Streamline worldserver authorization handlers, cleanup and refactoring

This commit is contained in:
Akkadius
2019-07-08 20:25:37 -05:00
parent c2917a9004
commit d8f34651de
9 changed files with 766 additions and 392 deletions
+603 -278
View File
@@ -32,16 +32,16 @@ extern LoginServer server;
*/
WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> worldserver_connection)
{
connection = worldserver_connection;
zones_booted = 0;
players_online = 0;
server_status = 0;
runtime_id = 0;
server_list_id = 0;
server_type = 0;
connection = worldserver_connection;
zones_booted = 0;
players_online = 0;
server_status = 0;
server_id = 0;
server_list_type_id = 0;
server_process_type = 0;
is_server_authorized = false;
is_server_trusted = false;
is_server_logged_in = false;
is_server_trusted = false;
is_server_logged_in = false;
worldserver_connection->OnMessage(
ServerOP_NewLSInfo,
@@ -78,14 +78,14 @@ WorldServer::~WorldServer() = default;
void WorldServer::Reset()
{
runtime_id;
zones_booted = 0;
players_online = 0;
server_status = 0;
server_list_id = 0;
server_type = 0;
server_id;
zones_booted = 0;
players_online = 0;
server_status = 0;
server_list_type_id = 0;
server_process_type = 0;
is_server_authorized = false;
is_server_logged_in = false;
is_server_logged_in = false;
}
/**
@@ -129,15 +129,15 @@ void WorldServer::ProcessNewLSInfo(uint16_t opcode, const EQ::Net::Packet &packe
" - protocolversion [{6}]\n"
" - server_version [{7}]\n"
" - server_type [{8}]",
info->name,
info->shortname,
info->remote_address,
info->local_address,
info->account,
info->password,
info->protocolversion,
info->serverversion,
info->servertype
info->server_long_name,
info->server_short_name,
info->remote_ip_address,
info->local_ip_address,
info->account_name,
info->account_password,
info->protocol_version,
info->server_version,
info->server_process_type
);
Handle_NewLSInfo(info);
@@ -173,7 +173,7 @@ void WorldServer::ProcessLSStatus(uint16_t opcode, const EQ::Net::Packet &packet
LogDebug(
"World Server Status Update Received | Server [{0}] Status [{1}] Players [{2}] Zones [{3}]",
this->GetLongName(),
this->GetServerLongName(),
ls_status->status,
ls_status->num_players,
ls_status->num_zones
@@ -213,7 +213,7 @@ void WorldServer::ProcessUserToWorldResponseLegacy(uint16_t opcode, const EQ::Ne
//Because this is a part of the client login procedure it makes tracking client errors
//While keeping world server spam with multiple servers connected almost impossible.
if (server.options.IsTraceOn()) {
Log(Logs::General, Logs::Netcode, "User-To-World Response received.");
Log(Logs::General, Logs::Netcode, "User-To-World Response received");
}
auto *user_to_world_response = (UsertoWorldResponseLegacy_Struct *) packet.Data();
@@ -314,7 +314,7 @@ void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Pac
Log(Logs::General,
Logs::Error,
"Received application packet from server that had opcode ServerOP_UsertoWorldResp, "
"but was too small. Discarded to avoid buffer overrun.");
"but was too small. Discarded to avoid buffer overrun");
return;
}
@@ -322,7 +322,7 @@ void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Pac
//Because this is a part of the client login procedure it makes tracking client errors
//While keeping world server spam with multiple servers connected almost impossible.
if (server.options.IsTraceOn()) {
Log(Logs::General, Logs::Netcode, "User-To-World Response received.");
Log(Logs::General, Logs::Netcode, "User-To-World Response received");
}
auto user_to_world_response = (UsertoWorldResponse_Struct *) packet.Data();
@@ -333,8 +333,8 @@ void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Pac
);
if (client) {
LogDebug("Found client with user id of {0} and account name of {1}",
user_to_world_response->lsaccountid,
client->GetAccountName().c_str()
user_to_world_response->lsaccountid,
client->GetAccountName().c_str()
);
auto *outapp = new EQApplicationPacket(
@@ -403,7 +403,7 @@ void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Pac
}
else {
LogError("Received User-To-World Response for {0} but could not find the client referenced!.",
user_to_world_response->lsaccountid);
user_to_world_response->lsaccountid);
}
}
@@ -457,104 +457,33 @@ void WorldServer::ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet
}
/**
* When a worldserver first messages the loginserver telling them who they are
*
* @param new_world_server_info_packet
*/
void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info_packet)
{
if (is_server_logged_in) {
LogError("WorldServer::Handle_NewLSInfo called but the login server was already marked as logged in, aborting.");
LogError("WorldServer::Handle_NewLSInfo called but the login server was already marked as logged in, aborting");
return;
}
if (strlen(new_world_server_info_packet->account) <= 30) {
account_name = new_world_server_info_packet->account;
}
else {
LogError("Handle_NewLSInfo error, account name was too long.");
if (!this->HandleNewLoginserverInfoValidation(new_world_server_info_packet)) {
LogError("WorldServer::Handle_NewLSInfo failed validation rules");
return;
}
if (strlen(new_world_server_info_packet->password) <= 30) {
account_password = new_world_server_info_packet->password;
}
else {
LogError("Handle_NewLSInfo error, account password was too long.");
return;
}
if (strlen(new_world_server_info_packet->name) <= 200) {
long_name = new_world_server_info_packet->name;
}
else {
LogError("Handle_NewLSInfo error, long name was too long.");
return;
}
if (strlen(new_world_server_info_packet->shortname) <= 50) {
short_name = new_world_server_info_packet->shortname;
}
else {
LogError("Handle_NewLSInfo error, short name was too long.");
return;
}
if (strlen(new_world_server_info_packet->local_address) <= 125) {
if (strlen(new_world_server_info_packet->local_address) == 0) {
LogError("Handle_NewLSInfo error, local address was null, defaulting to localhost");
local_ip = "127.0.0.1";
}
else {
local_ip = new_world_server_info_packet->local_address;
}
}
else {
LogError("Handle_NewLSInfo error, local address was too long.");
return;
}
if (strlen(new_world_server_info_packet->remote_address) <= 125) {
if (strlen(new_world_server_info_packet->remote_address) == 0) {
remote_ip = GetConnection()->Handle()->RemoteIP();
LogError(
"Remote address was null, defaulting to stream address %s.",
remote_ip.c_str()
);
}
else {
remote_ip = new_world_server_info_packet->remote_address;
}
}
else {
remote_ip = GetConnection()->Handle()->RemoteIP();
Log(
Logs::General,
Logs::Error,
"Handle_NewLSInfo error, remote address was too long, defaulting to stream address %s.",
remote_ip.c_str()
);
}
if (strlen(new_world_server_info_packet->serverversion) <= 64) {
version = new_world_server_info_packet->serverversion;
}
else {
LogError("Handle_NewLSInfo error, server version was too long.");
return;
}
if (strlen(new_world_server_info_packet->protocolversion) <= 25) {
protocol = new_world_server_info_packet->protocolversion;
}
else {
LogError("Handle_NewLSInfo error, protocol version was too long.");
return;
}
server_type = new_world_server_info_packet->servertype;
is_server_logged_in = true;
this
->SetAccountPassword(new_world_server_info_packet->account_password)
->SetLongName(new_world_server_info_packet->server_long_name)
->SetShortName(new_world_server_info_packet->server_short_name)
->SetLocalIp(new_world_server_info_packet->local_ip_address)
->SetRemoteIp(new_world_server_info_packet->remote_ip_address)
->SetVersion(new_world_server_info_packet->server_version)
->SetProtocol(new_world_server_info_packet->protocol_version)
->SetServerProcessType(new_world_server_info_packet->server_process_type)
->SetIsServerLoggedIn(true)
->SetAccountName(new_world_server_info_packet->account_name);
if (server.options.IsRejectingDuplicateServers()) {
if (server.server_manager->ServerExists(long_name, short_name, this)) {
@@ -569,171 +498,27 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
}
}
if (!server.options.IsUnregisteredAllowed()) {
if (account_name.size() > 0 && account_password.size() > 0) {
unsigned int s_id = 0;
unsigned int s_list_type = 0;
unsigned int s_trusted = 0;
std::string s_desc;
std::string s_list_desc;
std::string s_acct_name;
std::string s_acct_pass;
if (server.db->GetWorldRegistration(
long_name,
short_name,
s_id,
s_desc,
s_list_type,
s_trusted,
s_list_desc,
s_acct_name,
s_acct_pass
)) {
if (s_acct_name.size() == 0 || s_acct_pass.size() == 0) {
Log(Logs::General,
Logs::World_Server,
"Server %s(%s) successfully logged into account that had no user/password requirement.",
long_name.c_str(),
short_name.c_str());
is_server_authorized = true;
SetRuntimeID(s_id);
server_list_id = s_list_type;
desc = s_desc;
}
else if (s_acct_name.compare(account_name) == 0 && s_acct_pass.compare(account_password) == 0) {
Log(Logs::General, Logs::World_Server, "Server %s(%s) successfully logged in.",
long_name.c_str(), short_name.c_str());
is_server_authorized = true;
SetRuntimeID(s_id);
server_list_id = s_list_type;
desc = s_desc;
if (s_trusted) {
Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate sent to world");
is_server_trusted = true;
Database::DbWorldRegistration
world_registration = server.db->GetWorldRegistration(short_name, remote_ip_address, local_ip);
EQ::Net::DynamicPacket outapp;
connection->Send(ServerOP_LSAccountUpdate, outapp);
}
}
else {
Log(Logs::General,
Logs::World_Server,
"Server %s(%s) attempted to log in but account and password did not match the entry in the database, and only"
" registered servers are allowed.",
long_name.c_str(),
short_name.c_str());
return;
}
}
else {
Log(Logs::General,
Logs::World_Server,
"Server %s(%s) attempted to log in but database couldn't find an entry and only registered servers are allowed.",
long_name.c_str(),
short_name.c_str());
return;
}
}
else {
Log(Logs::General,
Logs::World_Server,
"Server %s(%s) did not attempt to log in but only registered servers are allowed.",
long_name.c_str(),
short_name.c_str());
if (!server.options.IsUnregisteredAllowed()) {
if (!this->HandleNewLoginserverRegisteredOnly(world_registration)){
LogError("WorldServer::HandleNewLoginserverRegisteredOnly checks failed");
return;
}
}
else {
unsigned int server_id = 0;
unsigned int server_list_type = 0;
unsigned int is_server_trusted = 0;
std::string server_description;
std::string server_list_description;
std::string server_account_name;
std::string server_account_password;
if (server.db->GetWorldRegistration(
long_name,
short_name,
server_id,
server_description,
server_list_type,
is_server_trusted,
server_list_description,
server_account_name,
server_account_password
)) {
if (account_name.size() > 0 && account_password.size() > 0) {
if (server_account_name.compare(account_name) == 0 &&
server_account_password.compare(account_password) == 0) {
Log(Logs::General, Logs::World_Server, "Server %s(%s) successfully logged in.",
long_name.c_str(), short_name.c_str());
is_server_authorized = true;
SetRuntimeID(server_id);
server_list_id = server_list_type;
desc = server_description;
if (is_server_trusted) {
Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate sent to world");
is_server_trusted = true;
EQ::Net::DynamicPacket outapp;
connection->Send(ServerOP_LSAccountUpdate, outapp);
}
}
/**
* this is the first of two cases where we should deny access even if unregistered is allowed
*/
else {
Log(Logs::General,
Logs::World_Server,
"Server %s(%s) attempted to log in but account and password did not match the entry in the database.",
long_name.c_str(),
short_name.c_str());
}
}
else {
/**
* this is the second of two cases where we should deny access even if unregistered is allowed
*/
if (server_account_name.size() > 0 || server_account_password.size() > 0) {
LogInfo(
"Server [{0}] [{1}] did not login but this server required a password to login",
long_name,
short_name
);
}
else {
LogInfo(
"Server [{0}] [{1}] did not login but unregistered servers are allowed",
long_name,
short_name
);
is_server_authorized = true;
SetRuntimeID(server_id);
server_list_id = 3;
}
}
}
else {
LogInfo(
"Server [{0}] ({1}) is not registered but unregistered servers are allowed",
long_name,
short_name
);
if (server.db->CreateWorldRegistration(long_name, short_name, server_id)) {
is_server_authorized = true;
SetRuntimeID(server_id);
server_list_id = 3;
}
if (!this->HandleNewLoginserverInfoUnregisteredAllowed(world_registration)){
LogError("WorldServer::HandleNewLoginserverInfoUnregisteredAllowed checks failed");
return;
}
}
server.db->UpdateWorldRegistration(GetRuntimeID(), long_name, GetConnection()->Handle()->RemoteIP());
server.db->UpdateWorldRegistration(
GetServerId(),
GetServerLongName(),
GetConnection()->Handle()->RemoteIP()
);
}
/**
@@ -769,15 +554,15 @@ void WorldServer::SendClientAuth(
strncpy(client_auth.account_name, account.c_str(), 30);
strncpy(client_auth.key, key.c_str(), 30);
client_auth.lsadmin = 0;
client_auth.lsadmin = 0;
client_auth.is_world_admin = 0;
client_auth.ip = inet_addr(ip.c_str());
client_auth.ip = inet_addr(ip.c_str());
strncpy(client_auth.loginserver_name, &loginserver_name[0], 64);
const std::string &client_address(ip);
std::string world_address(connection->Handle()->RemoteIP());
if (client_address.compare(world_address) == 0) {
if (client_address == world_address) {
client_auth.is_client_from_local_network = 1;
}
else if (IpUtil::IsIpInPrivateRfc1918(client_address)) {
@@ -817,3 +602,543 @@ void WorldServer::SendClientAuth(
DumpPacket(ServerOP_LSClientAuth, outapp);
}
}
/**
* @param new_world_server_info_packet
* @return
*/
bool WorldServer::HandleNewLoginserverInfoValidation(
ServerNewLSInfo_Struct *new_world_server_info_packet
)
{
const int max_account_name_length = 30;
const int max_account_password_length = 30;
const int max_server_long_name_length = 200;
const int max_server_short_name_length = 50;
const int max_server_local_address_length = 125;
const int max_server_remote_address_length = 125;
const int max_server_version_length = 64;
const int max_server_protocol_version = 25;
if (strlen(new_world_server_info_packet->account_name) >= max_account_name_length) {
LogError("Handle_NewLSInfo error [account_name] was too long | max [{0}]", max_account_name_length);
return false;
}
else if (strlen(new_world_server_info_packet->account_password) >= max_account_password_length) {
LogError("Handle_NewLSInfo error [account_password] was too long | max [{0}]", max_account_password_length);
return false;
}
else if (strlen(new_world_server_info_packet->server_long_name) >= max_server_long_name_length) {
LogError("Handle_NewLSInfo error [server_long_name] was too long | max [{0}]", max_server_long_name_length);
return false;
}
else if (strlen(new_world_server_info_packet->server_short_name) >= max_server_short_name_length) {
LogError("Handle_NewLSInfo error [server_short_name] was too long | max [{0}]", max_server_short_name_length);
return false;
}
else if (strlen(new_world_server_info_packet->server_version) >= max_server_short_name_length) {
LogError("Handle_NewLSInfo error [server_version] was too long | max [{0}]", max_server_version_length);
return false;
}
else if (strlen(new_world_server_info_packet->protocol_version) >= max_server_protocol_version) {
LogError("Handle_NewLSInfo error [protocol_version] was too long | max [{0}]", max_server_protocol_version);
return false;
}
if (strlen(new_world_server_info_packet->local_ip_address) <= max_server_local_address_length) {
if (strlen(new_world_server_info_packet->local_ip_address) == 0) {
LogError("Handle_NewLSInfo error, local address was null, defaulting to localhost");
this->SetLocalIp("127.0.0.1");
}
else {
this->SetLocalIp(new_world_server_info_packet->local_ip_address);
}
}
else {
LogError("Handle_NewLSInfo error, local address was too long | max [{0}]", max_server_local_address_length);
return false;
}
if (strlen(new_world_server_info_packet->remote_ip_address) <= max_server_remote_address_length) {
if (strlen(new_world_server_info_packet->remote_ip_address) == 0) {
this->SetRemoteIp(GetConnection()->Handle()->RemoteIP());
LogError(
"Remote address was null, defaulting to stream address {0}",
remote_ip_address
);
}
else {
this->SetRemoteIp(new_world_server_info_packet->remote_ip_address);
}
}
else {
this->SetRemoteIp(GetConnection()->Handle()->RemoteIP());
LogError(
"Handle_NewLSInfo error, remote address was too long, defaulting to stream address [{0}]",
remote_ip_address
);
}
return true;
}
/**
* @param world_registration
* @return
*/
bool WorldServer::HandleNewLoginserverRegisteredOnly(
Database::DbWorldRegistration &world_registration
) {
if (!this->GetAccountName().empty() && !this->GetAccountPassword().empty()) {
if (world_registration.loaded) {
bool does_world_server_not_require_authentication = (
world_registration.server_admin_account_name.empty() ||
world_registration.server_admin_account_password.empty()
);
bool does_world_server_pass_authentication_check = (
world_registration.server_admin_account_name == this->GetAccountName() &&
world_registration.server_admin_account_password == this->GetAccountPassword()
);
this
->SetServerDescription(world_registration.server_description)
->SetServerId(world_registration.server_id)
->SetIsServerTrusted(world_registration.is_server_trusted)
->SetServerListTypeId(world_registration.server_list_type);
if (does_world_server_not_require_authentication) {
this->SetIsServerAuthorized(true);
LogInfo(
"Server long_name {0} short_name [{1}] successfully logged into account that had no user/password requirement",
this->GetServerLongName(),
this->GetServerShortName()
);
}
else if (does_world_server_pass_authentication_check) {
this->SetIsServerAuthorized(true);
LogInfo(
"Server long_name {0} short_name [{1}] successfully logged in",
this->GetServerLongName(),
this->GetServerShortName()
);
if (IsServerTrusted()) {
LogDebug("WorldServer::HandleNewLoginserverRegisteredOnly | ServerOP_LSAccountUpdate sent to world");
EQ::Net::DynamicPacket outapp;
connection->Send(ServerOP_LSAccountUpdate, outapp);
}
}
else {
LogInfo(
"Server long_name {0} short_name [{1}] attempted to log in but account and password did not "
"match the entry in the database, and only registered servers are allowed",
this->GetServerLongName(),
this->GetServerShortName()
);
return false;
}
}
else {
LogInfo(
"Server long_name {0} short_name [{1}] attempted to log in but database couldn't find an entry and only registered servers are allowed",
this->GetServerLongName(),
this->GetServerShortName()
);
return false;
}
}
else {
LogInfo(
"Server long_name {0} short_name [{1}] did not attempt to log in but only registered servers are allowed",
this->GetServerLongName(),
this->GetServerShortName()
);
return false;
}
return true;
}
/**
* @param world_registration
* @return
*/
bool WorldServer::HandleNewLoginserverInfoUnregisteredAllowed(
Database::DbWorldRegistration &world_registration
) {
if (world_registration.loaded) {
this
->SetServerDescription(world_registration.server_description)
->SetServerId(world_registration.server_id)
->SetIsServerTrusted(world_registration.is_server_trusted)
->SetServerListTypeId(world_registration.server_list_type);
bool does_world_server_pass_authentication_check = (
world_registration.server_admin_account_name == this->GetAccountName() &&
world_registration.server_admin_account_password == this->GetAccountPassword()
);
bool does_world_server_have_non_empty_credentials = (
!this->GetAccountName().empty() &&
!this->GetAccountPassword().empty()
);
if (does_world_server_have_non_empty_credentials) {
if (does_world_server_pass_authentication_check) {
this->SetIsServerAuthorized(true);
LogInfo(
"Server long_name {0} short_name [{1}] successfully logged in",
this->GetServerLongName(),
this->GetServerShortName()
);
if (IsServerTrusted()) {
LogDebug("WorldServer::HandleNewLoginserverRegisteredOnly | ServerOP_LSAccountUpdate sent to world");
EQ::Net::DynamicPacket outapp;
connection->Send(ServerOP_LSAccountUpdate, outapp);
}
}
else {
/**
* this is the first of two cases where we should deny access even if unregistered is allowed
*/
LogInfo(
"Server long_name {0} short_name [{1}] attempted to log in but account and password did not match the entry in the database.",
this->GetServerLongName(),
this->GetServerShortName()
);
}
}
else {
/**
* this is the second of two cases where we should deny access even if unregistered is allowed
*/
if (!this->GetAccountName().empty() || !this->GetAccountPassword().empty()) {
LogInfo(
"Server [{0}] [{1}] did not login but this server required a password to login",
this->GetServerLongName(),
this->GetServerShortName()
);
}
else {
this->SetIsServerAuthorized(true);
LogInfo(
"Server [{0}] [{1}] did not login but unregistered servers are allowed",
this->GetServerLongName(),
this->GetServerShortName()
);
}
}
}
else {
LogInfo(
"Server [{0}] ({1}) is not registered but unregistered servers are allowed",
this->GetServerLongName(),
this->GetServerShortName()
);
if (world_registration.loaded) {
this->SetIsServerAuthorized(true);
return true;
}
/**
* Auto create a registration
*/
if (!server.db->CreateWorldRegistration(long_name, short_name, server_id)) {
return false;
}
}
return true;
}
/**
* @param in_server_list_id
* @return
*/
WorldServer * WorldServer::SetServerListTypeId(unsigned int in_server_list_id)
{
server_list_type_id = in_server_list_id;
return this;
}
/**
* @return
*/
const std::string &WorldServer::GetServerDescription() const
{
return server_description;
}
/**
* @param in_server_description
*/
WorldServer * WorldServer::SetServerDescription(const std::string &in_server_description)
{
WorldServer::server_description = in_server_description;
return this;
}
/**
* @return
*/
bool WorldServer::IsServerAuthorized() const
{
return is_server_authorized;
}
/**
* @param in_is_server_authorized
*/
WorldServer * WorldServer::SetIsServerAuthorized(bool in_is_server_authorized)
{
WorldServer::is_server_authorized = in_is_server_authorized;
return this;
}
/**
* @return
*/
bool WorldServer::IsServerLoggedIn() const
{
return is_server_logged_in;
}
/**
* @param in_is_server_logged_in
*/
WorldServer * WorldServer::SetIsServerLoggedIn(bool in_is_server_logged_in)
{
WorldServer::is_server_logged_in = in_is_server_logged_in;
return this;
}
/**
* @return
*/
bool WorldServer::IsServerTrusted() const
{
return is_server_trusted;
}
/**
* @param in_is_server_trusted
*/
WorldServer * WorldServer::SetIsServerTrusted(bool in_is_server_trusted)
{
WorldServer::is_server_trusted = in_is_server_trusted;
return this;
}
/**
* @param in_zones_booted
*/
WorldServer * WorldServer::SetZonesBooted(unsigned int in_zones_booted)
{
WorldServer::zones_booted = in_zones_booted;
return this;
}
/**
* @param in_players_online
*/
WorldServer * WorldServer::SetPlayersOnline(unsigned int in_players_online)
{
WorldServer::players_online = in_players_online;
return this;
}
/**
* @param in_server_status
*/
WorldServer * WorldServer::SetServerStatus(int in_server_status)
{
WorldServer::server_status = in_server_status;
return this;
}
/**
* @param in_server_process_type
*/
WorldServer * WorldServer::SetServerProcessType(unsigned int in_server_process_type)
{
WorldServer::server_process_type = in_server_process_type;
return this;
}
/**
* @param in_long_name
*/
WorldServer * WorldServer::SetLongName(const std::string &in_long_name)
{
WorldServer::long_name = in_long_name;
return this;
}
/**
* @param in_short_name
*/
WorldServer * WorldServer::SetShortName(const std::string &in_short_name)
{
WorldServer::short_name = in_short_name;
return this;
}
/**
* @param in_account_name
*/
WorldServer * WorldServer::SetAccountName(const std::string &in_account_name)
{
WorldServer::account_name = in_account_name;
return this;
}
/**
* @param in_account_password
*/
WorldServer * WorldServer::SetAccountPassword(const std::string &in_account_password)
{
WorldServer::account_password = in_account_password;
return this;
}
/**
* @param in_remote_ip
*/
WorldServer * WorldServer::SetRemoteIp(const std::string &in_remote_ip)
{
WorldServer::remote_ip_address = in_remote_ip;
return this;
}
/**
* @param in_local_ip
*/
WorldServer * WorldServer::SetLocalIp(const std::string &in_local_ip)
{
WorldServer::local_ip = in_local_ip;
return this;
}
/**
* @param in_protocol
*/
WorldServer * WorldServer::SetProtocol(const std::string &in_protocol)
{
WorldServer::protocol = in_protocol;
return this;
}
/**
* @param in_version
*/
WorldServer * WorldServer::SetVersion(const std::string &in_version)
{
WorldServer::version = in_version;
return this;
}
/**
* @return
*/
int WorldServer::GetServerStatus() const
{
return server_status;
}
/**
* @return
*/
unsigned int WorldServer::GetServerListTypeId() const
{
return server_list_type_id;
}
/**
* @return
*/
unsigned int WorldServer::GetServerProcessType() const
{
return server_process_type;
}
/**
* @return
*/
const std::string &WorldServer::GetAccountName() const
{
return account_name;
}
/**
* @return
*/
const std::string &WorldServer::GetAccountPassword() const
{
return account_password;
}
/**
* @return
*/
const std::string &WorldServer::GetRemoteIp() const
{
return remote_ip_address;
}
/**
* @return
*/
const std::string &WorldServer::GetLocalIp() const
{
return local_ip;
}
/**
* @return
*/
const std::string &WorldServer::GetProtocol() const
{
return protocol;
}
/**
* @return
*/
const std::string &WorldServer::GetVersion() const
{
return version;
}