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[Commands] Cleanup #setanim Command. (#1791)
- Cleanup message and logic. - SetAppearance was not sending to self, so if you modified your own appearance, you wouldn't be able to see it.
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@ -321,7 +321,7 @@ int command_init(void)
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command_add("setaapts", "[AA|Group|Raid] [AA Amount] - Set your or your player target's Available AA Points by Type", AccountStatus::GMAdmin, command_setaapts) ||
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command_add("setaaxp", "[AA|Group|Raid] [AA Experience] - Set your or your player target's AA Experience by Type", AccountStatus::GMAdmin, command_setaaxp) ||
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command_add("setadventurepoints", "- Set your or your player target's available adventure points", AccountStatus::GMLeadAdmin, command_set_adventure_points) ||
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command_add("setanim", "[animnum] - Set target's appearance to animnum", AccountStatus::GMMgmt, command_setanim) ||
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command_add("setanim", "[Animation ID (IDs are 0 to 4)] - Set target's appearance to Animation ID", AccountStatus::GMMgmt, command_setanim) ||
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command_add("setcrystals", "[value] - Set your or your player target's available radiant or ebon crystals", AccountStatus::GMAdmin, command_setcrystals) ||
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command_add("setfaction", "[faction number] - Sets targeted NPC's faction in the database", AccountStatus::GMAreas, command_setfaction) ||
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command_add("setgraveyard", "[zone name] - Creates a graveyard for the specified zone based on your target's LOC.", AccountStatus::GMMgmt, command_setgraveyard) ||
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@ -2,15 +2,57 @@
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void command_setanim(Client *c, const Seperator *sep)
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{
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if (c->GetTarget() && sep->IsNumber(1)) {
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int num = atoi(sep->arg[1]);
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if (num < 0 || num >= _eaMaxAppearance) {
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c->Message(Chat::White, "Invalid animation number, between 0 and %d", _eaMaxAppearance - 1);
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}
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c->GetTarget()->SetAppearance(EmuAppearance(num));
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int arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1)) {
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c->Message(Chat::White, "Usage: #setanim [Animation ID (IDs are 0 to 4)]");
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return;
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}
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else {
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c->Message(Chat::White, "Usage: #setanim [animnum]");
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Mob* target = c;
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if (c->GetTarget()) {
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target = c->GetTarget();
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}
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int animation_id = std::stoi(sep->arg[1]);
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if (
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animation_id < 0 ||
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animation_id > eaLooting
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) {
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c->Message(Chat::White, "Usage: #setanim [Animation ID (IDs are 0 to 4)]");
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return;
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}
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target->SetAppearance(static_cast<EmuAppearance>(animation_id), false);
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std::string animation_name;
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if (animation_id == eaStanding) {
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animation_name = "Standing";
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} else if (animation_id == eaSitting) {
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animation_name = "Sitting";
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} else if (animation_id == eaCrouching) {
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animation_name = "Crouching";
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} else if (animation_id == eaDead) {
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animation_name = "Dead";
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} else if (animation_id == eaLooting) {
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animation_name = "Looting";
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Set animation to {} ({}) for {}.",
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animation_name,
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animation_id,
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(
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c == target ?
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"yourself" :
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fmt::format(
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"{} ({})",
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target->GetCleanName(),
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target->GetID()
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).c_str()
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)
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).c_str()
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);
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}
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@ -2999,12 +2999,15 @@ const int32& Mob::SetMana(int32 amount)
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void Mob::SetAppearance(EmuAppearance app, bool iIgnoreSelf) {
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if (_appearance == app)
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if (_appearance == app) {
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return;
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}
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_appearance = app;
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SendAppearancePacket(AT_Anim, GetAppearanceValue(app), true, iIgnoreSelf);
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if (this->IsClient() && this->IsAIControlled())
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if (IsClient() && IsAIControlled()) {
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SendAppearancePacket(AT_Anim, ANIM_FREEZE, false, false);
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}
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}
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bool Mob::UpdateActiveLight()
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