Fixed a zone crash in spawn_conditions.

spawn_events changes, fixes, and additions.
This commit is contained in:
cavedude00
2014-04-25 12:40:25 -07:00
parent 4d3ba5087d
commit d8ad337c0e
9 changed files with 140 additions and 74 deletions
+11
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 04/25/2014 ==
cavedude: Corrected a crash in spawn_conditions caused by NPCs on a one way path.
cavedude: Added strict column to spawn_events which will prevent an event from enabling if it's mid-cycle.
cavedude: Prevented disabled or strict spawn_events from enabling when the zone first boots.
cavedude: Fixed the quest function toggle_spawn_event under Perl.
If you're using the quest function toggle_spawn_event (worked on Lua only) it has changed syntax to:
toggle_spawn_event(int event_id, bool enable, bool strict, bool reset_base)
Required SQL: utils/sql/git/required/2014_04_25_spawn_events.sql
== 04/23/2014 ==
Kayen: Improved SE_LimitCombatSkills will now more accurately determine if a spell is a combat proc.
Kayen: SE_LimitInstant will now also work when set to include instant spells.