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https://github.com/EQEmu/Server.git
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[Loginserver] Code Cleanup and Tweaks (#1653)
* if for whatever reason the world server is not sending an address, use the local address it sends * Log when world is sending loginserver info * Force legacy mode when login host is login.eqemulator.net to avoid misconfigurations at least until things change * Add human IP translation to log messages * Sanitize world server name * Code cleanup and renaming member variables * More cleanup * Remove this-> * Validation constants * Key worldserver lookups by both longname and shortname both * Update allowed character list * Fix short_name API response field; add world_id to response * Shorten receiver verbosity * Remove unnecessary member variables from database and rename database to m_database * Adjust MAX_SERVER_VERSION_LENGTH * Fix indents
This commit is contained in:
+106
-119
@@ -1,28 +1,8 @@
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "world_server.h"
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#include "login_server.h"
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#include "login_structures.h"
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#include "../common/eqemu_logsys.h"
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#include "../common/ip_util.h"
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#include "../common/string_util.h"
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extern LoginServer server;
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@@ -31,16 +11,16 @@ extern LoginServer server;
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*/
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WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> worldserver_connection)
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{
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connection = worldserver_connection;
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zones_booted = 0;
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players_online = 0;
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server_status = 0;
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server_id = 0;
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server_list_type_id = 0;
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server_process_type = 0;
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is_server_authorized = false;
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is_server_trusted = false;
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is_server_logged_in = false;
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m_connection = worldserver_connection;
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m_zones_booted = 0;
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m_players_online = 0;
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m_server_status = 0;
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m_server_id = 0;
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m_server_list_type_id = 0;
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m_server_process_type = 0;
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m_is_server_authorized = false;
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m_is_server_trusted = false;
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m_is_server_logged_in = false;
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worldserver_connection->OnMessage(
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ServerOP_NewLSInfo,
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@@ -72,21 +52,25 @@ WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> wo
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std::bind(&WorldServer::ProcessLSAccountUpdate, this, std::placeholders::_1, std::placeholders::_2)
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);
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m_keepalive = std::make_unique<EQ::Timer>(1000, true, std::bind(&WorldServer::OnKeepAlive, this, std::placeholders::_1));
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m_keepalive = std::make_unique<EQ::Timer>(
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1000,
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true,
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std::bind(&WorldServer::OnKeepAlive, this, std::placeholders::_1)
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);
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}
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WorldServer::~WorldServer() = default;
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void WorldServer::Reset()
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{
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server_id;
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zones_booted = 0;
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players_online = 0;
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server_status = 0;
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server_list_type_id = 0;
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server_process_type = 0;
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is_server_authorized = false;
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is_server_logged_in = false;
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m_server_id;
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m_zones_booted = 0;
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m_players_online = 0;
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m_server_status = 0;
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m_server_list_type_id = 0;
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m_server_process_type = 0;
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m_is_server_authorized = false;
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m_is_server_logged_in = false;
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}
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/**
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@@ -116,9 +100,15 @@ void WorldServer::ProcessNewLSInfo(uint16_t opcode, const EQ::Net::Packet &packe
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return;
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}
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auto *info = (ServerNewLSInfo_Struct *) packet.Data();
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// if for whatever reason the world server is not sending an address, use the local address it sends
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std::string remote_ip_addr = info->remote_ip_address;
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std::string local_ip_addr = info->local_ip_address;
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if (remote_ip_addr.empty() && !local_ip_addr.empty() && local_ip_addr != "127.0.0.1") {
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strcpy(info->remote_ip_address, local_ip_addr.c_str());
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}
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LogInfo(
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"New World Server Info | name [{0}] shortname [{1}] remote_address [{2}] local_address [{3}] account [{4}] password [{5}] server_type [{6}]",
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info->server_long_name,
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@@ -443,7 +433,7 @@ void WorldServer::ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet
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}
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if (server.options.IsWorldTraceOn()) {
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LogDebug("ServerOP_LSAccountUpdate packet received from [{0}]", short_name);
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LogDebug("ServerOP_LSAccountUpdate packet received from [{0}]", m_short_name);
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}
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auto *loginserver_update = (ServerLSAccountUpdate_Struct *) packet.Data();
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@@ -486,6 +476,8 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
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return;
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}
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SanitizeWorldServerName(new_world_server_info_packet->server_long_name);
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SetAccountPassword(new_world_server_info_packet->account_password)
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->SetLongName(new_world_server_info_packet->server_long_name)
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->SetShortName(new_world_server_info_packet->server_short_name)
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@@ -506,8 +498,8 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
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else {
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if (server.server_manager->ServerExists(GetServerLongName(), GetServerShortName(), this)) {
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LogInfo("World tried to login but there already exists a server that has that name, destroying [{}]",
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long_name);
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server.server_manager->DestroyServerByName(long_name, short_name, this);
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m_long_name);
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server.server_manager->DestroyServerByName(m_long_name, m_short_name, this);
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}
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}
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@@ -551,6 +543,7 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
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Database::DbWorldRegistration
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world_registration = server.db->GetWorldRegistration(
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GetServerShortName(),
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GetServerLongName(),
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world_server_admin_id
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);
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@@ -619,7 +612,7 @@ void WorldServer::SendClientAuth(
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strncpy(client_auth.loginserver_name, &loginserver_name[0], 64);
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const std::string &client_address(ip);
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std::string world_address(connection->Handle()->RemoteIP());
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std::string world_address(m_connection->Handle()->RemoteIP());
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if (client_address == world_address) {
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client_auth.is_client_from_local_network = 1;
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@@ -655,13 +648,22 @@ void WorldServer::SendClientAuth(
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);
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outapp.PutSerialize(0, client_auth);
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connection->Send(ServerOP_LSClientAuth, outapp);
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m_connection->Send(ServerOP_LSClientAuth, outapp);
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if (server.options.IsDumpInPacketsOn()) {
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DumpPacket(ServerOP_LSClientAuth, outapp);
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}
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}
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constexpr static int MAX_ACCOUNT_NAME_LENGTH = 30;
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constexpr static int MAX_ACCOUNT_PASSWORD_LENGTH = 30;
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constexpr static int MAX_SERVER_LONG_NAME_LENGTH = 200;
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constexpr static int MAX_SERVER_SHORT_NAME_LENGTH = 50;
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constexpr static int MAX_SERVER_LOCAL_ADDRESS_LENGTH = 125;
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constexpr static int MAX_SERVER_REMOTE_ADDRESS_LENGTH = 125;
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constexpr static int MAX_SERVER_VERSION_LENGTH = 64;
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constexpr static int MAX_SERVER_PROTOCOL_VERSION = 25;
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/**
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* @param new_world_server_info_packet
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* @return
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@@ -670,41 +672,32 @@ bool WorldServer::HandleNewLoginserverInfoValidation(
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ServerNewLSInfo_Struct *new_world_server_info_packet
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)
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{
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const int max_account_name_length = 30;
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const int max_account_password_length = 30;
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const int max_server_long_name_length = 200;
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const int max_server_short_name_length = 50;
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const int max_server_local_address_length = 125;
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const int max_server_remote_address_length = 125;
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const int max_server_version_length = 64;
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const int max_server_protocol_version = 25;
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if (strlen(new_world_server_info_packet->account_name) >= max_account_name_length) {
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LogError("Handle_NewLSInfo error [account_name] was too long | max [{0}]", max_account_name_length);
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if (strlen(new_world_server_info_packet->account_name) >= MAX_ACCOUNT_NAME_LENGTH) {
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LogError("Handle_NewLSInfo error [account_name] was too long | max [{0}]", MAX_ACCOUNT_NAME_LENGTH);
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return false;
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}
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else if (strlen(new_world_server_info_packet->account_password) >= max_account_password_length) {
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LogError("Handle_NewLSInfo error [account_password] was too long | max [{0}]", max_account_password_length);
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else if (strlen(new_world_server_info_packet->account_password) >= MAX_ACCOUNT_PASSWORD_LENGTH) {
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LogError("Handle_NewLSInfo error [account_password] was too long | max [{0}]", MAX_ACCOUNT_PASSWORD_LENGTH);
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return false;
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}
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else if (strlen(new_world_server_info_packet->server_long_name) >= max_server_long_name_length) {
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LogError("Handle_NewLSInfo error [server_long_name] was too long | max [{0}]", max_server_long_name_length);
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else if (strlen(new_world_server_info_packet->server_long_name) >= MAX_SERVER_LONG_NAME_LENGTH) {
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LogError("Handle_NewLSInfo error [server_long_name] was too long | max [{0}]", MAX_SERVER_LONG_NAME_LENGTH);
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return false;
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}
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else if (strlen(new_world_server_info_packet->server_short_name) >= max_server_short_name_length) {
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LogError("Handle_NewLSInfo error [server_short_name] was too long | max [{0}]", max_server_short_name_length);
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else if (strlen(new_world_server_info_packet->server_short_name) >= MAX_SERVER_SHORT_NAME_LENGTH) {
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LogError("Handle_NewLSInfo error [server_short_name] was too long | max [{0}]", MAX_SERVER_SHORT_NAME_LENGTH);
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return false;
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}
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else if (strlen(new_world_server_info_packet->server_version) >= max_server_short_name_length) {
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LogError("Handle_NewLSInfo error [server_version] was too long | max [{0}]", max_server_version_length);
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else if (strlen(new_world_server_info_packet->server_version) >= MAX_SERVER_VERSION_LENGTH) {
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LogError("Handle_NewLSInfo error [server_version] was too long | max [{0}]", MAX_SERVER_VERSION_LENGTH);
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return false;
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}
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else if (strlen(new_world_server_info_packet->protocol_version) >= max_server_protocol_version) {
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LogError("Handle_NewLSInfo error [protocol_version] was too long | max [{0}]", max_server_protocol_version);
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else if (strlen(new_world_server_info_packet->protocol_version) >= MAX_SERVER_PROTOCOL_VERSION) {
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LogError("Handle_NewLSInfo error [protocol_version] was too long | max [{0}]", MAX_SERVER_PROTOCOL_VERSION);
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return false;
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}
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if (strlen(new_world_server_info_packet->local_ip_address) <= max_server_local_address_length) {
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if (strlen(new_world_server_info_packet->local_ip_address) <= MAX_SERVER_LOCAL_ADDRESS_LENGTH) {
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if (strlen(new_world_server_info_packet->local_ip_address) == 0) {
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LogError("Handle_NewLSInfo error, local address was null, defaulting to localhost");
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SetLocalIp("127.0.0.1");
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@@ -714,17 +707,17 @@ bool WorldServer::HandleNewLoginserverInfoValidation(
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}
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}
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else {
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LogError("Handle_NewLSInfo error, local address was too long | max [{0}]", max_server_local_address_length);
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LogError("Handle_NewLSInfo error, local address was too long | max [{0}]", MAX_SERVER_LOCAL_ADDRESS_LENGTH);
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return false;
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}
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if (strlen(new_world_server_info_packet->remote_ip_address) <= max_server_remote_address_length) {
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if (strlen(new_world_server_info_packet->remote_ip_address) <= MAX_SERVER_REMOTE_ADDRESS_LENGTH) {
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if (strlen(new_world_server_info_packet->remote_ip_address) == 0) {
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SetRemoteIp(GetConnection()->Handle()->RemoteIP());
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LogWarning(
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"Remote address was null, defaulting to stream address [{0}]",
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remote_ip_address
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m_remote_ip_address
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);
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}
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else {
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@@ -736,7 +729,7 @@ bool WorldServer::HandleNewLoginserverInfoValidation(
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LogWarning(
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"Handle_NewLSInfo remote address was too long, defaulting to stream address [{0}]",
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remote_ip_address
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m_remote_ip_address
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);
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}
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@@ -796,7 +789,7 @@ bool WorldServer::HandleNewLoginserverRegisteredOnly(
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if (IsServerTrusted()) {
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LogDebug("WorldServer::HandleNewLoginserverRegisteredOnly | ServerOP_LSAccountUpdate sent to world");
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EQ::Net::DynamicPacket outapp;
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connection->Send(ServerOP_LSAccountUpdate, outapp);
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m_connection->Send(ServerOP_LSAccountUpdate, outapp);
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}
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}
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else {
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@@ -847,6 +840,8 @@ bool WorldServer::HandleNewLoginserverInfoUnregisteredAllowed(
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->SetIsServerTrusted(world_registration.is_server_trusted)
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->SetServerListTypeId(world_registration.server_list_type);
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SetIsServerAuthorized(true);
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bool does_world_server_pass_authentication_check = (
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world_registration.server_admin_account_name == GetAccountName() &&
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WorldServer::ValidateWorldServerAdminLogin(
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@@ -864,7 +859,7 @@ bool WorldServer::HandleNewLoginserverInfoUnregisteredAllowed(
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if (does_world_server_have_non_empty_credentials) {
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if (does_world_server_pass_authentication_check) {
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SetIsServerAuthorized(true);
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SetIsServerLoggedIn(true);
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LogInfo(
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"Server long_name [{0}] short_name [{1}] successfully logged in",
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@@ -875,16 +870,13 @@ bool WorldServer::HandleNewLoginserverInfoUnregisteredAllowed(
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if (IsServerTrusted()) {
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LogDebug("WorldServer::HandleNewLoginserverRegisteredOnly | ServerOP_LSAccountUpdate sent to world");
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EQ::Net::DynamicPacket outapp;
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connection->Send(ServerOP_LSAccountUpdate, outapp);
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m_connection->Send(ServerOP_LSAccountUpdate, outapp);
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}
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}
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else {
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/**
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* this is the first of two cases where we should deny access even if unregistered is allowed
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*/
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// server is authorized to be on the loginserver list but didn't pass login check
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LogInfo(
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"Server long_name [{0}] short_name [{1}] attempted to log in but account and password did not match the entry in the database.",
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"Server long_name [{0}] short_name [{1}] attempted to log in but account and password did not match the entry in the database. Unregistered still allowed",
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GetServerLongName(),
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GetServerShortName()
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);
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@@ -892,9 +884,7 @@ bool WorldServer::HandleNewLoginserverInfoUnregisteredAllowed(
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}
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else {
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/**
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* this is the second of two cases where we should deny access even if unregistered is allowed
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*/
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// server is authorized to be on the loginserver list but didn't pass login check
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if (!GetAccountName().empty() || !GetAccountPassword().empty()) {
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LogInfo(
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"Server [{0}] [{1}] did not login but this server required a password to login",
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@@ -903,7 +893,6 @@ bool WorldServer::HandleNewLoginserverInfoUnregisteredAllowed(
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);
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}
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else {
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SetIsServerAuthorized(true);
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LogInfo(
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"Server [{0}] [{1}] did not login but unregistered servers are allowed",
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GetServerLongName(),
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@@ -939,14 +928,12 @@ bool WorldServer::HandleNewLoginserverInfoUnregisteredAllowed(
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}
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}
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/**
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* Auto create a registration
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*/
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// Auto create a registration
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if (!server.db->CreateWorldRegistration(
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GetServerLongName(),
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GetServerShortName(),
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GetRemoteIp(),
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server_id,
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m_server_id,
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server_admin_id
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)) {
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return false;
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@@ -1044,7 +1031,7 @@ bool WorldServer::ValidateWorldServerAdminLogin(
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*/
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WorldServer *WorldServer::SetServerListTypeId(unsigned int in_server_list_id)
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{
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server_list_type_id = in_server_list_id;
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m_server_list_type_id = in_server_list_id;
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return this;
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}
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@@ -1054,7 +1041,7 @@ WorldServer *WorldServer::SetServerListTypeId(unsigned int in_server_list_id)
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*/
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const std::string &WorldServer::GetServerDescription() const
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{
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return server_description;
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return m_server_description;
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}
|
||||
|
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/**
|
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@@ -1062,7 +1049,7 @@ const std::string &WorldServer::GetServerDescription() const
|
||||
*/
|
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WorldServer *WorldServer::SetServerDescription(const std::string &in_server_description)
|
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{
|
||||
WorldServer::server_description = in_server_description;
|
||||
WorldServer::m_server_description = in_server_description;
|
||||
|
||||
return this;
|
||||
}
|
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@@ -1072,7 +1059,7 @@ WorldServer *WorldServer::SetServerDescription(const std::string &in_server_desc
|
||||
*/
|
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bool WorldServer::IsServerAuthorized() const
|
||||
{
|
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return is_server_authorized;
|
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return m_is_server_authorized;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1080,7 +1067,7 @@ bool WorldServer::IsServerAuthorized() const
|
||||
*/
|
||||
WorldServer *WorldServer::SetIsServerAuthorized(bool in_is_server_authorized)
|
||||
{
|
||||
WorldServer::is_server_authorized = in_is_server_authorized;
|
||||
WorldServer::m_is_server_authorized = in_is_server_authorized;
|
||||
|
||||
return this;
|
||||
}
|
||||
@@ -1090,7 +1077,7 @@ WorldServer *WorldServer::SetIsServerAuthorized(bool in_is_server_authorized)
|
||||
*/
|
||||
bool WorldServer::IsServerLoggedIn() const
|
||||
{
|
||||
return is_server_logged_in;
|
||||
return m_is_server_logged_in;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1098,7 +1085,7 @@ bool WorldServer::IsServerLoggedIn() const
|
||||
*/
|
||||
WorldServer *WorldServer::SetIsServerLoggedIn(bool in_is_server_logged_in)
|
||||
{
|
||||
WorldServer::is_server_logged_in = in_is_server_logged_in;
|
||||
WorldServer::m_is_server_logged_in = in_is_server_logged_in;
|
||||
|
||||
return this;
|
||||
}
|
||||
@@ -1108,7 +1095,7 @@ WorldServer *WorldServer::SetIsServerLoggedIn(bool in_is_server_logged_in)
|
||||
*/
|
||||
bool WorldServer::IsServerTrusted() const
|
||||
{
|
||||
return is_server_trusted;
|
||||
return m_is_server_trusted;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1116,7 +1103,7 @@ bool WorldServer::IsServerTrusted() const
|
||||
*/
|
||||
WorldServer *WorldServer::SetIsServerTrusted(bool in_is_server_trusted)
|
||||
{
|
||||
WorldServer::is_server_trusted = in_is_server_trusted;
|
||||
WorldServer::m_is_server_trusted = in_is_server_trusted;
|
||||
|
||||
return this;
|
||||
}
|
||||
@@ -1126,7 +1113,7 @@ WorldServer *WorldServer::SetIsServerTrusted(bool in_is_server_trusted)
|
||||
*/
|
||||
WorldServer *WorldServer::SetZonesBooted(unsigned int in_zones_booted)
|
||||
{
|
||||
WorldServer::zones_booted = in_zones_booted;
|
||||
WorldServer::m_zones_booted = in_zones_booted;
|
||||
|
||||
return this;
|
||||
}
|
||||
@@ -1136,7 +1123,7 @@ WorldServer *WorldServer::SetZonesBooted(unsigned int in_zones_booted)
|
||||
*/
|
||||
WorldServer *WorldServer::SetPlayersOnline(unsigned int in_players_online)
|
||||
{
|
||||
WorldServer::players_online = in_players_online;
|
||||
WorldServer::m_players_online = in_players_online;
|
||||
|
||||
return this;
|
||||
}
|
||||
@@ -1146,7 +1133,7 @@ WorldServer *WorldServer::SetPlayersOnline(unsigned int in_players_online)
|
||||
*/
|
||||
WorldServer *WorldServer::SetServerStatus(int in_server_status)
|
||||
{
|
||||
WorldServer::server_status = in_server_status;
|
||||
WorldServer::m_server_status = in_server_status;
|
||||
|
||||
return this;
|
||||
}
|
||||
@@ -1156,7 +1143,7 @@ WorldServer *WorldServer::SetServerStatus(int in_server_status)
|
||||
*/
|
||||
WorldServer *WorldServer::SetServerProcessType(unsigned int in_server_process_type)
|
||||
{
|
||||
WorldServer::server_process_type = in_server_process_type;
|
||||
WorldServer::m_server_process_type = in_server_process_type;
|
||||
|
||||
return this;
|
||||
}
|
||||
@@ -1166,7 +1153,7 @@ WorldServer *WorldServer::SetServerProcessType(unsigned int in_server_process_ty
|
||||
*/
|
||||
WorldServer *WorldServer::SetLongName(const std::string &in_long_name)
|
||||
{
|
||||
WorldServer::long_name = in_long_name;
|
||||
WorldServer::m_long_name = in_long_name;
|
||||
|
||||
return this;
|
||||
}
|
||||
@@ -1176,7 +1163,7 @@ WorldServer *WorldServer::SetLongName(const std::string &in_long_name)
|
||||
*/
|
||||
WorldServer *WorldServer::SetShortName(const std::string &in_short_name)
|
||||
{
|
||||
WorldServer::short_name = in_short_name;
|
||||
WorldServer::m_short_name = in_short_name;
|
||||
|
||||
return this;
|
||||
}
|
||||
@@ -1186,7 +1173,7 @@ WorldServer *WorldServer::SetShortName(const std::string &in_short_name)
|
||||
*/
|
||||
WorldServer *WorldServer::SetAccountName(const std::string &in_account_name)
|
||||
{
|
||||
WorldServer::account_name = in_account_name;
|
||||
WorldServer::m_account_name = in_account_name;
|
||||
|
||||
return this;
|
||||
}
|
||||
@@ -1196,7 +1183,7 @@ WorldServer *WorldServer::SetAccountName(const std::string &in_account_name)
|
||||
*/
|
||||
WorldServer *WorldServer::SetAccountPassword(const std::string &in_account_password)
|
||||
{
|
||||
WorldServer::account_password = in_account_password;
|
||||
WorldServer::m_account_password = in_account_password;
|
||||
|
||||
return this;
|
||||
}
|
||||
@@ -1206,7 +1193,7 @@ WorldServer *WorldServer::SetAccountPassword(const std::string &in_account_passw
|
||||
*/
|
||||
WorldServer *WorldServer::SetRemoteIp(const std::string &in_remote_ip)
|
||||
{
|
||||
WorldServer::remote_ip_address = in_remote_ip;
|
||||
WorldServer::m_remote_ip_address = in_remote_ip;
|
||||
|
||||
return this;
|
||||
}
|
||||
@@ -1216,7 +1203,7 @@ WorldServer *WorldServer::SetRemoteIp(const std::string &in_remote_ip)
|
||||
*/
|
||||
WorldServer *WorldServer::SetLocalIp(const std::string &in_local_ip)
|
||||
{
|
||||
WorldServer::local_ip = in_local_ip;
|
||||
WorldServer::m_local_ip = in_local_ip;
|
||||
|
||||
return this;
|
||||
}
|
||||
@@ -1226,7 +1213,7 @@ WorldServer *WorldServer::SetLocalIp(const std::string &in_local_ip)
|
||||
*/
|
||||
WorldServer *WorldServer::SetProtocol(const std::string &in_protocol)
|
||||
{
|
||||
WorldServer::protocol = in_protocol;
|
||||
WorldServer::m_protocol = in_protocol;
|
||||
|
||||
return this;
|
||||
}
|
||||
@@ -1236,7 +1223,7 @@ WorldServer *WorldServer::SetProtocol(const std::string &in_protocol)
|
||||
*/
|
||||
WorldServer *WorldServer::SetVersion(const std::string &in_version)
|
||||
{
|
||||
WorldServer::version = in_version;
|
||||
WorldServer::m_version = in_version;
|
||||
|
||||
return this;
|
||||
}
|
||||
@@ -1246,7 +1233,7 @@ WorldServer *WorldServer::SetVersion(const std::string &in_version)
|
||||
*/
|
||||
int WorldServer::GetServerStatus() const
|
||||
{
|
||||
return server_status;
|
||||
return m_server_status;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1254,7 +1241,7 @@ int WorldServer::GetServerStatus() const
|
||||
*/
|
||||
unsigned int WorldServer::GetServerListTypeId() const
|
||||
{
|
||||
return server_list_type_id;
|
||||
return m_server_list_type_id;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1262,7 +1249,7 @@ unsigned int WorldServer::GetServerListTypeId() const
|
||||
*/
|
||||
unsigned int WorldServer::GetServerProcessType() const
|
||||
{
|
||||
return server_process_type;
|
||||
return m_server_process_type;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1270,7 +1257,7 @@ unsigned int WorldServer::GetServerProcessType() const
|
||||
*/
|
||||
const std::string &WorldServer::GetAccountName() const
|
||||
{
|
||||
return account_name;
|
||||
return m_account_name;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1278,7 +1265,7 @@ const std::string &WorldServer::GetAccountName() const
|
||||
*/
|
||||
const std::string &WorldServer::GetAccountPassword() const
|
||||
{
|
||||
return account_password;
|
||||
return m_account_password;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1286,7 +1273,7 @@ const std::string &WorldServer::GetAccountPassword() const
|
||||
*/
|
||||
const std::string &WorldServer::GetRemoteIp() const
|
||||
{
|
||||
return remote_ip_address;
|
||||
return m_remote_ip_address;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1294,7 +1281,7 @@ const std::string &WorldServer::GetRemoteIp() const
|
||||
*/
|
||||
const std::string &WorldServer::GetLocalIp() const
|
||||
{
|
||||
return local_ip;
|
||||
return m_local_ip;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1302,7 +1289,7 @@ const std::string &WorldServer::GetLocalIp() const
|
||||
*/
|
||||
const std::string &WorldServer::GetProtocol() const
|
||||
{
|
||||
return protocol;
|
||||
return m_protocol;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1310,11 +1297,11 @@ const std::string &WorldServer::GetProtocol() const
|
||||
*/
|
||||
const std::string &WorldServer::GetVersion() const
|
||||
{
|
||||
return version;
|
||||
return m_version;
|
||||
}
|
||||
|
||||
void WorldServer::OnKeepAlive(EQ::Timer *t)
|
||||
{
|
||||
ServerPacket pack(ServerOP_KeepAlive, 0);
|
||||
connection->SendPacket(&pack);
|
||||
m_connection->SendPacket(&pack);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user