[Commands] Cleanup #setanim Command. (#1791)

- Cleanup message and logic.
- SetAppearance was not sending to self, so if you modified your own appearance, you wouldn't be able to see it.
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Kinglykrab 2021-11-21 10:10:52 -05:00 committed by GitHub
parent ec1cf68ce2
commit d73194c1f6
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 56 additions and 11 deletions

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@ -321,7 +321,7 @@ int command_init(void)
command_add("setaapts", "[AA|Group|Raid] [AA Amount] - Set your or your player target's Available AA Points by Type", AccountStatus::GMAdmin, command_setaapts) || command_add("setaapts", "[AA|Group|Raid] [AA Amount] - Set your or your player target's Available AA Points by Type", AccountStatus::GMAdmin, command_setaapts) ||
command_add("setaaxp", "[AA|Group|Raid] [AA Experience] - Set your or your player target's AA Experience by Type", AccountStatus::GMAdmin, command_setaaxp) || command_add("setaaxp", "[AA|Group|Raid] [AA Experience] - Set your or your player target's AA Experience by Type", AccountStatus::GMAdmin, command_setaaxp) ||
command_add("setadventurepoints", "- Set your or your player target's available adventure points", AccountStatus::GMLeadAdmin, command_set_adventure_points) || command_add("setadventurepoints", "- Set your or your player target's available adventure points", AccountStatus::GMLeadAdmin, command_set_adventure_points) ||
command_add("setanim", "[animnum] - Set target's appearance to animnum", AccountStatus::GMMgmt, command_setanim) || command_add("setanim", "[Animation ID (IDs are 0 to 4)] - Set target's appearance to Animation ID", AccountStatus::GMMgmt, command_setanim) ||
command_add("setcrystals", "[value] - Set your or your player target's available radiant or ebon crystals", AccountStatus::GMAdmin, command_setcrystals) || command_add("setcrystals", "[value] - Set your or your player target's available radiant or ebon crystals", AccountStatus::GMAdmin, command_setcrystals) ||
command_add("setfaction", "[faction number] - Sets targeted NPC's faction in the database", AccountStatus::GMAreas, command_setfaction) || command_add("setfaction", "[faction number] - Sets targeted NPC's faction in the database", AccountStatus::GMAreas, command_setfaction) ||
command_add("setgraveyard", "[zone name] - Creates a graveyard for the specified zone based on your target's LOC.", AccountStatus::GMMgmt, command_setgraveyard) || command_add("setgraveyard", "[zone name] - Creates a graveyard for the specified zone based on your target's LOC.", AccountStatus::GMMgmt, command_setgraveyard) ||

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@ -2,15 +2,57 @@
void command_setanim(Client *c, const Seperator *sep) void command_setanim(Client *c, const Seperator *sep)
{ {
if (c->GetTarget() && sep->IsNumber(1)) { int arguments = sep->argnum;
int num = atoi(sep->arg[1]); if (!arguments || !sep->IsNumber(1)) {
if (num < 0 || num >= _eaMaxAppearance) { c->Message(Chat::White, "Usage: #setanim [Animation ID (IDs are 0 to 4)]");
c->Message(Chat::White, "Invalid animation number, between 0 and %d", _eaMaxAppearance - 1); return;
}
c->GetTarget()->SetAppearance(EmuAppearance(num));
} }
else {
c->Message(Chat::White, "Usage: #setanim [animnum]"); Mob* target = c;
if (c->GetTarget()) {
target = c->GetTarget();
} }
int animation_id = std::stoi(sep->arg[1]);
if (
animation_id < 0 ||
animation_id > eaLooting
) {
c->Message(Chat::White, "Usage: #setanim [Animation ID (IDs are 0 to 4)]");
return;
}
target->SetAppearance(static_cast<EmuAppearance>(animation_id), false);
std::string animation_name;
if (animation_id == eaStanding) {
animation_name = "Standing";
} else if (animation_id == eaSitting) {
animation_name = "Sitting";
} else if (animation_id == eaCrouching) {
animation_name = "Crouching";
} else if (animation_id == eaDead) {
animation_name = "Dead";
} else if (animation_id == eaLooting) {
animation_name = "Looting";
}
c->Message(
Chat::White,
fmt::format(
"Set animation to {} ({}) for {}.",
animation_name,
animation_id,
(
c == target ?
"yourself" :
fmt::format(
"{} ({})",
target->GetCleanName(),
target->GetID()
).c_str()
)
).c_str()
);
} }

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@ -2999,12 +2999,15 @@ const int32& Mob::SetMana(int32 amount)
void Mob::SetAppearance(EmuAppearance app, bool iIgnoreSelf) { void Mob::SetAppearance(EmuAppearance app, bool iIgnoreSelf) {
if (_appearance == app) if (_appearance == app) {
return; return;
}
_appearance = app; _appearance = app;
SendAppearancePacket(AT_Anim, GetAppearanceValue(app), true, iIgnoreSelf); SendAppearancePacket(AT_Anim, GetAppearanceValue(app), true, iIgnoreSelf);
if (this->IsClient() && this->IsAIControlled()) if (IsClient() && IsAIControlled()) {
SendAppearancePacket(AT_Anim, ANIM_FREEZE, false, false); SendAppearancePacket(AT_Anim, ANIM_FREEZE, false, false);
}
} }
bool Mob::UpdateActiveLight() bool Mob::UpdateActiveLight()