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https://github.com/EQEmu/Server.git
synced 2026-06-21 23:08:21 +00:00
Streamline worldserver authorization handlers, cleanup and refactoring
This commit is contained in:
+59
-11
@@ -25,6 +25,7 @@
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#include "../common/net/servertalk_server_connection.h"
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#include "../common/servertalk.h"
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#include "../common/packet_dump.h"
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#include "database.h"
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#include <string>
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#include <memory>
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@@ -51,10 +52,18 @@ public:
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*/
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std::shared_ptr<EQ::Net::ServertalkServerConnection> GetConnection() { return connection; }
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void SetConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> c) { connection = c; }
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unsigned int GetRuntimeID() const { return runtime_id; }
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void SetRuntimeID(unsigned int id) { runtime_id = id; }
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std::string GetLongName() const { return long_name; }
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std::string GetShortName() const { return short_name; }
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/**
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* @return
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*/
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unsigned int GetServerId() const { return server_id; }
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WorldServer * SetServerId(unsigned int id) { server_id = id; return this; }
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/**
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* @return
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*/
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std::string GetServerLongName() const { return long_name; }
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std::string GetServerShortName() const { return short_name; }
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/**
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* Gets whether the server is authorized to show up on the server list or not
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@@ -62,14 +71,16 @@ public:
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*/
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bool IsAuthorized() const { return is_server_authorized; }
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std::string GetLocalIP() const { return local_ip; }
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std::string GetRemoteIP() const { return remote_ip; }
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std::string GetRemoteIP() const { return remote_ip_address; }
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/**
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* Gets what kind of server this server is (legends, preferred, normal)
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*
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* @return
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*/
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unsigned int GetServerListID() const { return server_list_id; }
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unsigned int GetServerListID() const { return server_list_type_id; }
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WorldServer * SetServerListTypeId(unsigned int in_server_list_id);
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int GetStatus() const { return server_status; }
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unsigned int GetZonesBooted() const { return zones_booted; }
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unsigned int GetPlayersOnline() const { return players_online; }
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@@ -88,6 +99,8 @@ public:
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*/
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void Handle_LSStatus(ServerLSStatus_Struct *server_login_status);
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bool HandleNewLoginserverInfoValidation(ServerNewLSInfo_Struct *new_world_server_info_packet);
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/**
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* Informs world that there is a client incoming with the following data.
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*
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@@ -99,6 +112,40 @@ public:
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*/
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void SendClientAuth(std::string ip, std::string account, std::string key, unsigned int account_id, const std::string &loginserver_name);
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WorldServer * SetZonesBooted(unsigned int in_zones_booted);
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WorldServer * SetPlayersOnline(unsigned int in_players_online);
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WorldServer * SetServerStatus(int in_server_status);
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WorldServer * SetServerProcessType(unsigned int in_server_process_type);
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WorldServer * SetLongName(const std::string &in_long_name);
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WorldServer * SetShortName(const std::string &in_short_name);
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WorldServer * SetAccountName(const std::string &in_account_name);
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WorldServer * SetAccountPassword(const std::string &in_account_password);
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WorldServer * SetRemoteIp(const std::string &in_remote_ip);
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WorldServer * SetLocalIp(const std::string &in_local_ip);
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WorldServer * SetProtocol(const std::string &in_protocol);
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WorldServer * SetVersion(const std::string &in_version);
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WorldServer * SetServerDescription(const std::string &in_server_description);
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WorldServer * SetIsServerAuthorized(bool in_is_server_authorized);
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WorldServer * SetIsServerLoggedIn(bool in_is_server_logged_in);
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WorldServer * SetIsServerTrusted(bool in_is_server_trusted);
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bool IsServerAuthorized() const;
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bool IsServerLoggedIn() const;
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bool IsServerTrusted() const;
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const std::string &GetAccountName() const;
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const std::string &GetAccountPassword() const;
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const std::string &GetLocalIp() const;
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const std::string &GetProtocol() const;
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const std::string &GetRemoteIp() const;
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const std::string &GetServerDescription() const;
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const std::string &GetVersion() const;
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int GetServerStatus() const;
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unsigned int GetServerListTypeId() const;
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unsigned int GetServerProcessType() const;
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bool HandleNewLoginserverRegisteredOnly(Database::DbWorldRegistration &world_registration);
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bool HandleNewLoginserverInfoUnregisteredAllowed(Database::DbWorldRegistration &world_registration);
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private:
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/**
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@@ -117,21 +164,22 @@ private:
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unsigned int zones_booted;
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unsigned int players_online;
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int server_status;
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unsigned int runtime_id;
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unsigned int server_list_id;
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unsigned int server_type;
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std::string desc;
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unsigned int server_id;
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unsigned int server_list_type_id;
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unsigned int server_process_type;
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std::string server_description;
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std::string long_name;
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std::string short_name;
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std::string account_name;
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std::string account_password;
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std::string remote_ip;
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std::string remote_ip_address;
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std::string local_ip;
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std::string protocol;
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std::string version;
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bool is_server_authorized;
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bool is_server_logged_in;
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bool is_server_trusted;
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};
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#endif
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