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Fixed a zone crash in spawn_conditions.
spawn_events changes, fixes, and additions.
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@@ -1,5 +1,16 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 04/25/2014 ==
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cavedude: Corrected a crash in spawn_conditions caused by NPCs on a one way path.
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cavedude: Added strict column to spawn_events which will prevent an event from enabling if it's mid-cycle.
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cavedude: Prevented disabled or strict spawn_events from enabling when the zone first boots.
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cavedude: Fixed the quest function toggle_spawn_event under Perl.
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If you're using the quest function toggle_spawn_event (worked on Lua only) it has changed syntax to:
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toggle_spawn_event(int event_id, bool enable, bool strict, bool reset_base)
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Required SQL: utils/sql/git/required/2014_04_25_spawn_events.sql
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== 04/23/2014 ==
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Kayen: Improved SE_LimitCombatSkills will now more accurately determine if a spell is a combat proc.
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Kayen: SE_LimitInstant will now also work when set to include instant spells.
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