Fix rogue's evade to be single target

This is also a lot nice performance wise
This commit is contained in:
Michael Cook (mackal)
2014-03-05 01:34:17 -05:00
parent 05df6c5b21
commit d70c4d7bbe
5 changed files with 28 additions and 8 deletions
+1
View File
@@ -146,6 +146,7 @@ public:
virtual int32 GetMeleeMitDmg(Mob *attacker, int32 damage, int32 minhit, float mit_rating, float atk_rating);
bool CombatRange(Mob* other);
virtual inline bool IsBerserk() { return false; } // only clients
void RogueEvade(Mob *other);
//Appearance
void SendLevelAppearance();