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[Commands] Cleanup #setanim Command. (#1791)
- Cleanup message and logic. - SetAppearance was not sending to self, so if you modified your own appearance, you wouldn't be able to see it.
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@@ -2,15 +2,57 @@
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void command_setanim(Client *c, const Seperator *sep)
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{
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if (c->GetTarget() && sep->IsNumber(1)) {
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int num = atoi(sep->arg[1]);
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if (num < 0 || num >= _eaMaxAppearance) {
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c->Message(Chat::White, "Invalid animation number, between 0 and %d", _eaMaxAppearance - 1);
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}
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c->GetTarget()->SetAppearance(EmuAppearance(num));
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int arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1)) {
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c->Message(Chat::White, "Usage: #setanim [Animation ID (IDs are 0 to 4)]");
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return;
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}
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else {
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c->Message(Chat::White, "Usage: #setanim [animnum]");
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Mob* target = c;
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if (c->GetTarget()) {
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target = c->GetTarget();
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}
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int animation_id = std::stoi(sep->arg[1]);
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if (
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animation_id < 0 ||
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animation_id > eaLooting
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) {
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c->Message(Chat::White, "Usage: #setanim [Animation ID (IDs are 0 to 4)]");
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return;
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}
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target->SetAppearance(static_cast<EmuAppearance>(animation_id), false);
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std::string animation_name;
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if (animation_id == eaStanding) {
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animation_name = "Standing";
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} else if (animation_id == eaSitting) {
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animation_name = "Sitting";
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} else if (animation_id == eaCrouching) {
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animation_name = "Crouching";
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} else if (animation_id == eaDead) {
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animation_name = "Dead";
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} else if (animation_id == eaLooting) {
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animation_name = "Looting";
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Set animation to {} ({}) for {}.",
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animation_name,
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animation_id,
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(
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c == target ?
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"yourself" :
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fmt::format(
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"{} ({})",
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target->GetCleanName(),
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target->GetID()
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).c_str()
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)
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).c_str()
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);
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}
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