Minor code and compiler warning fixes.

This commit is contained in:
KayenEQ 2014-11-02 20:14:44 -05:00
parent c9073b10a1
commit d754e24a02
5 changed files with 44 additions and 26 deletions

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@ -1902,7 +1902,7 @@ void ZoneDatabase::FillAAEffects(SendAA_Struct* aa_struct){
auto it = aa_effects.find(aa_struct->id); auto it = aa_effects.find(aa_struct->id);
if (it != aa_effects.end()) { if (it != aa_effects.end()) {
for (int slot = 0; slot < aa_struct->total_abilities; slot++) { for (uint32 slot = 0; slot < aa_struct->total_abilities; slot++) {
// aa_effects is a map of a map, so the slot reference does not start at 0 // aa_effects is a map of a map, so the slot reference does not start at 0
aa_struct->abilities[slot].skill_id = it->second[slot + 1].skill_id; aa_struct->abilities[slot].skill_id = it->second[slot + 1].skill_id;
aa_struct->abilities[slot].base1 = it->second[slot + 1].base1; aa_struct->abilities[slot].base1 = it->second[slot + 1].base1;

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@ -881,7 +881,7 @@ bool Mob::CombatRange(Mob* other)
float max_dist = static_cast<float>(GetSpecialAbilityParam(NPC_CHASE_DISTANCE, 0)); float max_dist = static_cast<float>(GetSpecialAbilityParam(NPC_CHASE_DISTANCE, 0));
float min_dist = static_cast<float>(GetSpecialAbilityParam(NPC_CHASE_DISTANCE, 1)); float min_dist = static_cast<float>(GetSpecialAbilityParam(NPC_CHASE_DISTANCE, 1));
if (GetSpecialAbilityParam(NPC_CHASE_DISTANCE, 2)); if (GetSpecialAbilityParam(NPC_CHASE_DISTANCE, 2))
DoLoSCheck = false; //Ignore line of sight check DoLoSCheck = false; //Ignore line of sight check
if (max_dist == 1) if (max_dist == 1)

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@ -1392,7 +1392,7 @@ void Mob::CalcSpellBonuses(StatBonuses* newbon)
newbon->AggroRange = -1; newbon->AggroRange = -1;
newbon->AssistRange = -1; newbon->AssistRange = -1;
uint32 buff_count = GetMaxTotalSlots(); int buff_count = GetMaxTotalSlots();
for(i = 0; i < buff_count; i++) { for(i = 0; i < buff_count; i++) {
if(buffs[i].spellid != SPELL_UNKNOWN){ if(buffs[i].spellid != SPELL_UNKNOWN){
ApplySpellsBonuses(buffs[i].spellid, buffs[i].casterlevel, newbon, buffs[i].casterid, false, buffs[i].ticsremaining,i); ApplySpellsBonuses(buffs[i].spellid, buffs[i].casterlevel, newbon, buffs[i].casterid, false, buffs[i].ticsremaining,i);
@ -1477,7 +1477,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
// redundant to have level check here // redundant to have level check here
if(newbon->AggroRange == -1 || effect_value < newbon->AggroRange) if(newbon->AggroRange == -1 || effect_value < newbon->AggroRange)
{ {
newbon->AggroRange = effect_value; newbon->AggroRange = static_cast<float>(effect_value);
} }
break; break;
} }
@ -1489,7 +1489,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
// take the one with less range in any case // take the one with less range in any case
if(newbon->AssistRange == -1 || effect_value < newbon->AssistRange) if(newbon->AssistRange == -1 || effect_value < newbon->AssistRange)
{ {
newbon->AssistRange = effect_value; newbon->AssistRange = static_cast<float>(effect_value);
} }
break; break;
} }
@ -2808,7 +2808,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
|| ((effect_value < 0) && (newbon->AlterNPCLevel > effect_value)) || ((effect_value < 0) && (newbon->AlterNPCLevel > effect_value))
|| ((effect_value > 0) && (newbon->AlterNPCLevel < effect_value))) { || ((effect_value > 0) && (newbon->AlterNPCLevel < effect_value))) {
int16 tmp_lv = GetOrigLevel() + effect_value; int tmp_lv = GetOrigLevel() + effect_value;
if (tmp_lv < 1) if (tmp_lv < 1)
tmp_lv = 1; tmp_lv = 1;
else if (tmp_lv > 255) else if (tmp_lv > 255)
@ -3092,7 +3092,7 @@ void Client::CalcItemScale() {
bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y) { bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y) {
// behavior change: 'slot_y' is now [RANGE]_END and not [RANGE]_END + 1 // behavior change: 'slot_y' is now [RANGE]_END and not [RANGE]_END + 1
bool changed = false; bool changed = false;
int i; uint32 i;
for (i = slot_x; i <= slot_y; i++) { for (i = slot_x; i <= slot_y; i++) {
if (i == MainAmmo) // moved here from calling procedure to facilitate future range changes where MainAmmo may not be the last slot if (i == MainAmmo) // moved here from calling procedure to facilitate future range changes where MainAmmo may not be the last slot
continue; continue;
@ -3186,7 +3186,7 @@ void Client::DoItemEnterZone() {
bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) { bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
// behavior change: 'slot_y' is now [RANGE]_END and not [RANGE]_END + 1 // behavior change: 'slot_y' is now [RANGE]_END and not [RANGE]_END + 1
bool changed = false; bool changed = false;
for(int i = slot_x; i <= slot_y; i++) { for(uint32 i = slot_x; i <= slot_y; i++) {
if (i == MainAmmo) // moved here from calling procedure to facilitate future range changes where MainAmmo may not be the last slot if (i == MainAmmo) // moved here from calling procedure to facilitate future range changes where MainAmmo may not be the last slot
continue; continue;
@ -3380,15 +3380,15 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
break; break;
case SE_ChangeFrenzyRad: case SE_ChangeFrenzyRad:
spellbonuses.AggroRange = effect_value; spellbonuses.AggroRange = static_cast<float>(effect_value);
aabonuses.AggroRange = effect_value; aabonuses.AggroRange = static_cast<float>(effect_value);
itembonuses.AggroRange = effect_value; itembonuses.AggroRange = static_cast<float>(effect_value);
break; break;
case SE_Harmony: case SE_Harmony:
spellbonuses.AssistRange = effect_value; spellbonuses.AssistRange = static_cast<float>(effect_value);
aabonuses.AssistRange = effect_value; aabonuses.AssistRange = static_cast<float>(effect_value);
itembonuses.AssistRange = effect_value; itembonuses.AssistRange = static_cast<float>(effect_value);
break; break;
case SE_AttackSpeed: case SE_AttackSpeed:
@ -4347,11 +4347,11 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
break; break;
case SE_TriggerMeleeThreshold: case SE_TriggerMeleeThreshold:
spellbonuses.TriggerMeleeThreshold = effect_value; spellbonuses.TriggerMeleeThreshold = false;
break; break;
case SE_TriggerSpellThreshold: case SE_TriggerSpellThreshold:
spellbonuses.TriggerSpellThreshold = effect_value; spellbonuses.TriggerSpellThreshold = false;
break; break;
case SE_DivineAura: case SE_DivineAura:
@ -4377,7 +4377,7 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
break; break;
case SE_DistanceRemoval: case SE_DistanceRemoval:
spellbonuses.DistanceRemoval = effect_value; spellbonuses.DistanceRemoval = false;
break; break;
case SE_ImprovedTaunt: case SE_ImprovedTaunt:
@ -4480,7 +4480,7 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
break; break;
case SE_Sanctuary: case SE_Sanctuary:
spellbonuses.Sanctuary = effect_value; spellbonuses.Sanctuary = false;
break; break;
case SE_FactionModPct: case SE_FactionModPct:
@ -4496,10 +4496,28 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
break; break;
case SE_IllusionPersistence: case SE_IllusionPersistence:
spellbonuses.IllusionPersistence = effect_value; spellbonuses.IllusionPersistence = false;
itembonuses.IllusionPersistence = effect_value; itembonuses.IllusionPersistence = false;
aabonuses.IllusionPersistence = effect_value; aabonuses.IllusionPersistence = false;
break; break;
case SE_SkillProcSuccess:{
for(int e = 0; e < MAX_SKILL_PROCS; e++)
{
spellbonuses.SkillProcSuccess[e] = effect_value;
itembonuses.SkillProcSuccess[e] = effect_value;
aabonuses.SkillProcSuccess[e] = effect_value;
}
}
case SE_SkillProc:{
for(int e = 0; e < MAX_SKILL_PROCS; e++)
{
spellbonuses.SkillProc[e] = effect_value;
itembonuses.SkillProc[e] = effect_value;
aabonuses.SkillProc[e] = effect_value;
}
}
} }
} }
} }

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@ -260,7 +260,7 @@ int32 Mob::GetExtraSpellAmt(uint16 spell_id, int32 extra_spell_amt, int32 base_s
if (total_cast_time > 0 && total_cast_time <= 2500) if (total_cast_time > 0 && total_cast_time <= 2500)
extra_spell_amt = extra_spell_amt*25/100; extra_spell_amt = extra_spell_amt*25/100;
else if (total_cast_time > 2500 && total_cast_time < 7000) else if (total_cast_time > 2500 && total_cast_time < 7000)
extra_spell_amt = extra_spell_amt*(0.167*((total_cast_time - 1000)/1000)); extra_spell_amt = extra_spell_amt*(167*((total_cast_time - 1000)/1000)) / 1000;
else else
extra_spell_amt = extra_spell_amt * total_cast_time / 7000; extra_spell_amt = extra_spell_amt * total_cast_time / 7000;
@ -408,11 +408,11 @@ int32 Client::GetActSpellCost(uint16 spell_id, int32 cost)
break; break;
} }
bonus += 0.05 * GetAA(aaAdvancedSpellCastingMastery); bonus += 0.05f * GetAA(aaAdvancedSpellCastingMastery);
if(SuccessChance <= (SpecializeSkill * 0.3 * bonus)) if(SuccessChance <= (SpecializeSkill * 0.3 * bonus))
{ {
PercentManaReduction = 1 + 0.05 * SpecializeSkill; PercentManaReduction = 1 + 0.05f * SpecializeSkill;
switch(GetAA(aaSpellCastingMastery)) switch(GetAA(aaSpellCastingMastery))
{ {
case 1: case 1:
@ -451,7 +451,7 @@ int32 Client::GetActSpellCost(uint16 spell_id, int32 cost)
// Gift of Mana - reduces spell cost to 1 mana // Gift of Mana - reduces spell cost to 1 mana
if(focus_redux >= 100) { if(focus_redux >= 100) {
uint32 buff_max = GetMaxTotalSlots(); int buff_max = GetMaxTotalSlots();
for (int buffSlot = 0; buffSlot < buff_max; buffSlot++) { for (int buffSlot = 0; buffSlot < buff_max; buffSlot++) {
if (buffs[buffSlot].spellid == 0 || buffs[buffSlot].spellid >= SPDAT_RECORDS) if (buffs[buffSlot].spellid == 0 || buffs[buffSlot].spellid >= SPDAT_RECORDS)
continue; continue;

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@ -801,7 +801,7 @@ public:
void SetGrouped(bool v); void SetGrouped(bool v);
inline bool IsRaidGrouped() const { return israidgrouped; } inline bool IsRaidGrouped() const { return israidgrouped; }
void SetRaidGrouped(bool v); void SetRaidGrouped(bool v);
inline bool IsLooting() const { return entity_id_being_looted; } inline uint16 IsLooting() const { return entity_id_being_looted; }
void SetLooting(uint16 val) { entity_id_being_looted = val; } void SetLooting(uint16 val) { entity_id_being_looted = val; }
bool CheckWillAggro(Mob *mob); bool CheckWillAggro(Mob *mob);