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Fixed a zone crash in spawn_conditions.
spawn_events changes, fixes, and additions.
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+1
-1
@@ -150,7 +150,7 @@ public:
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void showgrid(int gridid);
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void spawn_condition(const char *zone_short, uint32 instance_id, uint16 condition_id, short new_value);
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short get_spawn_condition(const char *zone_short, uint32 instance_id, uint16 condition_id);
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void toggle_spawn_event(int event_id, bool enable, bool reset_base);
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void toggle_spawn_event(int event_id, bool enable, bool strict, bool reset_base);
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bool has_zone_flag(int zone_id);
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void set_zone_flag(int zone_id);
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void clear_zone_flag(int zone_id);
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