mirror of
https://github.com/EQEmu/Server.git
synced 2026-03-11 02:52:26 +00:00
Fix rogue's evade to be single target
This is also a lot nice performance wise
This commit is contained in:
parent
05df6c5b21
commit
d70c4d7bbe
@ -1,5 +1,8 @@
|
|||||||
EQEMu Changelog (Started on Sept 24, 2003 15:50)
|
EQEMu Changelog (Started on Sept 24, 2003 15:50)
|
||||||
-------------------------------------------------------
|
-------------------------------------------------------
|
||||||
|
== 03/05/2014 ==
|
||||||
|
demonstar55: Corrected rogue's evade to be single target
|
||||||
|
|
||||||
== 03/04/2014 ==
|
== 03/04/2014 ==
|
||||||
Sorvani: Created RemoveFromInstance and RemoveAllFromInstance to remove a single player or all players in an instance.
|
Sorvani: Created RemoveFromInstance and RemoveAllFromInstance to remove a single player or all players in an instance.
|
||||||
Sorvani: Exported to Lua as eq.remove_from_instance(instance_id) and eq.remove_all_from_instance(instance_id).
|
Sorvani: Exported to Lua as eq.remove_from_instance(instance_id) and eq.remove_all_from_instance(instance_id).
|
||||||
|
|||||||
@ -99,6 +99,12 @@
|
|||||||
#define TRADESKILL_FAILED 336 //You lacked the skills to fashion the items together.
|
#define TRADESKILL_FAILED 336 //You lacked the skills to fashion the items together.
|
||||||
#define TRADESKILL_TRIVIAL 338 //You can no longer advance your skill from making this item.
|
#define TRADESKILL_TRIVIAL 338 //You can no longer advance your skill from making this item.
|
||||||
#define TRADESKILL_SUCCEED 339 //You have fashioned the items together to create something new!
|
#define TRADESKILL_SUCCEED 339 //You have fashioned the items together to create something new!
|
||||||
|
#define EVADE_SUCCESS 343 //You have momentarily ducked away from the main combat.
|
||||||
|
#define EVADE_FAIL 344 //Your attempts at ducking clear of combat fail.
|
||||||
|
#define HIDE_FAIL 345 //You failed to hide yourself.
|
||||||
|
#define HIDE_SUCCESS 346 //You have hidden yourself from view.
|
||||||
|
#define SNEAK_SUCCESS 347 //You are as quiet as a cat stalking its prey.
|
||||||
|
#define SNEAK_FAIL 348 //You are as quiet as a herd of running elephants.
|
||||||
#define MEND_CRITICAL 349 //You magically mend your wounds and heal considerable damage.
|
#define MEND_CRITICAL 349 //You magically mend your wounds and heal considerable damage.
|
||||||
#define MEND_SUCCESS 350 //You mend your wounds and heal some damage.
|
#define MEND_SUCCESS 350 //You mend your wounds and heal some damage.
|
||||||
#define MEND_WORSEN 351 //You have worsened your wounds!
|
#define MEND_WORSEN 351 //You have worsened your wounds!
|
||||||
|
|||||||
@ -1447,3 +1447,11 @@ bool Mob::PassCharismaCheck(Mob* caster, Mob* spellTarget, uint16 spell_id) {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Mob::RogueEvade(Mob *other)
|
||||||
|
{
|
||||||
|
int amount = other->GetHateAmount(this) - (GetLevel() * 13);
|
||||||
|
other->SetHate(this, std::max(1, amount));
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@ -3478,21 +3478,23 @@ void Client::Handle_OP_Hide(const EQApplicationPacket *app)
|
|||||||
}
|
}
|
||||||
if(GetClass() == ROGUE){
|
if(GetClass() == ROGUE){
|
||||||
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SimpleMessage,sizeof(SimpleMessage_Struct));
|
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SimpleMessage,sizeof(SimpleMessage_Struct));
|
||||||
SimpleMessage_Struct *msg=(SimpleMessage_Struct *)outapp->pBuffer;
|
SimpleMessage_Struct *msg = (SimpleMessage_Struct *)outapp->pBuffer;
|
||||||
msg->color=0x010E;
|
msg->color = 0x010E;
|
||||||
if (!auto_attack && entity_list.Fighting(this)) {
|
Mob *evadetar = GetTarget();
|
||||||
|
if (!auto_attack && (evadetar && evadetar->CheckAggro(this)
|
||||||
|
&& evadetar->IsNPC())) {
|
||||||
if (MakeRandomInt(0, 260) < (int)GetSkill(SkillHide)) {
|
if (MakeRandomInt(0, 260) < (int)GetSkill(SkillHide)) {
|
||||||
msg->string_id=343;
|
msg->string_id = EVADE_SUCCESS;
|
||||||
entity_list.Evade(this);
|
RogueEvade(evadetar);
|
||||||
} else {
|
} else {
|
||||||
msg->string_id=344;
|
msg->string_id = EVADE_FAIL;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (hidden){
|
if (hidden){
|
||||||
msg->string_id=346;
|
msg->string_id = HIDE_SUCCESS;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
msg->string_id=345;
|
msg->string_id = HIDE_FAIL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
FastQueuePacket(&outapp);
|
FastQueuePacket(&outapp);
|
||||||
|
|||||||
@ -146,6 +146,7 @@ public:
|
|||||||
virtual int32 GetMeleeMitDmg(Mob *attacker, int32 damage, int32 minhit, float mit_rating, float atk_rating);
|
virtual int32 GetMeleeMitDmg(Mob *attacker, int32 damage, int32 minhit, float mit_rating, float atk_rating);
|
||||||
bool CombatRange(Mob* other);
|
bool CombatRange(Mob* other);
|
||||||
virtual inline bool IsBerserk() { return false; } // only clients
|
virtual inline bool IsBerserk() { return false; } // only clients
|
||||||
|
void RogueEvade(Mob *other);
|
||||||
|
|
||||||
//Appearance
|
//Appearance
|
||||||
void SendLevelAppearance();
|
void SendLevelAppearance();
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user