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[Loginserver] Code Cleanup and Tweaks (#1653)
* if for whatever reason the world server is not sending an address, use the local address it sends * Log when world is sending loginserver info * Force legacy mode when login host is login.eqemulator.net to avoid misconfigurations at least until things change * Add human IP translation to log messages * Sanitize world server name * Code cleanup and renaming member variables * More cleanup * Remove this-> * Validation constants * Key worldserver lookups by both longname and shortname both * Update allowed character list * Fix short_name API response field; add world_id to response * Shorten receiver verbosity * Remove unnecessary member variables from database and rename database to m_database * Adjust MAX_SERVER_VERSION_LENGTH * Fix indents
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+16
-33
@@ -1,20 +1,3 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef LOGINSERVER_H
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#define LOGINSERVER_H
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@@ -42,20 +25,20 @@ public:
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void SendAccountUpdate(ServerPacket *pack);
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bool Connected()
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{
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if (IsLegacy) {
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if (legacy_client) {
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return legacy_client->Connected();
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if (m_is_legacy) {
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if (m_legacy_client) {
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return m_legacy_client->Connected();
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}
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}
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else {
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if (client) {
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return client->Connected();
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if (m_client) {
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return m_client->Connected();
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}
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}
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return false;
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}
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bool CanUpdate() { return CanAccountUpdate; }
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bool CanUpdate() { return m_can_account_update; }
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private:
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void ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p);
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@@ -70,15 +53,15 @@ private:
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void OnKeepAlive(EQ::Timer *t);
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std::unique_ptr<EQ::Timer> m_keepalive;
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std::unique_ptr<EQ::Net::ServertalkClient> client;
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std::unique_ptr<EQ::Net::ServertalkLegacyClient> legacy_client;
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std::unique_ptr<EQ::Timer> statusupdate_timer;
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char LoginServerAddress[256];
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uint32 LoginServerIP;
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uint16 LoginServerPort;
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std::string LoginAccount;
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std::string LoginPassword;
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bool CanAccountUpdate;
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bool IsLegacy;
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std::unique_ptr<EQ::Net::ServertalkClient> m_client;
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std::unique_ptr<EQ::Net::ServertalkLegacyClient> m_legacy_client;
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std::unique_ptr<EQ::Timer> m_statusupdate_timer;
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char m_loginserver_address[256];
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uint32 m_loginserver_ip;
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uint16 m_loginserver_port;
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std::string m_login_account;
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std::string m_login_password;
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bool m_can_account_update;
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bool m_is_legacy;
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};
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#endif
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