diff --git a/zone/mob_ai.cpp b/zone/mob_ai.cpp index 8f42ce438..624f07f7f 100644 --- a/zone/mob_ai.cpp +++ b/zone/mob_ai.cpp @@ -957,7 +957,7 @@ void Mob::ProcessForcedMovement() // this flag won't be set if the mob can't be pushed (rooted etc) if (AI_movement_timer->Check()) { bool bPassed = true; - auto z_off = GetZOffset(); + auto z_off = GetZOffset() / 2.0f; glm::vec3 normal; // no zone map = fucked