mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 07:18:37 +00:00
Fixed a zone crash in spawn_conditions.
spawn_events changes, fixes, and additions.
This commit is contained in:
@@ -372,8 +372,8 @@ int lua_get_spawn_condition(const char *zone, uint32 instance_id, int condition_
|
||||
return quest_manager.get_spawn_condition(zone, instance_id, condition_id);
|
||||
}
|
||||
|
||||
void lua_toggle_spawn_event(int event_id, bool enable, bool reset) {
|
||||
quest_manager.toggle_spawn_event(event_id, enable, reset);
|
||||
void lua_toggle_spawn_event(int event_id, bool enable, bool strict, bool reset) {
|
||||
quest_manager.toggle_spawn_event(event_id, enable, strict, reset);
|
||||
}
|
||||
|
||||
void lua_summon_burried_player_corpse(uint32 char_id, float x, float y, float z, float h) {
|
||||
|
||||
Reference in New Issue
Block a user