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Fixed a zone crash in spawn_conditions.
spawn_events changes, fixes, and additions.
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+2
-2
@@ -1733,8 +1733,8 @@ short QuestManager::get_spawn_condition(const char *zone_short, uint32 instance_
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}
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//toggle a spawn event
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void QuestManager::toggle_spawn_event(int event_id, bool enable, bool reset_base) {
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zone->spawn_conditions.ToggleEvent(event_id, enable, reset_base);
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void QuestManager::toggle_spawn_event(int event_id, bool enable, bool strict, bool reset_base) {
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zone->spawn_conditions.ToggleEvent(event_id, enable, strict, reset_base);
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}
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bool QuestManager::has_zone_flag(int zone_id) {
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