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Adjust z offset down
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+1
-1
@@ -957,7 +957,7 @@ void Mob::ProcessForcedMovement()
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// this flag won't be set if the mob can't be pushed (rooted etc)
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if (AI_movement_timer->Check()) {
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bool bPassed = true;
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auto z_off = GetZOffset();
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auto z_off = GetZOffset() / 2.0f;
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glm::vec3 normal;
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// no zone map = fucked
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