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[Loginserver] Code Cleanup and Tweaks (#1653)
* if for whatever reason the world server is not sending an address, use the local address it sends * Log when world is sending loginserver info * Force legacy mode when login host is login.eqemulator.net to avoid misconfigurations at least until things change * Add human IP translation to log messages * Sanitize world server name * Code cleanup and renaming member variables * More cleanup * Remove this-> * Validation constants * Key worldserver lookups by both longname and shortname both * Update allowed character list * Fix short_name API response field; add world_id to response * Shorten receiver verbosity * Remove unnecessary member variables from database and rename database to m_database * Adjust MAX_SERVER_VERSION_LENGTH * Fix indents
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+14
-1
@@ -44,6 +44,12 @@ void EQEmuConfig::parse_config()
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if (_root["server"]["world"]["loginserver"].get("legacy", "0").asString() == "1") { LoginLegacy = true; }
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LoginAccount = _root["server"]["world"]["loginserver"].get("account", "").asString();
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LoginPassword = _root["server"]["world"]["loginserver"].get("password", "").asString();
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// at least today, this is wrong a majority of the time
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// remove this if eqemulator ever upgrades its loginserver
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if (LoginHost.find("login.eqemulator.net") != std::string::npos) {
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LoginLegacy = true;
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}
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}
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else {
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char str[32];
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@@ -62,12 +68,19 @@ void EQEmuConfig::parse_config()
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loginconfig->LoginLegacy = false;
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if (_root["server"]["world"][str].get("legacy", "0").asString() == "1") { loginconfig->LoginLegacy = true; }
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// at least today, this is wrong a majority of the time
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// remove this if eqemulator ever upgrades its loginserver
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if (loginconfig->LoginHost.find("login.eqemulator.net") != std::string::npos) {
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loginconfig->LoginLegacy = true;
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}
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loginlist.Insert(loginconfig);
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} while (LoginCount < 100);
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}
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//<locked> from xml converts to json as locked: "", so i default to "false".
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//<locked> from xml converts to json as locked: "", so i default to "false".
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//The only way to enable locked is by switching to true, meaning this value is always false until manually set true
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Locked = false;
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if (_root["server"]["world"].get("locked", "false").asString() == "true") { Locked = true; }
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