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Avoid world message on offline member invite
Expedition member status can be used to choose the message
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parent
6e5ca19d18
commit
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@ -952,11 +952,18 @@ void Expedition::DzAddPlayer(
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}
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else
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{
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// we can avoid checking online status in world if we trust member status accuracy
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auto member_data = GetMemberData(add_char_name);
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if (member_data.char_id != 0 && member_data.status != ExpeditionMemberStatus::Offline)
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if (member_data.char_id != 0)
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{
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requester->MessageString(Chat::Red, DZADD_ALREADY_PART, add_char_name.c_str());
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// live prioritizes offline message before already a member message
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if (member_data.status == ExpeditionMemberStatus::Offline)
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{
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requester->MessageString(Chat::Red, DZADD_NOT_ONLINE, add_char_name.c_str());
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}
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else
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{
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requester->MessageString(Chat::Red, DZADD_ALREADY_PART, add_char_name.c_str());
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}
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invite_failed = true;
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}
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}
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