlayerEventDiscordFormatter::FormatMerchantSellEvent(e, n);
|
||||
break;
|
||||
}
|
||||
case PlayerEvent::ZONING: {
|
||||
PlayerEvent::ZoningEvent n{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << e.player_event_log.event_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
n.serialize(ar);
|
||||
}
|
||||
|
||||
payload = PlayerEventDiscordFormatter::FormatZoningEvent(e, n);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
LogInfo(
|
||||
"Player event [{}] ({}) Discord formatter not implemented",
|
||||
e.player_event_log.event_type_name,
|
||||
e.player_event_log.event_type_id
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return payload;
|
||||
}
|
||||
|
||||
// general process function, used in world or UCS depending on rule Logging:PlayerEventsQSProcess
|
||||
void PlayerEventLogs::Process()
|
||||
{
|
||||
if (m_process_batch_events_timer.Check()) {
|
||||
ProcessBatchQueue();
|
||||
}
|
||||
|
||||
if (m_process_retention_truncation_timer.Check()) {
|
||||
ProcessRetentionTruncation();
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventLogs::ProcessRetentionTruncation()
|
||||
{
|
||||
LogInfo("Running truncation");
|
||||
|
||||
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
|
||||
if (m_settings[i].retention_days > 0) {
|
||||
int deleted_count = PlayerEventLogsRepository::DeleteWhere(
|
||||
*m_database,
|
||||
fmt::format(
|
||||
"event_type_id = {} AND created_at < (NOW() - INTERVAL {} DAY)",
|
||||
i,
|
||||
m_settings[i].retention_days
|
||||
)
|
||||
);
|
||||
|
||||
if (deleted_count > 0) {
|
||||
LogInfo(
|
||||
"Truncated [{}] events of type [{}] ({}) older than [{}] days",
|
||||
deleted_count,
|
||||
PlayerEvent::EventName[i],
|
||||
i,
|
||||
m_settings[i].retention_days
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventLogs::ReloadSettings()
|
||||
{
|
||||
for (auto &e: PlayerEventLogSettingsRepository::All(*m_database)) {
|
||||
m_settings[e.id] = e;
|
||||
}
|
||||
}
|
||||
|
||||
const int32_t RETENTION_DAYS_DEFAULT = 7;
|
||||
|
||||
void PlayerEventLogs::SetSettingsDefaults()
|
||||
{
|
||||
m_settings[PlayerEvent::GM_COMMAND].event_enabled = 1;
|
||||
m_settings[PlayerEvent::ZONING].event_enabled = 1;
|
||||
m_settings[PlayerEvent::AA_GAIN].event_enabled = 1;
|
||||
m_settings[PlayerEvent::AA_PURCHASE].event_enabled = 1;
|
||||
m_settings[PlayerEvent::FORAGE_SUCCESS].event_enabled = 0;
|
||||
m_settings[PlayerEvent::FORAGE_FAILURE].event_enabled = 0;
|
||||
m_settings[PlayerEvent::FISH_SUCCESS].event_enabled = 0;
|
||||
m_settings[PlayerEvent::FISH_FAILURE].event_enabled = 0;
|
||||
m_settings[PlayerEvent::ITEM_DESTROY].event_enabled = 1;
|
||||
m_settings[PlayerEvent::WENT_ONLINE].event_enabled = 0;
|
||||
m_settings[PlayerEvent::WENT_OFFLINE].event_enabled = 0;
|
||||
m_settings[PlayerEvent::LEVEL_GAIN].event_enabled = 1;
|
||||
m_settings[PlayerEvent::LEVEL_LOSS].event_enabled = 1;
|
||||
m_settings[PlayerEvent::LOOT_ITEM].event_enabled = 1;
|
||||
m_settings[PlayerEvent::MERCHANT_PURCHASE].event_enabled = 1;
|
||||
m_settings[PlayerEvent::MERCHANT_SELL].event_enabled = 1;
|
||||
m_settings[PlayerEvent::GROUP_JOIN].event_enabled = 0;
|
||||
m_settings[PlayerEvent::GROUP_LEAVE].event_enabled = 0;
|
||||
m_settings[PlayerEvent::RAID_JOIN].event_enabled = 0;
|
||||
m_settings[PlayerEvent::RAID_LEAVE].event_enabled = 0;
|
||||
m_settings[PlayerEvent::GROUNDSPAWN_PICKUP].event_enabled = 1;
|
||||
m_settings[PlayerEvent::NPC_HANDIN].event_enabled = 1;
|
||||
m_settings[PlayerEvent::SKILL_UP].event_enabled = 0;
|
||||
m_settings[PlayerEvent::TASK_ACCEPT].event_enabled = 1;
|
||||
m_settings[PlayerEvent::TASK_UPDATE].event_enabled = 1;
|
||||
m_settings[PlayerEvent::TASK_COMPLETE].event_enabled = 1;
|
||||
m_settings[PlayerEvent::TRADE].event_enabled = 1;
|
||||
m_settings[PlayerEvent::GIVE_ITEM].event_enabled = 1;
|
||||
m_settings[PlayerEvent::SAY].event_enabled = 0;
|
||||
m_settings[PlayerEvent::REZ_ACCEPTED].event_enabled = 1;
|
||||
m_settings[PlayerEvent::DEATH].event_enabled = 1;
|
||||
m_settings[PlayerEvent::COMBINE_FAILURE].event_enabled = 1;
|
||||
m_settings[PlayerEvent::COMBINE_SUCCESS].event_enabled = 1;
|
||||
m_settings[PlayerEvent::DROPPED_ITEM].event_enabled = 1;
|
||||
m_settings[PlayerEvent::SPLIT_MONEY].event_enabled = 1;
|
||||
m_settings[PlayerEvent::DZ_JOIN].event_enabled = 1;
|
||||
m_settings[PlayerEvent::DZ_LEAVE].event_enabled = 1;
|
||||
m_settings[PlayerEvent::TRADER_PURCHASE].event_enabled = 1;
|
||||
m_settings[PlayerEvent::TRADER_SELL].event_enabled = 1;
|
||||
m_settings[PlayerEvent::BANDOLIER_CREATE].event_enabled = 0;
|
||||
m_settings[PlayerEvent::BANDOLIER_SWAP].event_enabled = 0;
|
||||
m_settings[PlayerEvent::DISCOVER_ITEM].event_enabled = 1;
|
||||
m_settings[PlayerEvent::POSSIBLE_HACK].event_enabled = 1;
|
||||
m_settings[PlayerEvent::KILLED_NPC].event_enabled = 1;
|
||||
m_settings[PlayerEvent::KILLED_NAMED_NPC].event_enabled = 1;
|
||||
m_settings[PlayerEvent::KILLED_RAID_NPC].event_enabled = 1;
|
||||
|
||||
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
|
||||
m_settings[i].retention_days = RETENTION_DAYS_DEFAULT;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
#ifndef EQEMU_PLAYER_EVENT_LOGS_H
|
||||
#define EQEMU_PLAYER_EVENT_LOGS_H
|
||||
|
||||
#include "../repositories/player_event_log_settings_repository.h"
|
||||
#include "player_events.h"
|
||||
#include "../servertalk.h"
|
||||
#include "../repositories/player_event_logs_repository.h"
|
||||
#include "../timer.h"
|
||||
#include "../json/json_archive_single_line.h"
|
||||
#include <cereal/archives/json.hpp>
|
||||
#include <mutex>
|
||||
|
||||
class PlayerEventLogs {
|
||||
public:
|
||||
void Init();
|
||||
void ReloadSettings();
|
||||
PlayerEventLogs *SetDatabase(Database *db);
|
||||
bool ValidateDatabaseConnection();
|
||||
bool IsEventEnabled(PlayerEvent::EventType event);
|
||||
|
||||
void Process();
|
||||
|
||||
// batch queue
|
||||
void AddToQueue(const PlayerEventLogsRepository::PlayerEventLogs &logs);
|
||||
|
||||
// main event record generic function
|
||||
// can ingest any struct event types
|
||||
template<typename T>
|
||||
std::unique_ptr<ServerPacket> RecordEvent(
|
||||
PlayerEvent::EventType t,
|
||||
const PlayerEvent::PlayerEvent &p,
|
||||
T e
|
||||
)
|
||||
{
|
||||
auto n = PlayerEventLogsRepository::NewEntity();
|
||||
FillPlayerEvent(p, n);
|
||||
n.event_type_id = t;
|
||||
|
||||
std::stringstream ss;
|
||||
{
|
||||
cereal::JSONOutputArchiveSingleLine ar(ss);
|
||||
e.serialize(ar);
|
||||
}
|
||||
|
||||
n.event_type_name = PlayerEvent::EventName[t];
|
||||
n.event_data = Strings::Contains(ss.str(), "noop") ? "{}" : ss.str();
|
||||
n.created_at = std::time(nullptr);
|
||||
|
||||
auto c = PlayerEvent::PlayerEventContainer{
|
||||
.player_event = p,
|
||||
.player_event_log = n
|
||||
};
|
||||
|
||||
return BuildPlayerEventPacket(c);
|
||||
}
|
||||
|
||||
[[nodiscard]] const PlayerEventLogSettingsRepository::PlayerEventLogSettings *GetSettings() const;
|
||||
bool IsEventDiscordEnabled(int32_t event_type_id);
|
||||
std::string GetDiscordWebhookUrlFromEventType(int32_t event_type_id);
|
||||
|
||||
static std::string GetDiscordPayloadFromEvent(const PlayerEvent::PlayerEventContainer &e);
|
||||
private:
|
||||
Database *m_database; // reference to database
|
||||
PlayerEventLogSettingsRepository::PlayerEventLogSettings m_settings[PlayerEvent::EventType::MAX]{};
|
||||
|
||||
// batch queue is used to record events in batch
|
||||
std::vector<PlayerEventLogsRepository::PlayerEventLogs> m_record_batch_queue{};
|
||||
static void FillPlayerEvent(const PlayerEvent::PlayerEvent &p, PlayerEventLogsRepository::PlayerEventLogs &n);
|
||||
static std::unique_ptr<ServerPacket>
|
||||
BuildPlayerEventPacket(const PlayerEvent::PlayerEventContainer &e);
|
||||
|
||||
// timers
|
||||
Timer m_process_batch_events_timer; // events processing timer
|
||||
Timer m_process_retention_truncation_timer; // timer for truncating events based on retention settings
|
||||
|
||||
// processing
|
||||
std::mutex m_batch_queue_lock{};
|
||||
void ProcessBatchQueue();
|
||||
void ProcessRetentionTruncation();
|
||||
void SetSettingsDefaults();
|
||||
};
|
||||
|
||||
extern PlayerEventLogs player_event_logs;
|
||||
|
||||
#endif //EQEMU_PLAYER_EVENT_LOGS_H
|
||||
@@ -0,0 +1,935 @@
|
||||
#ifndef EQEMU_PLAYER_EVENTS_H
|
||||
#define EQEMU_PLAYER_EVENTS_H
|
||||
|
||||
#include <string>
|
||||
#include <cereal/cereal.hpp>
|
||||
#include "../types.h"
|
||||
#include "../repositories/player_event_logs_repository.h"
|
||||
|
||||
namespace PlayerEvent {
|
||||
|
||||
enum EventType {
|
||||
GM_COMMAND = 1,
|
||||
ZONING,
|
||||
AA_GAIN,
|
||||
AA_PURCHASE,
|
||||
FORAGE_SUCCESS,
|
||||
FORAGE_FAILURE,
|
||||
FISH_SUCCESS,
|
||||
FISH_FAILURE,
|
||||
ITEM_DESTROY,
|
||||
WENT_ONLINE,
|
||||
WENT_OFFLINE,
|
||||
LEVEL_GAIN,
|
||||
LEVEL_LOSS,
|
||||
LOOT_ITEM,
|
||||
MERCHANT_PURCHASE,
|
||||
MERCHANT_SELL,
|
||||
GROUP_JOIN, // unimplemented
|
||||
GROUP_LEAVE, // unimplemented
|
||||
RAID_JOIN, // unimplemented
|
||||
RAID_LEAVE, // unimplemented
|
||||
GROUNDSPAWN_PICKUP,
|
||||
NPC_HANDIN,
|
||||
SKILL_UP,
|
||||
TASK_ACCEPT,
|
||||
TASK_UPDATE,
|
||||
TASK_COMPLETE,
|
||||
TRADE,
|
||||
GIVE_ITEM, // unimplemented
|
||||
SAY,
|
||||
REZ_ACCEPTED,
|
||||
DEATH,
|
||||
COMBINE_FAILURE,
|
||||
COMBINE_SUCCESS,
|
||||
DROPPED_ITEM,
|
||||
SPLIT_MONEY,
|
||||
DZ_JOIN, // unimplemented
|
||||
DZ_LEAVE, // unimplemented
|
||||
TRADER_PURCHASE,
|
||||
TRADER_SELL,
|
||||
BANDOLIER_CREATE, // unimplemented
|
||||
BANDOLIER_SWAP, // unimplemented
|
||||
DISCOVER_ITEM,
|
||||
POSSIBLE_HACK,
|
||||
KILLED_NPC,
|
||||
KILLED_NAMED_NPC,
|
||||
KILLED_RAID_NPC,
|
||||
MAX // dont remove
|
||||
};
|
||||
|
||||
// Don't ever remove items, even if they are deprecated
|
||||
// If event is deprecated just tag (Deprecated) in the name
|
||||
// If event is unimplemented just tag (Unimplemented) in the name
|
||||
// Events don't get saved to the database if unimplemented or deprecated
|
||||
// Events tagged as deprecated will get automatically removed
|
||||
static const char *EventName[PlayerEvent::MAX] = {
|
||||
"None",
|
||||
"GM Command",
|
||||
"Zoning",
|
||||
"AA Gain",
|
||||
"AA Purchase",
|
||||
"Forage Success",
|
||||
"Forage Failure",
|
||||
"Fish Success",
|
||||
"Fish Failure",
|
||||
"Item Destroy",
|
||||
"Went Online",
|
||||
"Went Offline",
|
||||
"Level Gain",
|
||||
"Level Loss",
|
||||
"Loot Item",
|
||||
"Merchant Purchase",
|
||||
"Merchant Sell",
|
||||
"Group Join (Unimplemented)",
|
||||
"Group Leave (Unimplemented)",
|
||||
"Raid Join (Unimplemented)",
|
||||
"Raid Leave (Unimplemented)",
|
||||
"Groundspawn Pickup",
|
||||
"NPC Handin",
|
||||
"Skill Up",
|
||||
"Task Accept",
|
||||
"Task Update",
|
||||
"Task Complete",
|
||||
"Trade",
|
||||
"Given Item (Unimplemented)",
|
||||
"Say",
|
||||
"Rez Accepted",
|
||||
"Death",
|
||||
"Combine Failure",
|
||||
"Combine Success",
|
||||
"Dropped Item",
|
||||
"Split Money",
|
||||
"DZ Join (Unimplemented)",
|
||||
"DZ Leave (Unimplemented)",
|
||||
"Trader Purchase",
|
||||
"Trader Sell",
|
||||
"Bandolier Create (Unimplemented)",
|
||||
"Bandolier Swap (Unimplemented)",
|
||||
"Discover Item",
|
||||
"Possible Hack",
|
||||
"Killed NPC",
|
||||
"Killed Named NPC",
|
||||
"Killed Raid NPC"
|
||||
};
|
||||
|
||||
// Generic struct used by all events
|
||||
struct PlayerEvent {
|
||||
int64 account_id;
|
||||
std::string account_name;
|
||||
int64 character_id;
|
||||
std::string character_name;
|
||||
int64 guild_id;
|
||||
std::string guild_name;
|
||||
int zone_id;
|
||||
std::string zone_short_name;
|
||||
std::string zone_long_name;
|
||||
int instance_id;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float heading;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(account_id),
|
||||
CEREAL_NVP(account_name),
|
||||
CEREAL_NVP(character_id),
|
||||
CEREAL_NVP(character_name),
|
||||
CEREAL_NVP(guild_id),
|
||||
CEREAL_NVP(guild_name),
|
||||
CEREAL_NVP(zone_id),
|
||||
CEREAL_NVP(zone_short_name),
|
||||
CEREAL_NVP(zone_long_name),
|
||||
CEREAL_NVP(instance_id),
|
||||
CEREAL_NVP(x),
|
||||
CEREAL_NVP(y),
|
||||
CEREAL_NVP(z),
|
||||
CEREAL_NVP(heading)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
// contains metadata in use for things like log/discord formatters
|
||||
// along with the actual event to be persisted
|
||||
struct PlayerEventContainer {
|
||||
PlayerEvent player_event;
|
||||
PlayerEventLogsRepository::PlayerEventLogs player_event_log;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(player_event),
|
||||
CEREAL_NVP(player_event_log)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
// used in events with no extra data
|
||||
struct EmptyEvent {
|
||||
std::string noop; // noop, gets discard upstream
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(noop)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
// used in Trade event
|
||||
struct TradeItem {
|
||||
int64 item_id;
|
||||
std::string item_name;
|
||||
int32 slot;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(item_id),
|
||||
CEREAL_NVP(item_name),
|
||||
CEREAL_NVP(slot)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
// used in Trade event
|
||||
class TradeItemEntry {
|
||||
public:
|
||||
uint16 slot;
|
||||
uint32 item_id;
|
||||
std::string item_name;
|
||||
uint16 charges;
|
||||
uint32 aug_1_item_id;
|
||||
std::string aug_1_item_name;
|
||||
uint32 aug_2_item_id;
|
||||
std::string aug_2_item_name;
|
||||
uint32 aug_3_item_id;
|
||||
std::string aug_3_item_name;
|
||||
uint32 aug_4_item_id;
|
||||
std::string aug_4_item_name;
|
||||
uint32 aug_5_item_id;
|
||||
std::string aug_5_item_name;
|
||||
uint32 aug_6_item_id;
|
||||
std::string aug_6_item_name;
|
||||
bool in_bag;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(slot),
|
||||
CEREAL_NVP(item_id),
|
||||
CEREAL_NVP(charges),
|
||||
CEREAL_NVP(aug_1_item_id),
|
||||
CEREAL_NVP(aug_2_item_id),
|
||||
CEREAL_NVP(aug_3_item_id),
|
||||
CEREAL_NVP(aug_4_item_id),
|
||||
CEREAL_NVP(aug_5_item_id),
|
||||
CEREAL_NVP(in_bag)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Events
|
||||
*/
|
||||
struct Money {
|
||||
int32 platinum;
|
||||
int32 gold;
|
||||
int32 silver;
|
||||
int32 copper;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(platinum),
|
||||
CEREAL_NVP(gold),
|
||||
CEREAL_NVP(silver),
|
||||
CEREAL_NVP(copper)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct TradeEvent {
|
||||
uint32 character_1_id;
|
||||
std::string character_1_name;
|
||||
uint32 character_2_id;
|
||||
std::string character_2_name;
|
||||
Money character_1_give_money;
|
||||
Money character_2_give_money;
|
||||
std::vector<TradeItemEntry> character_1_give_items;
|
||||
std::vector<TradeItemEntry> character_2_give_items;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(character_1_id),
|
||||
CEREAL_NVP(character_1_name),
|
||||
CEREAL_NVP(character_2_id),
|
||||
CEREAL_NVP(character_2_name),
|
||||
CEREAL_NVP(character_1_give_money),
|
||||
CEREAL_NVP(character_2_give_money),
|
||||
CEREAL_NVP(character_1_give_items),
|
||||
CEREAL_NVP(character_2_give_items)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct GMCommandEvent {
|
||||
std::string message;
|
||||
std::string target;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(message),
|
||||
CEREAL_NVP(target)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct ZoningEvent {
|
||||
std::string from_zone_long_name;
|
||||
std::string from_zone_short_name;
|
||||
int32 from_zone_id;
|
||||
int32 from_instance_id;
|
||||
int32 from_instance_version;
|
||||
std::string to_zone_long_name;
|
||||
std::string to_zone_short_name;
|
||||
int32 to_zone_id;
|
||||
int32 to_instance_id;
|
||||
int32 to_instance_version;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(from_zone_long_name),
|
||||
CEREAL_NVP(from_zone_short_name),
|
||||
CEREAL_NVP(from_zone_id),
|
||||
CEREAL_NVP(from_instance_id),
|
||||
CEREAL_NVP(from_instance_version),
|
||||
CEREAL_NVP(to_zone_long_name),
|
||||
CEREAL_NVP(to_zone_short_name),
|
||||
CEREAL_NVP(to_zone_id),
|
||||
CEREAL_NVP(to_instance_id),
|
||||
CEREAL_NVP(to_instance_version)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct AAGainedEvent {
|
||||
uint32 aa_gained;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(CEREAL_NVP(aa_gained));
|
||||
}
|
||||
};
|
||||
|
||||
struct AAPurchasedEvent {
|
||||
int32 aa_id;
|
||||
int32 aa_cost;
|
||||
int32 aa_previous_id;
|
||||
int32 aa_next_id;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(aa_id),
|
||||
CEREAL_NVP(aa_cost),
|
||||
CEREAL_NVP(aa_previous_id),
|
||||
CEREAL_NVP(aa_next_id)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct ForageSuccessEvent {
|
||||
uint32 item_id;
|
||||
std::string item_name;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(item_id),
|
||||
CEREAL_NVP(item_name)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct FishSuccessEvent {
|
||||
uint32 item_id;
|
||||
std::string item_name;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(item_id),
|
||||
CEREAL_NVP(item_name)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct DestroyItemEvent {
|
||||
uint32 item_id;
|
||||
std::string item_name;
|
||||
int16 charges;
|
||||
std::string reason;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(item_id),
|
||||
CEREAL_NVP(item_name),
|
||||
CEREAL_NVP(reason),
|
||||
CEREAL_NVP(charges)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct LevelGainedEvent {
|
||||
uint32 from_level;
|
||||
uint8 to_level;
|
||||
int levels_gained;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(from_level),
|
||||
CEREAL_NVP(to_level),
|
||||
CEREAL_NVP(levels_gained)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct LevelLostEvent {
|
||||
uint32 from_level;
|
||||
uint8 to_level;
|
||||
int levels_lost;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(from_level),
|
||||
CEREAL_NVP(to_level),
|
||||
CEREAL_NVP(levels_lost)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct LootItemEvent {
|
||||
uint32 item_id;
|
||||
std::string item_name;
|
||||
int16 charges;
|
||||
uint32 npc_id;
|
||||
std::string corpse_name;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(item_id),
|
||||
CEREAL_NVP(item_name),
|
||||
CEREAL_NVP(charges),
|
||||
CEREAL_NVP(npc_id),
|
||||
CEREAL_NVP(corpse_name)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct MerchantPurchaseEvent {
|
||||
uint32 npc_id;
|
||||
std::string merchant_name;
|
||||
uint32 merchant_type;
|
||||
uint32 item_id;
|
||||
std::string item_name;
|
||||
int16 charges;
|
||||
uint32 cost;
|
||||
uint32 alternate_currency_id;
|
||||
uint64 player_money_balance;
|
||||
uint64 player_currency_balance;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(npc_id),
|
||||
CEREAL_NVP(merchant_name),
|
||||
CEREAL_NVP(merchant_type),
|
||||
CEREAL_NVP(item_id),
|
||||
CEREAL_NVP(item_name),
|
||||
CEREAL_NVP(charges),
|
||||
CEREAL_NVP(cost),
|
||||
CEREAL_NVP(alternate_currency_id),
|
||||
CEREAL_NVP(player_money_balance),
|
||||
CEREAL_NVP(player_currency_balance)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct MerchantSellEvent {
|
||||
uint32 npc_id;
|
||||
std::string merchant_name;
|
||||
uint32 merchant_type;
|
||||
uint32 item_id;
|
||||
std::string item_name;
|
||||
int16 charges;
|
||||
uint32 cost;
|
||||
uint32 alternate_currency_id;
|
||||
uint64 player_money_balance;
|
||||
uint64 player_currency_balance;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(npc_id),
|
||||
CEREAL_NVP(merchant_name),
|
||||
CEREAL_NVP(merchant_type),
|
||||
CEREAL_NVP(item_id),
|
||||
CEREAL_NVP(item_name),
|
||||
CEREAL_NVP(charges),
|
||||
CEREAL_NVP(cost),
|
||||
CEREAL_NVP(alternate_currency_id),
|
||||
CEREAL_NVP(player_money_balance),
|
||||
CEREAL_NVP(player_currency_balance)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct SkillUpEvent {
|
||||
uint32 skill_id;
|
||||
int value;
|
||||
int16 max_skill;
|
||||
std::string against_who;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(skill_id),
|
||||
CEREAL_NVP(value),
|
||||
CEREAL_NVP(max_skill),
|
||||
CEREAL_NVP(against_who)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct TaskAcceptEvent {
|
||||
uint32 npc_id;
|
||||
std::string npc_name;
|
||||
uint32 task_id;
|
||||
std::string task_name;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(npc_id),
|
||||
CEREAL_NVP(npc_name),
|
||||
CEREAL_NVP(task_id),
|
||||
CEREAL_NVP(task_name)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct TaskUpdateEvent {
|
||||
uint32 task_id;
|
||||
std::string task_name;
|
||||
uint32 activity_id;
|
||||
uint32 done_count;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(task_id),
|
||||
CEREAL_NVP(task_name),
|
||||
CEREAL_NVP(activity_id),
|
||||
CEREAL_NVP(done_count)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct TaskCompleteEvent {
|
||||
uint32 task_id;
|
||||
std::string task_name;
|
||||
uint32 activity_id;
|
||||
uint32 done_count;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(task_id),
|
||||
CEREAL_NVP(task_name),
|
||||
CEREAL_NVP(activity_id),
|
||||
CEREAL_NVP(done_count)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct GroundSpawnPickupEvent {
|
||||
uint32 item_id;
|
||||
std::string item_name;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(item_id),
|
||||
CEREAL_NVP(item_name)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct SayEvent {
|
||||
std::string message;
|
||||
std::string target;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(message),
|
||||
CEREAL_NVP(target)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct ResurrectAcceptEvent {
|
||||
std::string resurrecter_name;
|
||||
std::string spell_name;
|
||||
uint32 spell_id;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(resurrecter_name),
|
||||
CEREAL_NVP(spell_name),
|
||||
CEREAL_NVP(spell_id)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct CombineEvent {
|
||||
uint32 recipe_id;
|
||||
std::string recipe_name;
|
||||
uint32 made_count;
|
||||
uint32 tradeskill_id;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(recipe_id),
|
||||
CEREAL_NVP(recipe_name),
|
||||
CEREAL_NVP(made_count),
|
||||
CEREAL_NVP(tradeskill_id)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct DroppedItemEvent {
|
||||
uint32 item_id;
|
||||
std::string item_name;
|
||||
int16 slot_id;
|
||||
uint32 charges;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(item_id),
|
||||
CEREAL_NVP(item_name),
|
||||
CEREAL_NVP(slot_id),
|
||||
CEREAL_NVP(charges)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct DeathEvent {
|
||||
uint32 killer_id;
|
||||
std::string killer_name;
|
||||
int64 damage;
|
||||
uint32 spell_id;
|
||||
std::string spell_name;
|
||||
int skill_id;
|
||||
std::string skill_name;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(killer_id),
|
||||
CEREAL_NVP(killer_name),
|
||||
CEREAL_NVP(damage),
|
||||
CEREAL_NVP(spell_id),
|
||||
CEREAL_NVP(spell_name),
|
||||
CEREAL_NVP(skill_id),
|
||||
CEREAL_NVP(skill_name)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct SplitMoneyEvent {
|
||||
uint32 copper;
|
||||
uint32 silver;
|
||||
uint32 gold;
|
||||
uint32 platinum;
|
||||
uint64 player_money_balance;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(copper),
|
||||
CEREAL_NVP(silver),
|
||||
CEREAL_NVP(gold),
|
||||
CEREAL_NVP(platinum),
|
||||
CEREAL_NVP(player_money_balance)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct TraderPurchaseEvent {
|
||||
uint32 item_id;
|
||||
std::string item_name;
|
||||
uint32 trader_id;
|
||||
std::string trader_name;
|
||||
uint32 price;
|
||||
uint32 charges;
|
||||
uint32 total_cost;
|
||||
uint64 player_money_balance;
|
||||
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(item_id),
|
||||
CEREAL_NVP(item_name),
|
||||
CEREAL_NVP(trader_id),
|
||||
CEREAL_NVP(trader_name),
|
||||
CEREAL_NVP(price),
|
||||
CEREAL_NVP(charges),
|
||||
CEREAL_NVP(total_cost),
|
||||
CEREAL_NVP(player_money_balance)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct TraderSellEvent {
|
||||
uint32 item_id;
|
||||
std::string item_name;
|
||||
uint32 buyer_id;
|
||||
std::string buyer_name;
|
||||
uint32 price;
|
||||
uint32 charges;
|
||||
uint32 total_cost;
|
||||
uint64 player_money_balance;
|
||||
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(item_id),
|
||||
CEREAL_NVP(item_name),
|
||||
CEREAL_NVP(buyer_id),
|
||||
CEREAL_NVP(buyer_name),
|
||||
CEREAL_NVP(price),
|
||||
CEREAL_NVP(charges),
|
||||
CEREAL_NVP(total_cost),
|
||||
CEREAL_NVP(player_money_balance)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct DiscoverItemEvent {
|
||||
uint32 item_id;
|
||||
std::string item_name;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(item_id),
|
||||
CEREAL_NVP(item_name)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
class HandinEntry {
|
||||
public:
|
||||
uint32 item_id;
|
||||
std::string item_name;
|
||||
uint16 charges;
|
||||
bool attuned;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(item_id),
|
||||
CEREAL_NVP(item_name),
|
||||
CEREAL_NVP(charges),
|
||||
CEREAL_NVP(attuned)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
class HandinMoney {
|
||||
public:
|
||||
uint32 copper;
|
||||
uint32 silver;
|
||||
uint32 gold;
|
||||
uint32 platinum;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(copper),
|
||||
CEREAL_NVP(silver),
|
||||
CEREAL_NVP(gold),
|
||||
CEREAL_NVP(platinum)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct HandinEvent {
|
||||
uint32 npc_id;
|
||||
std::string npc_name;
|
||||
std::vector<HandinEntry> handin_items;
|
||||
HandinMoney handin_money;
|
||||
std::vector<HandinEntry> return_items;
|
||||
HandinMoney return_money;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(npc_id),
|
||||
CEREAL_NVP(npc_name),
|
||||
CEREAL_NVP(handin_items),
|
||||
CEREAL_NVP(handin_money),
|
||||
CEREAL_NVP(return_items),
|
||||
CEREAL_NVP(return_money)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct PossibleHackEvent {
|
||||
std::string message;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(message)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct KilledNPCEvent {
|
||||
uint32 npc_id;
|
||||
std::string npc_name;
|
||||
uint32 combat_time_seconds;
|
||||
uint64 total_damage_per_second_taken;
|
||||
uint64 total_heal_per_second_taken;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(npc_id),
|
||||
CEREAL_NVP(npc_name),
|
||||
CEREAL_NVP(combat_time_seconds),
|
||||
CEREAL_NVP(total_damage_per_second_taken),
|
||||
CEREAL_NVP(total_heal_per_second_taken)
|
||||
);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#endif //EQEMU_PLAYER_EVENTS_H
|
||||
|
||||
#define RecordPlayerEventLog(event_type, event_data) do {\
|
||||
if (player_event_logs.IsEventEnabled(event_type)) {\
|
||||
worldserver.SendPacket(\
|
||||
player_event_logs.RecordEvent(\
|
||||
event_type,\
|
||||
GetPlayerEvent(),\
|
||||
event_data\
|
||||
).get()\
|
||||
);\
|
||||
}\
|
||||
} while (0)
|
||||
|
||||
#define RecordPlayerEventLogWithClient(c, event_type, event_data) do {\
|
||||
if (player_event_logs.IsEventEnabled(event_type)) {\
|
||||
worldserver.SendPacket(\
|
||||
player_event_logs.RecordEvent(\
|
||||
event_type,\
|
||||
(c)->GetPlayerEvent(),\
|
||||
event_data\
|
||||
).get()\
|
||||
);\
|
||||
}\
|
||||
} while (0)
|
||||
Reference in New Issue
Block a user