[Feature] Fix ignore_default on lua mod damage (#4228)

* Fix ignore_default on lua mod damage

* Add missing init calls
This commit is contained in:
Xackery
2024-04-15 03:39:29 -07:00
committed by GitHub
parent 0d09edf9aa
commit d7d99152ac
2 changed files with 4 additions and 10 deletions
+2
View File
@@ -38,6 +38,8 @@ void LuaMod::Init()
m_has_common_outgoing_hit_success = parser_->HasFunction("CommonOutgoingHitSuccess", package_name_);
m_has_calc_spell_effect_value_formula = parser_->HasFunction("CalcSpellEffectValue_formula", package_name_);
m_has_register_bug = parser_->HasFunction("RegisterBug", package_name_);
m_has_common_damage = parser_->HasFunction("CommonDamage", package_name_);
m_has_heal_damage = parser_->HasFunction("HealDamage", package_name_);
}
void PutDamageHitInfo(lua_State *L, luabind::adl::object &e, DamageHitInfo &hit) {