mirror of
https://github.com/EQEmu/Server.git
synced 2026-01-05 20:53:52 +00:00
Streamline worldserver authorization handlers, cleanup and refactoring
This commit is contained in:
parent
c2917a9004
commit
d8f34651de
@ -455,15 +455,15 @@ struct ServerLSInfo_Struct {
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};
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struct ServerNewLSInfo_Struct {
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char name[201]; // name the worldserver wants
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char shortname[50]; // shortname the worldserver wants
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char remote_address[125]; // DNS address of the server
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char local_address[125]; // DNS address of the server
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char account[31]; // account name for the worldserver
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char password[31]; // password for the name
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char protocolversion[25]; // Major protocol version number
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char serverversion[64]; // minor server software version number
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uint8 servertype; // 0=world, 1=chat, 2=login, 3=MeshLogin
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char server_long_name[201]; // name the worldserver wants
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char server_short_name[50]; // shortname the worldserver wants
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char remote_ip_address[125]; // DNS address of the server
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char local_ip_address[125]; // DNS address of the server
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char account_name[31]; // account name for the worldserver
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char account_password[31]; // password for the name
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char protocol_version[25]; // Major protocol version number
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char server_version[64]; // minor server software version number
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uint8 server_process_type; // 0=world, 1=chat, 2=login, 3=MeshLogin
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};
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struct ServerLSAccountUpdate_Struct { // for updating info on login server
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@ -319,27 +319,15 @@ void Database::UpdateLoginHash(
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}
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/**
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* @param long_name
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* @param short_name
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* @param id
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* @param desc
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* @param list_id
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* @param trusted
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* @param list_desc
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* @param account
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* @param password
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* @param remote_ip
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* @param local_ip
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* @return
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*/
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bool Database::GetWorldRegistration(
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std::string long_name,
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std::string short_name,
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unsigned int &id,
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std::string &desc,
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unsigned int &list_id,
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unsigned int &trusted,
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std::string &list_desc,
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std::string &account,
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std::string &password
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Database::DbWorldRegistration Database::GetWorldRegistration(
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const std::string &short_name,
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const std::string &remote_ip,
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const std::string &local_ip
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)
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{
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auto query = fmt::format(
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@ -354,43 +342,46 @@ bool Database::GetWorldRegistration(
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" login_world_servers AS WSR\n"
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" JOIN login_server_list_types AS SLT ON WSR.login_server_list_type_id = SLT.id\n"
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"WHERE\n"
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" WSR.short_name = '{0}' LIMIT 1",
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EscapeString(short_name)
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" WSR.short_name = '{0}' AND (WSR.last_ip_address = '{1}' OR WSR.last_ip_address = '{2}') LIMIT 1",
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EscapeString(short_name),
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EscapeString(remote_ip),
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EscapeString(local_ip)
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);
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Database::DbWorldRegistration world_registration{};
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auto results = QueryDatabase(query);
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if (!results.Success() || results.RowCount() != 1) {
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return false;
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return world_registration;
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}
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auto row = results.begin();
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id = atoi(row[0]);
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desc = row[1];
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trusted = atoi(row[2]);
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list_id = atoi(row[3]);
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list_desc = row[4];
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world_registration.loaded = true;
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world_registration.server_id = std::stoi(row[0]);
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world_registration.server_description = row[1];
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world_registration.server_list_type = std::stoi(row[3]);
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world_registration.is_server_trusted = std::stoi(row[2]) > 0;
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world_registration.server_list_description = row[4];
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int db_account_id = atoi(row[5]);
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if (db_account_id > 0) {
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auto world_registration_query = fmt::format(
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"SELECT account_name, account_password FROM login_server_admins WHERE id = {0} LIMIT 1",
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db_account_id
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);
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auto world_registration_results = QueryDatabase(world_registration_query);
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if (!world_registration_results.Success() || world_registration_results.RowCount() != 1) {
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return false;
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}
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auto world_registration_row = world_registration_results.begin();
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account = world_registration_row[0];
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password = world_registration_row[1];
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int db_account_id = std::stoi(row[5]);
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if (db_account_id <= 0) {
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return world_registration;
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}
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return true;
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auto world_registration_query = fmt::format(
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"SELECT account_name, account_password FROM login_server_admins WHERE id = {0} LIMIT 1",
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db_account_id
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);
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auto world_registration_results = QueryDatabase(world_registration_query);
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if (world_registration_results.Success() && world_registration_results.RowCount() == 1) {
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auto world_registration_row = world_registration_results.begin();
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world_registration.server_admin_account_name = world_registration_row[0];
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world_registration.server_admin_account_password = world_registration_row[1];
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}
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return world_registration;
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}
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/**
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@ -95,32 +95,31 @@ public:
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unsigned int id
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);
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struct DbWorldRegistration {
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bool loaded = false;
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int32 server_id = 0;
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int8 server_list_type = 3;
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bool is_server_trusted = false;
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std::string server_description;
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std::string server_list_description;
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std::string server_admin_account_name;
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std::string server_admin_account_password;
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};
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/**
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* Retrieves the world registration from the long and short names provided
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* Needed for world login procedure
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* Returns true if the record was found, false otherwise.
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* Returns true if the record was found, false otherwise
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*
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* @param long_name
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* @param short_name
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* @param id
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* @param desc
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* @param list_id
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* @param trusted
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* @param list_desc
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* @param account
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* @param password
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* @param remote_ip
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* @param local_ip
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* @return
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*/
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bool GetWorldRegistration(
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std::string long_name,
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std::string short_name,
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unsigned int &id,
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std::string &desc,
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unsigned int &list_id,
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unsigned int &trusted,
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std::string &list_desc,
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std::string &account,
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std::string &password
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Database::DbWorldRegistration GetWorldRegistration(
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const std::string& short_name,
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const std::string& remote_ip,
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const std::string& local_ip
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);
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void UpdateLSAccountData(unsigned int id, std::string ip_address);
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@ -1,3 +1,4 @@
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DROP TABLE IF EXISTS `login_accounts`;
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CREATE TABLE `login_accounts` (
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`id` int(11) unsigned NOT NULL,
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`account_name` varchar(50) NOT NULL,
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@ -8,10 +9,11 @@ CREATE TABLE `login_accounts` (
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`last_login_date` datetime NOT NULL,
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`created_at` datetime DEFAULT NULL,
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`updated_at` datetime DEFAULT current_timestamp(),
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PRIMARY KEY (`id`,`account_name`),
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PRIMARY KEY (`id`),
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UNIQUE KEY `source_loginserver_account_name` (`source_loginserver`,`account_name`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1;
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DROP TABLE IF EXISTS `login_server_admins`;
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CREATE TABLE `login_server_admins` (
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`id` int(10) unsigned NOT NULL AUTO_INCREMENT,
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`account_name` varchar(30) NOT NULL,
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@ -21,9 +23,10 @@ CREATE TABLE `login_server_admins` (
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`email` varchar(100) NOT NULL,
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`registration_date` datetime NOT NULL,
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`registration_ip_address` varchar(15) NOT NULL,
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PRIMARY KEY (`id`,`account_name`)
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=latin1;
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DROP TABLE IF EXISTS `login_server_list_types`;
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CREATE TABLE `login_server_list_types` (
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`id` int(10) unsigned NOT NULL,
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`description` varchar(60) NOT NULL,
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@ -34,6 +37,7 @@ INSERT INTO `login_server_list_types` (`id`, `description`) VALUES ('1', 'Legend
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('2', 'Preferred'),
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('3', 'Standard');
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DROP TABLE IF EXISTS `login_world_servers`;
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CREATE TABLE `login_world_servers` (
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`id` int(10) unsigned NOT NULL AUTO_INCREMENT,
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`long_name` varchar(100) NOT NULL,
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@ -44,10 +48,11 @@ CREATE TABLE `login_world_servers` (
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`last_ip_address` varchar(15) DEFAULT NULL,
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`login_server_admin_id` int(11) NOT NULL,
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`is_server_trusted` int(11) NOT NULL,
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`note` varchar(300) DEFAULT NULL,
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PRIMARY KEY (`id`,`long_name`)
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`note` varchar(255) DEFAULT NULL,
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=latin1;
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DROP TABLE IF EXISTS `login_api_tokens`;
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CREATE TABLE `login_api_tokens` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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`token` varchar(200) DEFAULT NULL,
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@ -45,8 +45,8 @@ namespace LoginserverWebserver {
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auto iter = server.server_manager->getWorldServers().begin();
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while (iter != server.server_manager->getWorldServers().end()) {
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Json::Value row;
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row["server_long_name"] = (*iter)->GetLongName();
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row["server_short_name"] = (*iter)->GetLongName();
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row["server_long_name"] = (*iter)->GetServerLongName();
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row["server_short_name"] = (*iter)->GetServerLongName();
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row["server_list_id"] = (*iter)->GetServerListID();
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row["server_status"] = (*iter)->GetStatus();
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row["zones_booted"] = (*iter)->GetZonesBooted();
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@ -80,7 +80,7 @@ ServerManager::ServerManager()
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LogF(Logs::General,
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Logs::World_Server,
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"World server {0} has been disconnected, removing.",
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(*iter)->GetLongName().c_str());
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(*iter)->GetServerLongName().c_str());
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world_servers.erase(iter);
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return;
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}
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@ -125,24 +125,30 @@ EQApplicationPacket *ServerManager::CreateServerListPacket(Client *client, uint3
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in.s_addr = client->GetConnection()->GetRemoteIP();
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std::string client_ip = inet_ntoa(in);
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LogDebug("ServerManager::CreateServerListPacket via client address [{0}]", client_ip);
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auto iter = world_servers.begin();
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while (iter != world_servers.end()) {
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if ((*iter)->IsAuthorized() == false) {
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if (!(*iter)->IsAuthorized()) {
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LogDebug(
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"ServerManager::CreateServerListPacket | Server [{0}] via IP [{1}] is not authorized to be listed",
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(*iter)->GetServerLongName(),
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(*iter)->GetConnection()->Handle()->RemoteIP()
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);
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++iter;
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continue;
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}
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std::string world_ip = (*iter)->GetConnection()->Handle()->RemoteIP();
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if (world_ip.compare(client_ip) == 0) {
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packet_size += (*iter)->GetLongName().size() + (*iter)->GetLocalIP().size() + 24;
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if (world_ip == client_ip) {
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packet_size += (*iter)->GetServerLongName().size() + (*iter)->GetLocalIP().size() + 24;
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}
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else if (IpUtil::IsIpInPrivateRfc1918(client_ip)) {
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LogInfo("Client is requesting server list from a local address [{0}]", client_ip);
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packet_size += (*iter)->GetLongName().size() + (*iter)->GetLocalIP().size() + 24;
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packet_size += (*iter)->GetServerLongName().size() + (*iter)->GetLocalIP().size() + 24;
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}
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else {
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packet_size += (*iter)->GetLongName().size() + (*iter)->GetRemoteIP().size() + 24;
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packet_size += (*iter)->GetServerLongName().size() + (*iter)->GetRemoteIP().size() + 24;
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}
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server_count++;
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@ -203,11 +209,11 @@ EQApplicationPacket *ServerManager::CreateServerListPacket(Client *client, uint3
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data_pointer += 4;
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*(unsigned int *) data_pointer = (*iter)->GetRuntimeID();
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*(unsigned int *) data_pointer = (*iter)->GetServerId();
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data_pointer += 4;
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memcpy(data_pointer, (*iter)->GetLongName().c_str(), (*iter)->GetLongName().size());
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data_pointer += ((*iter)->GetLongName().size() + 1);
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memcpy(data_pointer, (*iter)->GetServerLongName().c_str(), (*iter)->GetServerLongName().size());
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data_pointer += ((*iter)->GetServerLongName().size() + 1);
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memcpy(data_pointer, "EN", 2);
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data_pointer += 3;
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@ -252,7 +258,7 @@ void ServerManager::SendUserToWorldRequest(
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auto iter = world_servers.begin();
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bool found = false;
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while (iter != world_servers.end()) {
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if ((*iter)->GetRuntimeID() == server_id) {
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if ((*iter)->GetServerId() == server_id) {
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EQ::Net::DynamicPacket outapp;
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outapp.Resize(sizeof(UsertoWorldRequest_Struct));
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@ -294,8 +300,8 @@ bool ServerManager::ServerExists(
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continue;
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}
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if ((*iter)->GetLongName().compare(server_long_name) == 0 &&
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(*iter)->GetShortName().compare(server_short_name) == 0) {
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if ((*iter)->GetServerLongName().compare(server_long_name) == 0 &&
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(*iter)->GetServerShortName().compare(server_short_name) == 0) {
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return true;
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}
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@ -322,8 +328,8 @@ void ServerManager::DestroyServerByName(
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continue;
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}
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if ((*iter)->GetLongName().compare(server_long_name) == 0 &&
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(*iter)->GetShortName().compare(server_short_name) == 0) {
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if ((*iter)->GetServerLongName().compare(server_long_name) == 0 &&
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(*iter)->GetServerShortName().compare(server_short_name) == 0) {
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(*iter)->GetConnection()->Handle()->Disconnect();
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iter = world_servers.erase(iter);
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continue;
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@ -32,16 +32,16 @@ extern LoginServer server;
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*/
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WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> worldserver_connection)
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{
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connection = worldserver_connection;
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zones_booted = 0;
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players_online = 0;
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server_status = 0;
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runtime_id = 0;
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server_list_id = 0;
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server_type = 0;
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connection = worldserver_connection;
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zones_booted = 0;
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players_online = 0;
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server_status = 0;
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server_id = 0;
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server_list_type_id = 0;
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server_process_type = 0;
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is_server_authorized = false;
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is_server_trusted = false;
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is_server_logged_in = false;
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is_server_trusted = false;
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is_server_logged_in = false;
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worldserver_connection->OnMessage(
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ServerOP_NewLSInfo,
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@ -78,14 +78,14 @@ WorldServer::~WorldServer() = default;
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void WorldServer::Reset()
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{
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runtime_id;
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zones_booted = 0;
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players_online = 0;
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server_status = 0;
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server_list_id = 0;
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server_type = 0;
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server_id;
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zones_booted = 0;
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players_online = 0;
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server_status = 0;
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server_list_type_id = 0;
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server_process_type = 0;
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is_server_authorized = false;
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is_server_logged_in = false;
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is_server_logged_in = false;
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}
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/**
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@ -129,15 +129,15 @@ void WorldServer::ProcessNewLSInfo(uint16_t opcode, const EQ::Net::Packet &packe
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" - protocolversion [{6}]\n"
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" - server_version [{7}]\n"
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" - server_type [{8}]",
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info->name,
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info->shortname,
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info->remote_address,
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info->local_address,
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info->account,
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info->password,
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info->protocolversion,
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info->serverversion,
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info->servertype
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info->server_long_name,
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info->server_short_name,
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info->remote_ip_address,
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info->local_ip_address,
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info->account_name,
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info->account_password,
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info->protocol_version,
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info->server_version,
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info->server_process_type
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);
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Handle_NewLSInfo(info);
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@ -173,7 +173,7 @@ void WorldServer::ProcessLSStatus(uint16_t opcode, const EQ::Net::Packet &packet
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LogDebug(
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"World Server Status Update Received | Server [{0}] Status [{1}] Players [{2}] Zones [{3}]",
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this->GetLongName(),
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this->GetServerLongName(),
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ls_status->status,
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ls_status->num_players,
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ls_status->num_zones
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@ -213,7 +213,7 @@ void WorldServer::ProcessUserToWorldResponseLegacy(uint16_t opcode, const EQ::Ne
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//Because this is a part of the client login procedure it makes tracking client errors
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//While keeping world server spam with multiple servers connected almost impossible.
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if (server.options.IsTraceOn()) {
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Log(Logs::General, Logs::Netcode, "User-To-World Response received.");
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Log(Logs::General, Logs::Netcode, "User-To-World Response received");
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}
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auto *user_to_world_response = (UsertoWorldResponseLegacy_Struct *) packet.Data();
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@ -314,7 +314,7 @@ void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Pac
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Log(Logs::General,
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Logs::Error,
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"Received application packet from server that had opcode ServerOP_UsertoWorldResp, "
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"but was too small. Discarded to avoid buffer overrun.");
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"but was too small. Discarded to avoid buffer overrun");
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return;
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}
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@ -322,7 +322,7 @@ void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Pac
|
||||
//Because this is a part of the client login procedure it makes tracking client errors
|
||||
//While keeping world server spam with multiple servers connected almost impossible.
|
||||
if (server.options.IsTraceOn()) {
|
||||
Log(Logs::General, Logs::Netcode, "User-To-World Response received.");
|
||||
Log(Logs::General, Logs::Netcode, "User-To-World Response received");
|
||||
}
|
||||
|
||||
auto user_to_world_response = (UsertoWorldResponse_Struct *) packet.Data();
|
||||
@ -333,8 +333,8 @@ void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Pac
|
||||
);
|
||||
if (client) {
|
||||
LogDebug("Found client with user id of {0} and account name of {1}",
|
||||
user_to_world_response->lsaccountid,
|
||||
client->GetAccountName().c_str()
|
||||
user_to_world_response->lsaccountid,
|
||||
client->GetAccountName().c_str()
|
||||
);
|
||||
|
||||
auto *outapp = new EQApplicationPacket(
|
||||
@ -403,7 +403,7 @@ void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Pac
|
||||
}
|
||||
else {
|
||||
LogError("Received User-To-World Response for {0} but could not find the client referenced!.",
|
||||
user_to_world_response->lsaccountid);
|
||||
user_to_world_response->lsaccountid);
|
||||
}
|
||||
}
|
||||
|
||||
@ -457,104 +457,33 @@ void WorldServer::ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet
|
||||
}
|
||||
|
||||
/**
|
||||
* When a worldserver first messages the loginserver telling them who they are
|
||||
*
|
||||
* @param new_world_server_info_packet
|
||||
*/
|
||||
void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info_packet)
|
||||
{
|
||||
if (is_server_logged_in) {
|
||||
LogError("WorldServer::Handle_NewLSInfo called but the login server was already marked as logged in, aborting.");
|
||||
LogError("WorldServer::Handle_NewLSInfo called but the login server was already marked as logged in, aborting");
|
||||
return;
|
||||
}
|
||||
|
||||
if (strlen(new_world_server_info_packet->account) <= 30) {
|
||||
account_name = new_world_server_info_packet->account;
|
||||
}
|
||||
else {
|
||||
LogError("Handle_NewLSInfo error, account name was too long.");
|
||||
if (!this->HandleNewLoginserverInfoValidation(new_world_server_info_packet)) {
|
||||
LogError("WorldServer::Handle_NewLSInfo failed validation rules");
|
||||
return;
|
||||
}
|
||||
|
||||
if (strlen(new_world_server_info_packet->password) <= 30) {
|
||||
account_password = new_world_server_info_packet->password;
|
||||
}
|
||||
else {
|
||||
LogError("Handle_NewLSInfo error, account password was too long.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (strlen(new_world_server_info_packet->name) <= 200) {
|
||||
long_name = new_world_server_info_packet->name;
|
||||
}
|
||||
else {
|
||||
LogError("Handle_NewLSInfo error, long name was too long.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (strlen(new_world_server_info_packet->shortname) <= 50) {
|
||||
short_name = new_world_server_info_packet->shortname;
|
||||
}
|
||||
else {
|
||||
LogError("Handle_NewLSInfo error, short name was too long.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (strlen(new_world_server_info_packet->local_address) <= 125) {
|
||||
if (strlen(new_world_server_info_packet->local_address) == 0) {
|
||||
LogError("Handle_NewLSInfo error, local address was null, defaulting to localhost");
|
||||
local_ip = "127.0.0.1";
|
||||
}
|
||||
else {
|
||||
local_ip = new_world_server_info_packet->local_address;
|
||||
}
|
||||
}
|
||||
else {
|
||||
LogError("Handle_NewLSInfo error, local address was too long.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (strlen(new_world_server_info_packet->remote_address) <= 125) {
|
||||
if (strlen(new_world_server_info_packet->remote_address) == 0) {
|
||||
remote_ip = GetConnection()->Handle()->RemoteIP();
|
||||
LogError(
|
||||
"Remote address was null, defaulting to stream address %s.",
|
||||
remote_ip.c_str()
|
||||
);
|
||||
}
|
||||
else {
|
||||
remote_ip = new_world_server_info_packet->remote_address;
|
||||
}
|
||||
}
|
||||
else {
|
||||
remote_ip = GetConnection()->Handle()->RemoteIP();
|
||||
|
||||
Log(
|
||||
Logs::General,
|
||||
Logs::Error,
|
||||
"Handle_NewLSInfo error, remote address was too long, defaulting to stream address %s.",
|
||||
remote_ip.c_str()
|
||||
);
|
||||
}
|
||||
|
||||
if (strlen(new_world_server_info_packet->serverversion) <= 64) {
|
||||
version = new_world_server_info_packet->serverversion;
|
||||
}
|
||||
else {
|
||||
LogError("Handle_NewLSInfo error, server version was too long.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (strlen(new_world_server_info_packet->protocolversion) <= 25) {
|
||||
protocol = new_world_server_info_packet->protocolversion;
|
||||
}
|
||||
else {
|
||||
LogError("Handle_NewLSInfo error, protocol version was too long.");
|
||||
return;
|
||||
}
|
||||
|
||||
server_type = new_world_server_info_packet->servertype;
|
||||
is_server_logged_in = true;
|
||||
this
|
||||
->SetAccountPassword(new_world_server_info_packet->account_password)
|
||||
->SetLongName(new_world_server_info_packet->server_long_name)
|
||||
->SetShortName(new_world_server_info_packet->server_short_name)
|
||||
->SetLocalIp(new_world_server_info_packet->local_ip_address)
|
||||
->SetRemoteIp(new_world_server_info_packet->remote_ip_address)
|
||||
->SetVersion(new_world_server_info_packet->server_version)
|
||||
->SetProtocol(new_world_server_info_packet->protocol_version)
|
||||
->SetServerProcessType(new_world_server_info_packet->server_process_type)
|
||||
->SetIsServerLoggedIn(true)
|
||||
->SetAccountName(new_world_server_info_packet->account_name);
|
||||
|
||||
if (server.options.IsRejectingDuplicateServers()) {
|
||||
if (server.server_manager->ServerExists(long_name, short_name, this)) {
|
||||
@ -569,171 +498,27 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
|
||||
}
|
||||
}
|
||||
|
||||
if (!server.options.IsUnregisteredAllowed()) {
|
||||
if (account_name.size() > 0 && account_password.size() > 0) {
|
||||
unsigned int s_id = 0;
|
||||
unsigned int s_list_type = 0;
|
||||
unsigned int s_trusted = 0;
|
||||
std::string s_desc;
|
||||
std::string s_list_desc;
|
||||
std::string s_acct_name;
|
||||
std::string s_acct_pass;
|
||||
if (server.db->GetWorldRegistration(
|
||||
long_name,
|
||||
short_name,
|
||||
s_id,
|
||||
s_desc,
|
||||
s_list_type,
|
||||
s_trusted,
|
||||
s_list_desc,
|
||||
s_acct_name,
|
||||
s_acct_pass
|
||||
)) {
|
||||
if (s_acct_name.size() == 0 || s_acct_pass.size() == 0) {
|
||||
Log(Logs::General,
|
||||
Logs::World_Server,
|
||||
"Server %s(%s) successfully logged into account that had no user/password requirement.",
|
||||
long_name.c_str(),
|
||||
short_name.c_str());
|
||||
is_server_authorized = true;
|
||||
SetRuntimeID(s_id);
|
||||
server_list_id = s_list_type;
|
||||
desc = s_desc;
|
||||
}
|
||||
else if (s_acct_name.compare(account_name) == 0 && s_acct_pass.compare(account_password) == 0) {
|
||||
Log(Logs::General, Logs::World_Server, "Server %s(%s) successfully logged in.",
|
||||
long_name.c_str(), short_name.c_str());
|
||||
is_server_authorized = true;
|
||||
SetRuntimeID(s_id);
|
||||
server_list_id = s_list_type;
|
||||
desc = s_desc;
|
||||
if (s_trusted) {
|
||||
Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate sent to world");
|
||||
is_server_trusted = true;
|
||||
Database::DbWorldRegistration
|
||||
world_registration = server.db->GetWorldRegistration(short_name, remote_ip_address, local_ip);
|
||||
|
||||
EQ::Net::DynamicPacket outapp;
|
||||
connection->Send(ServerOP_LSAccountUpdate, outapp);
|
||||
}
|
||||
}
|
||||
else {
|
||||
Log(Logs::General,
|
||||
Logs::World_Server,
|
||||
"Server %s(%s) attempted to log in but account and password did not match the entry in the database, and only"
|
||||
" registered servers are allowed.",
|
||||
long_name.c_str(),
|
||||
short_name.c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
Log(Logs::General,
|
||||
Logs::World_Server,
|
||||
"Server %s(%s) attempted to log in but database couldn't find an entry and only registered servers are allowed.",
|
||||
long_name.c_str(),
|
||||
short_name.c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
Log(Logs::General,
|
||||
Logs::World_Server,
|
||||
"Server %s(%s) did not attempt to log in but only registered servers are allowed.",
|
||||
long_name.c_str(),
|
||||
short_name.c_str());
|
||||
if (!server.options.IsUnregisteredAllowed()) {
|
||||
if (!this->HandleNewLoginserverRegisteredOnly(world_registration)){
|
||||
LogError("WorldServer::HandleNewLoginserverRegisteredOnly checks failed");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
unsigned int server_id = 0;
|
||||
unsigned int server_list_type = 0;
|
||||
unsigned int is_server_trusted = 0;
|
||||
std::string server_description;
|
||||
std::string server_list_description;
|
||||
std::string server_account_name;
|
||||
std::string server_account_password;
|
||||
|
||||
if (server.db->GetWorldRegistration(
|
||||
long_name,
|
||||
short_name,
|
||||
server_id,
|
||||
server_description,
|
||||
server_list_type,
|
||||
is_server_trusted,
|
||||
server_list_description,
|
||||
server_account_name,
|
||||
server_account_password
|
||||
)) {
|
||||
|
||||
if (account_name.size() > 0 && account_password.size() > 0) {
|
||||
if (server_account_name.compare(account_name) == 0 &&
|
||||
server_account_password.compare(account_password) == 0) {
|
||||
Log(Logs::General, Logs::World_Server, "Server %s(%s) successfully logged in.",
|
||||
long_name.c_str(), short_name.c_str());
|
||||
is_server_authorized = true;
|
||||
SetRuntimeID(server_id);
|
||||
server_list_id = server_list_type;
|
||||
desc = server_description;
|
||||
|
||||
if (is_server_trusted) {
|
||||
Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate sent to world");
|
||||
is_server_trusted = true;
|
||||
EQ::Net::DynamicPacket outapp;
|
||||
connection->Send(ServerOP_LSAccountUpdate, outapp);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* this is the first of two cases where we should deny access even if unregistered is allowed
|
||||
*/
|
||||
else {
|
||||
Log(Logs::General,
|
||||
Logs::World_Server,
|
||||
"Server %s(%s) attempted to log in but account and password did not match the entry in the database.",
|
||||
long_name.c_str(),
|
||||
short_name.c_str());
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
/**
|
||||
* this is the second of two cases where we should deny access even if unregistered is allowed
|
||||
*/
|
||||
if (server_account_name.size() > 0 || server_account_password.size() > 0) {
|
||||
LogInfo(
|
||||
"Server [{0}] [{1}] did not login but this server required a password to login",
|
||||
long_name,
|
||||
short_name
|
||||
);
|
||||
}
|
||||
else {
|
||||
LogInfo(
|
||||
"Server [{0}] [{1}] did not login but unregistered servers are allowed",
|
||||
long_name,
|
||||
short_name
|
||||
);
|
||||
|
||||
is_server_authorized = true;
|
||||
SetRuntimeID(server_id);
|
||||
server_list_id = 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
LogInfo(
|
||||
"Server [{0}] ({1}) is not registered but unregistered servers are allowed",
|
||||
long_name,
|
||||
short_name
|
||||
);
|
||||
|
||||
if (server.db->CreateWorldRegistration(long_name, short_name, server_id)) {
|
||||
is_server_authorized = true;
|
||||
SetRuntimeID(server_id);
|
||||
server_list_id = 3;
|
||||
}
|
||||
if (!this->HandleNewLoginserverInfoUnregisteredAllowed(world_registration)){
|
||||
LogError("WorldServer::HandleNewLoginserverInfoUnregisteredAllowed checks failed");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
server.db->UpdateWorldRegistration(GetRuntimeID(), long_name, GetConnection()->Handle()->RemoteIP());
|
||||
server.db->UpdateWorldRegistration(
|
||||
GetServerId(),
|
||||
GetServerLongName(),
|
||||
GetConnection()->Handle()->RemoteIP()
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -769,15 +554,15 @@ void WorldServer::SendClientAuth(
|
||||
strncpy(client_auth.account_name, account.c_str(), 30);
|
||||
strncpy(client_auth.key, key.c_str(), 30);
|
||||
|
||||
client_auth.lsadmin = 0;
|
||||
client_auth.lsadmin = 0;
|
||||
client_auth.is_world_admin = 0;
|
||||
client_auth.ip = inet_addr(ip.c_str());
|
||||
client_auth.ip = inet_addr(ip.c_str());
|
||||
strncpy(client_auth.loginserver_name, &loginserver_name[0], 64);
|
||||
|
||||
const std::string &client_address(ip);
|
||||
std::string world_address(connection->Handle()->RemoteIP());
|
||||
|
||||
if (client_address.compare(world_address) == 0) {
|
||||
if (client_address == world_address) {
|
||||
client_auth.is_client_from_local_network = 1;
|
||||
}
|
||||
else if (IpUtil::IsIpInPrivateRfc1918(client_address)) {
|
||||
@ -817,3 +602,543 @@ void WorldServer::SendClientAuth(
|
||||
DumpPacket(ServerOP_LSClientAuth, outapp);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param new_world_server_info_packet
|
||||
* @return
|
||||
*/
|
||||
bool WorldServer::HandleNewLoginserverInfoValidation(
|
||||
ServerNewLSInfo_Struct *new_world_server_info_packet
|
||||
)
|
||||
{
|
||||
const int max_account_name_length = 30;
|
||||
const int max_account_password_length = 30;
|
||||
const int max_server_long_name_length = 200;
|
||||
const int max_server_short_name_length = 50;
|
||||
const int max_server_local_address_length = 125;
|
||||
const int max_server_remote_address_length = 125;
|
||||
const int max_server_version_length = 64;
|
||||
const int max_server_protocol_version = 25;
|
||||
|
||||
if (strlen(new_world_server_info_packet->account_name) >= max_account_name_length) {
|
||||
LogError("Handle_NewLSInfo error [account_name] was too long | max [{0}]", max_account_name_length);
|
||||
return false;
|
||||
}
|
||||
else if (strlen(new_world_server_info_packet->account_password) >= max_account_password_length) {
|
||||
LogError("Handle_NewLSInfo error [account_password] was too long | max [{0}]", max_account_password_length);
|
||||
return false;
|
||||
}
|
||||
else if (strlen(new_world_server_info_packet->server_long_name) >= max_server_long_name_length) {
|
||||
LogError("Handle_NewLSInfo error [server_long_name] was too long | max [{0}]", max_server_long_name_length);
|
||||
return false;
|
||||
}
|
||||
else if (strlen(new_world_server_info_packet->server_short_name) >= max_server_short_name_length) {
|
||||
LogError("Handle_NewLSInfo error [server_short_name] was too long | max [{0}]", max_server_short_name_length);
|
||||
return false;
|
||||
}
|
||||
else if (strlen(new_world_server_info_packet->server_version) >= max_server_short_name_length) {
|
||||
LogError("Handle_NewLSInfo error [server_version] was too long | max [{0}]", max_server_version_length);
|
||||
return false;
|
||||
}
|
||||
else if (strlen(new_world_server_info_packet->protocol_version) >= max_server_protocol_version) {
|
||||
LogError("Handle_NewLSInfo error [protocol_version] was too long | max [{0}]", max_server_protocol_version);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (strlen(new_world_server_info_packet->local_ip_address) <= max_server_local_address_length) {
|
||||
if (strlen(new_world_server_info_packet->local_ip_address) == 0) {
|
||||
LogError("Handle_NewLSInfo error, local address was null, defaulting to localhost");
|
||||
this->SetLocalIp("127.0.0.1");
|
||||
}
|
||||
else {
|
||||
this->SetLocalIp(new_world_server_info_packet->local_ip_address);
|
||||
}
|
||||
}
|
||||
else {
|
||||
LogError("Handle_NewLSInfo error, local address was too long | max [{0}]", max_server_local_address_length);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (strlen(new_world_server_info_packet->remote_ip_address) <= max_server_remote_address_length) {
|
||||
if (strlen(new_world_server_info_packet->remote_ip_address) == 0) {
|
||||
this->SetRemoteIp(GetConnection()->Handle()->RemoteIP());
|
||||
|
||||
LogError(
|
||||
"Remote address was null, defaulting to stream address {0}",
|
||||
remote_ip_address
|
||||
);
|
||||
}
|
||||
else {
|
||||
this->SetRemoteIp(new_world_server_info_packet->remote_ip_address);
|
||||
}
|
||||
}
|
||||
else {
|
||||
this->SetRemoteIp(GetConnection()->Handle()->RemoteIP());
|
||||
|
||||
LogError(
|
||||
"Handle_NewLSInfo error, remote address was too long, defaulting to stream address [{0}]",
|
||||
remote_ip_address
|
||||
);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param world_registration
|
||||
* @return
|
||||
*/
|
||||
bool WorldServer::HandleNewLoginserverRegisteredOnly(
|
||||
Database::DbWorldRegistration &world_registration
|
||||
) {
|
||||
if (!this->GetAccountName().empty() && !this->GetAccountPassword().empty()) {
|
||||
if (world_registration.loaded) {
|
||||
bool does_world_server_not_require_authentication = (
|
||||
world_registration.server_admin_account_name.empty() ||
|
||||
world_registration.server_admin_account_password.empty()
|
||||
);
|
||||
|
||||
bool does_world_server_pass_authentication_check = (
|
||||
world_registration.server_admin_account_name == this->GetAccountName() &&
|
||||
world_registration.server_admin_account_password == this->GetAccountPassword()
|
||||
);
|
||||
|
||||
this
|
||||
->SetServerDescription(world_registration.server_description)
|
||||
->SetServerId(world_registration.server_id)
|
||||
->SetIsServerTrusted(world_registration.is_server_trusted)
|
||||
->SetServerListTypeId(world_registration.server_list_type);
|
||||
|
||||
if (does_world_server_not_require_authentication) {
|
||||
|
||||
this->SetIsServerAuthorized(true);
|
||||
|
||||
LogInfo(
|
||||
"Server long_name {0} short_name [{1}] successfully logged into account that had no user/password requirement",
|
||||
this->GetServerLongName(),
|
||||
this->GetServerShortName()
|
||||
);
|
||||
}
|
||||
else if (does_world_server_pass_authentication_check) {
|
||||
|
||||
this->SetIsServerAuthorized(true);
|
||||
|
||||
LogInfo(
|
||||
"Server long_name {0} short_name [{1}] successfully logged in",
|
||||
this->GetServerLongName(),
|
||||
this->GetServerShortName()
|
||||
);
|
||||
|
||||
if (IsServerTrusted()) {
|
||||
LogDebug("WorldServer::HandleNewLoginserverRegisteredOnly | ServerOP_LSAccountUpdate sent to world");
|
||||
EQ::Net::DynamicPacket outapp;
|
||||
connection->Send(ServerOP_LSAccountUpdate, outapp);
|
||||
}
|
||||
}
|
||||
else {
|
||||
LogInfo(
|
||||
"Server long_name {0} short_name [{1}] attempted to log in but account and password did not "
|
||||
"match the entry in the database, and only registered servers are allowed",
|
||||
this->GetServerLongName(),
|
||||
this->GetServerShortName()
|
||||
);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else {
|
||||
LogInfo(
|
||||
"Server long_name {0} short_name [{1}] attempted to log in but database couldn't find an entry and only registered servers are allowed",
|
||||
this->GetServerLongName(),
|
||||
this->GetServerShortName()
|
||||
);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else {
|
||||
LogInfo(
|
||||
"Server long_name {0} short_name [{1}] did not attempt to log in but only registered servers are allowed",
|
||||
this->GetServerLongName(),
|
||||
this->GetServerShortName()
|
||||
);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param world_registration
|
||||
* @return
|
||||
*/
|
||||
bool WorldServer::HandleNewLoginserverInfoUnregisteredAllowed(
|
||||
Database::DbWorldRegistration &world_registration
|
||||
) {
|
||||
if (world_registration.loaded) {
|
||||
|
||||
this
|
||||
->SetServerDescription(world_registration.server_description)
|
||||
->SetServerId(world_registration.server_id)
|
||||
->SetIsServerTrusted(world_registration.is_server_trusted)
|
||||
->SetServerListTypeId(world_registration.server_list_type);
|
||||
|
||||
bool does_world_server_pass_authentication_check = (
|
||||
world_registration.server_admin_account_name == this->GetAccountName() &&
|
||||
world_registration.server_admin_account_password == this->GetAccountPassword()
|
||||
);
|
||||
|
||||
bool does_world_server_have_non_empty_credentials = (
|
||||
!this->GetAccountName().empty() &&
|
||||
!this->GetAccountPassword().empty()
|
||||
);
|
||||
|
||||
if (does_world_server_have_non_empty_credentials) {
|
||||
if (does_world_server_pass_authentication_check) {
|
||||
|
||||
this->SetIsServerAuthorized(true);
|
||||
|
||||
LogInfo(
|
||||
"Server long_name {0} short_name [{1}] successfully logged in",
|
||||
this->GetServerLongName(),
|
||||
this->GetServerShortName()
|
||||
);
|
||||
|
||||
if (IsServerTrusted()) {
|
||||
LogDebug("WorldServer::HandleNewLoginserverRegisteredOnly | ServerOP_LSAccountUpdate sent to world");
|
||||
EQ::Net::DynamicPacket outapp;
|
||||
connection->Send(ServerOP_LSAccountUpdate, outapp);
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
/**
|
||||
* this is the first of two cases where we should deny access even if unregistered is allowed
|
||||
*/
|
||||
LogInfo(
|
||||
"Server long_name {0} short_name [{1}] attempted to log in but account and password did not match the entry in the database.",
|
||||
this->GetServerLongName(),
|
||||
this->GetServerShortName()
|
||||
);
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
/**
|
||||
* this is the second of two cases where we should deny access even if unregistered is allowed
|
||||
*/
|
||||
if (!this->GetAccountName().empty() || !this->GetAccountPassword().empty()) {
|
||||
LogInfo(
|
||||
"Server [{0}] [{1}] did not login but this server required a password to login",
|
||||
this->GetServerLongName(),
|
||||
this->GetServerShortName()
|
||||
);
|
||||
}
|
||||
else {
|
||||
this->SetIsServerAuthorized(true);
|
||||
LogInfo(
|
||||
"Server [{0}] [{1}] did not login but unregistered servers are allowed",
|
||||
this->GetServerLongName(),
|
||||
this->GetServerShortName()
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
LogInfo(
|
||||
"Server [{0}] ({1}) is not registered but unregistered servers are allowed",
|
||||
this->GetServerLongName(),
|
||||
this->GetServerShortName()
|
||||
);
|
||||
|
||||
if (world_registration.loaded) {
|
||||
this->SetIsServerAuthorized(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Auto create a registration
|
||||
*/
|
||||
if (!server.db->CreateWorldRegistration(long_name, short_name, server_id)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param in_server_list_id
|
||||
* @return
|
||||
*/
|
||||
WorldServer * WorldServer::SetServerListTypeId(unsigned int in_server_list_id)
|
||||
{
|
||||
server_list_type_id = in_server_list_id;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
const std::string &WorldServer::GetServerDescription() const
|
||||
{
|
||||
return server_description;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param in_server_description
|
||||
*/
|
||||
WorldServer * WorldServer::SetServerDescription(const std::string &in_server_description)
|
||||
{
|
||||
WorldServer::server_description = in_server_description;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
bool WorldServer::IsServerAuthorized() const
|
||||
{
|
||||
return is_server_authorized;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param in_is_server_authorized
|
||||
*/
|
||||
WorldServer * WorldServer::SetIsServerAuthorized(bool in_is_server_authorized)
|
||||
{
|
||||
WorldServer::is_server_authorized = in_is_server_authorized;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
bool WorldServer::IsServerLoggedIn() const
|
||||
{
|
||||
return is_server_logged_in;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param in_is_server_logged_in
|
||||
*/
|
||||
WorldServer * WorldServer::SetIsServerLoggedIn(bool in_is_server_logged_in)
|
||||
{
|
||||
WorldServer::is_server_logged_in = in_is_server_logged_in;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
bool WorldServer::IsServerTrusted() const
|
||||
{
|
||||
return is_server_trusted;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param in_is_server_trusted
|
||||
*/
|
||||
WorldServer * WorldServer::SetIsServerTrusted(bool in_is_server_trusted)
|
||||
{
|
||||
WorldServer::is_server_trusted = in_is_server_trusted;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param in_zones_booted
|
||||
*/
|
||||
WorldServer * WorldServer::SetZonesBooted(unsigned int in_zones_booted)
|
||||
{
|
||||
WorldServer::zones_booted = in_zones_booted;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param in_players_online
|
||||
*/
|
||||
WorldServer * WorldServer::SetPlayersOnline(unsigned int in_players_online)
|
||||
{
|
||||
WorldServer::players_online = in_players_online;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param in_server_status
|
||||
*/
|
||||
WorldServer * WorldServer::SetServerStatus(int in_server_status)
|
||||
{
|
||||
WorldServer::server_status = in_server_status;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param in_server_process_type
|
||||
*/
|
||||
WorldServer * WorldServer::SetServerProcessType(unsigned int in_server_process_type)
|
||||
{
|
||||
WorldServer::server_process_type = in_server_process_type;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param in_long_name
|
||||
*/
|
||||
WorldServer * WorldServer::SetLongName(const std::string &in_long_name)
|
||||
{
|
||||
WorldServer::long_name = in_long_name;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param in_short_name
|
||||
*/
|
||||
WorldServer * WorldServer::SetShortName(const std::string &in_short_name)
|
||||
{
|
||||
WorldServer::short_name = in_short_name;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param in_account_name
|
||||
*/
|
||||
WorldServer * WorldServer::SetAccountName(const std::string &in_account_name)
|
||||
{
|
||||
WorldServer::account_name = in_account_name;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param in_account_password
|
||||
*/
|
||||
WorldServer * WorldServer::SetAccountPassword(const std::string &in_account_password)
|
||||
{
|
||||
WorldServer::account_password = in_account_password;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param in_remote_ip
|
||||
*/
|
||||
WorldServer * WorldServer::SetRemoteIp(const std::string &in_remote_ip)
|
||||
{
|
||||
WorldServer::remote_ip_address = in_remote_ip;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param in_local_ip
|
||||
*/
|
||||
WorldServer * WorldServer::SetLocalIp(const std::string &in_local_ip)
|
||||
{
|
||||
WorldServer::local_ip = in_local_ip;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param in_protocol
|
||||
*/
|
||||
WorldServer * WorldServer::SetProtocol(const std::string &in_protocol)
|
||||
{
|
||||
WorldServer::protocol = in_protocol;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param in_version
|
||||
*/
|
||||
WorldServer * WorldServer::SetVersion(const std::string &in_version)
|
||||
{
|
||||
WorldServer::version = in_version;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
int WorldServer::GetServerStatus() const
|
||||
{
|
||||
return server_status;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
unsigned int WorldServer::GetServerListTypeId() const
|
||||
{
|
||||
return server_list_type_id;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
unsigned int WorldServer::GetServerProcessType() const
|
||||
{
|
||||
return server_process_type;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
const std::string &WorldServer::GetAccountName() const
|
||||
{
|
||||
return account_name;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
const std::string &WorldServer::GetAccountPassword() const
|
||||
{
|
||||
return account_password;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
const std::string &WorldServer::GetRemoteIp() const
|
||||
{
|
||||
return remote_ip_address;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
const std::string &WorldServer::GetLocalIp() const
|
||||
{
|
||||
return local_ip;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
const std::string &WorldServer::GetProtocol() const
|
||||
{
|
||||
return protocol;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
const std::string &WorldServer::GetVersion() const
|
||||
{
|
||||
return version;
|
||||
}
|
||||
@ -25,6 +25,7 @@
|
||||
#include "../common/net/servertalk_server_connection.h"
|
||||
#include "../common/servertalk.h"
|
||||
#include "../common/packet_dump.h"
|
||||
#include "database.h"
|
||||
#include <string>
|
||||
#include <memory>
|
||||
|
||||
@ -51,10 +52,18 @@ public:
|
||||
*/
|
||||
std::shared_ptr<EQ::Net::ServertalkServerConnection> GetConnection() { return connection; }
|
||||
void SetConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> c) { connection = c; }
|
||||
unsigned int GetRuntimeID() const { return runtime_id; }
|
||||
void SetRuntimeID(unsigned int id) { runtime_id = id; }
|
||||
std::string GetLongName() const { return long_name; }
|
||||
std::string GetShortName() const { return short_name; }
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
unsigned int GetServerId() const { return server_id; }
|
||||
WorldServer * SetServerId(unsigned int id) { server_id = id; return this; }
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
std::string GetServerLongName() const { return long_name; }
|
||||
std::string GetServerShortName() const { return short_name; }
|
||||
|
||||
/**
|
||||
* Gets whether the server is authorized to show up on the server list or not
|
||||
@ -62,14 +71,16 @@ public:
|
||||
*/
|
||||
bool IsAuthorized() const { return is_server_authorized; }
|
||||
std::string GetLocalIP() const { return local_ip; }
|
||||
std::string GetRemoteIP() const { return remote_ip; }
|
||||
std::string GetRemoteIP() const { return remote_ip_address; }
|
||||
|
||||
/**
|
||||
* Gets what kind of server this server is (legends, preferred, normal)
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
unsigned int GetServerListID() const { return server_list_id; }
|
||||
unsigned int GetServerListID() const { return server_list_type_id; }
|
||||
WorldServer * SetServerListTypeId(unsigned int in_server_list_id);
|
||||
|
||||
int GetStatus() const { return server_status; }
|
||||
unsigned int GetZonesBooted() const { return zones_booted; }
|
||||
unsigned int GetPlayersOnline() const { return players_online; }
|
||||
@ -88,6 +99,8 @@ public:
|
||||
*/
|
||||
void Handle_LSStatus(ServerLSStatus_Struct *server_login_status);
|
||||
|
||||
bool HandleNewLoginserverInfoValidation(ServerNewLSInfo_Struct *new_world_server_info_packet);
|
||||
|
||||
/**
|
||||
* Informs world that there is a client incoming with the following data.
|
||||
*
|
||||
@ -99,6 +112,40 @@ public:
|
||||
*/
|
||||
void SendClientAuth(std::string ip, std::string account, std::string key, unsigned int account_id, const std::string &loginserver_name);
|
||||
|
||||
WorldServer * SetZonesBooted(unsigned int in_zones_booted);
|
||||
WorldServer * SetPlayersOnline(unsigned int in_players_online);
|
||||
WorldServer * SetServerStatus(int in_server_status);
|
||||
WorldServer * SetServerProcessType(unsigned int in_server_process_type);
|
||||
WorldServer * SetLongName(const std::string &in_long_name);
|
||||
WorldServer * SetShortName(const std::string &in_short_name);
|
||||
WorldServer * SetAccountName(const std::string &in_account_name);
|
||||
WorldServer * SetAccountPassword(const std::string &in_account_password);
|
||||
WorldServer * SetRemoteIp(const std::string &in_remote_ip);
|
||||
WorldServer * SetLocalIp(const std::string &in_local_ip);
|
||||
WorldServer * SetProtocol(const std::string &in_protocol);
|
||||
WorldServer * SetVersion(const std::string &in_version);
|
||||
WorldServer * SetServerDescription(const std::string &in_server_description);
|
||||
WorldServer * SetIsServerAuthorized(bool in_is_server_authorized);
|
||||
WorldServer * SetIsServerLoggedIn(bool in_is_server_logged_in);
|
||||
WorldServer * SetIsServerTrusted(bool in_is_server_trusted);
|
||||
|
||||
bool IsServerAuthorized() const;
|
||||
bool IsServerLoggedIn() const;
|
||||
bool IsServerTrusted() const;
|
||||
const std::string &GetAccountName() const;
|
||||
const std::string &GetAccountPassword() const;
|
||||
const std::string &GetLocalIp() const;
|
||||
const std::string &GetProtocol() const;
|
||||
const std::string &GetRemoteIp() const;
|
||||
const std::string &GetServerDescription() const;
|
||||
const std::string &GetVersion() const;
|
||||
int GetServerStatus() const;
|
||||
unsigned int GetServerListTypeId() const;
|
||||
unsigned int GetServerProcessType() const;
|
||||
|
||||
bool HandleNewLoginserverRegisteredOnly(Database::DbWorldRegistration &world_registration);
|
||||
bool HandleNewLoginserverInfoUnregisteredAllowed(Database::DbWorldRegistration &world_registration);
|
||||
|
||||
private:
|
||||
|
||||
/**
|
||||
@ -117,21 +164,22 @@ private:
|
||||
unsigned int zones_booted;
|
||||
unsigned int players_online;
|
||||
int server_status;
|
||||
unsigned int runtime_id;
|
||||
unsigned int server_list_id;
|
||||
unsigned int server_type;
|
||||
std::string desc;
|
||||
unsigned int server_id;
|
||||
unsigned int server_list_type_id;
|
||||
unsigned int server_process_type;
|
||||
std::string server_description;
|
||||
std::string long_name;
|
||||
std::string short_name;
|
||||
std::string account_name;
|
||||
std::string account_password;
|
||||
std::string remote_ip;
|
||||
std::string remote_ip_address;
|
||||
std::string local_ip;
|
||||
std::string protocol;
|
||||
std::string version;
|
||||
bool is_server_authorized;
|
||||
bool is_server_logged_in;
|
||||
bool is_server_trusted;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@ -516,22 +516,22 @@ void LoginServer::SendInfo()
|
||||
pack->pBuffer = new uchar[pack->size];
|
||||
memset(pack->pBuffer, 0, pack->size);
|
||||
ServerNewLSInfo_Struct *lsi = (ServerNewLSInfo_Struct *) pack->pBuffer;
|
||||
strcpy(lsi->protocolversion, EQEMU_PROTOCOL_VERSION);
|
||||
strcpy(lsi->serverversion, LOGIN_VERSION);
|
||||
strcpy(lsi->name, Config->LongName.c_str());
|
||||
strcpy(lsi->shortname, Config->ShortName.c_str());
|
||||
strn0cpy(lsi->account, LoginAccount.c_str(), 30);
|
||||
strn0cpy(lsi->password, LoginPassword.c_str(), 30);
|
||||
strcpy(lsi->protocol_version, EQEMU_PROTOCOL_VERSION);
|
||||
strcpy(lsi->server_version, LOGIN_VERSION);
|
||||
strcpy(lsi->server_long_name, Config->LongName.c_str());
|
||||
strcpy(lsi->server_short_name, Config->ShortName.c_str());
|
||||
strn0cpy(lsi->account_name, LoginAccount.c_str(), 30);
|
||||
strn0cpy(lsi->account_password, LoginPassword.c_str(), 30);
|
||||
if (Config->WorldAddress.length()) {
|
||||
strcpy(lsi->remote_address, Config->WorldAddress.c_str());
|
||||
strcpy(lsi->remote_ip_address, Config->WorldAddress.c_str());
|
||||
}
|
||||
if (Config->LocalAddress.length()) {
|
||||
strcpy(lsi->local_address, Config->LocalAddress.c_str());
|
||||
strcpy(lsi->local_ip_address, Config->LocalAddress.c_str());
|
||||
}
|
||||
else {
|
||||
auto local_addr = IsLegacy ? legacy_client->Handle()->LocalIP() : client->Handle()->LocalIP();
|
||||
strcpy(lsi->local_address, local_addr.c_str());
|
||||
WorldConfig::SetLocalAddress(lsi->local_address);
|
||||
strcpy(lsi->local_ip_address, local_addr.c_str());
|
||||
WorldConfig::SetLocalAddress(lsi->local_ip_address);
|
||||
}
|
||||
SendPacket(pack);
|
||||
delete pack;
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user