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Minor code and compiler warning fixes.
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+1
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@@ -881,7 +881,7 @@ bool Mob::CombatRange(Mob* other)
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float max_dist = static_cast<float>(GetSpecialAbilityParam(NPC_CHASE_DISTANCE, 0));
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float min_dist = static_cast<float>(GetSpecialAbilityParam(NPC_CHASE_DISTANCE, 1));
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if (GetSpecialAbilityParam(NPC_CHASE_DISTANCE, 2));
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if (GetSpecialAbilityParam(NPC_CHASE_DISTANCE, 2))
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DoLoSCheck = false; //Ignore line of sight check
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if (max_dist == 1)
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