diff --git a/changelog.txt b/changelog.txt index 1995e8440..814673eba 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,5 +1,8 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50) ------------------------------------------------------- +== 03/05/2014 == +demonstar55: Corrected rogue's evade to be single target + == 03/04/2014 == Sorvani: Created RemoveFromInstance and RemoveAllFromInstance to remove a single player or all players in an instance. Sorvani: Exported to Lua as eq.remove_from_instance(instance_id) and eq.remove_all_from_instance(instance_id). diff --git a/zone/StringIDs.h b/zone/StringIDs.h index 4fb04539b..afa598e1c 100644 --- a/zone/StringIDs.h +++ b/zone/StringIDs.h @@ -99,6 +99,12 @@ #define TRADESKILL_FAILED 336 //You lacked the skills to fashion the items together. #define TRADESKILL_TRIVIAL 338 //You can no longer advance your skill from making this item. #define TRADESKILL_SUCCEED 339 //You have fashioned the items together to create something new! +#define EVADE_SUCCESS 343 //You have momentarily ducked away from the main combat. +#define EVADE_FAIL 344 //Your attempts at ducking clear of combat fail. +#define HIDE_FAIL 345 //You failed to hide yourself. +#define HIDE_SUCCESS 346 //You have hidden yourself from view. +#define SNEAK_SUCCESS 347 //You are as quiet as a cat stalking its prey. +#define SNEAK_FAIL 348 //You are as quiet as a herd of running elephants. #define MEND_CRITICAL 349 //You magically mend your wounds and heal considerable damage. #define MEND_SUCCESS 350 //You mend your wounds and heal some damage. #define MEND_WORSEN 351 //You have worsened your wounds! diff --git a/zone/aggro.cpp b/zone/aggro.cpp index 07a8569a6..612edd47a 100644 --- a/zone/aggro.cpp +++ b/zone/aggro.cpp @@ -1447,3 +1447,11 @@ bool Mob::PassCharismaCheck(Mob* caster, Mob* spellTarget, uint16 spell_id) { return false; } +void Mob::RogueEvade(Mob *other) +{ + int amount = other->GetHateAmount(this) - (GetLevel() * 13); + other->SetHate(this, std::max(1, amount)); + + return; +} + diff --git a/zone/client_packet.cpp b/zone/client_packet.cpp index f8d90f745..441681fd0 100644 --- a/zone/client_packet.cpp +++ b/zone/client_packet.cpp @@ -3478,21 +3478,23 @@ void Client::Handle_OP_Hide(const EQApplicationPacket *app) } if(GetClass() == ROGUE){ EQApplicationPacket *outapp = new EQApplicationPacket(OP_SimpleMessage,sizeof(SimpleMessage_Struct)); - SimpleMessage_Struct *msg=(SimpleMessage_Struct *)outapp->pBuffer; - msg->color=0x010E; - if (!auto_attack && entity_list.Fighting(this)) { + SimpleMessage_Struct *msg = (SimpleMessage_Struct *)outapp->pBuffer; + msg->color = 0x010E; + Mob *evadetar = GetTarget(); + if (!auto_attack && (evadetar && evadetar->CheckAggro(this) + && evadetar->IsNPC())) { if (MakeRandomInt(0, 260) < (int)GetSkill(SkillHide)) { - msg->string_id=343; - entity_list.Evade(this); + msg->string_id = EVADE_SUCCESS; + RogueEvade(evadetar); } else { - msg->string_id=344; + msg->string_id = EVADE_FAIL; } } else { if (hidden){ - msg->string_id=346; + msg->string_id = HIDE_SUCCESS; } else { - msg->string_id=345; + msg->string_id = HIDE_FAIL; } } FastQueuePacket(&outapp); diff --git a/zone/mob.h b/zone/mob.h index c9f1aa299..6e76c9ce7 100644 --- a/zone/mob.h +++ b/zone/mob.h @@ -146,6 +146,7 @@ public: virtual int32 GetMeleeMitDmg(Mob *attacker, int32 damage, int32 minhit, float mit_rating, float atk_rating); bool CombatRange(Mob* other); virtual inline bool IsBerserk() { return false; } // only clients + void RogueEvade(Mob *other); //Appearance void SendLevelAppearance();